stellar forge

  1. Enigmatic

    TREMOLINO - An Extended Stellar Density Mapping Project or Are density waves a thing in Elite Dangerous?

    For a quick dive into all the data obtained, see https://docs.google.com/spreadsheets/d/1ZBHiK6EDUbIbYOH8RJSuY1CsfLG7TMRB5gpkYqIBU7o/edit#gid=1028853181 INTRO Understanding how the Stellar Forge works to build the galaxy, this astonishing mimicry of the real milky way, is an undertaking as old...
  2. marx

    Analysing class G main stars and ELWs in different mass codes

    Time for some more research! Some of you might remember some curiosities about systems with G main stars: namely, that they are almost evenly split between mass codes C and D. This is in contrast to most other star types, and all others from the main sequence, where each main star type heavily...
  3. Fanghur Rahl

    Stellar Forge Map Mechanics?

    I’ve been trying to figure out the logic of the stellar forge for a while now. I’ve often found while exploring that the contents of each system often seem strongly correlated with that of neighbouring systems. For example, I go over a hundred systems without ever finding any earthlikes, or...
  4. Cosmo

    Is the Stellar Forge and ED becoming Outdated?

    More than 5 years have passed since ED was released. ED looked cutting-edge in 2015. Now, it has inferior level of detail (less polygons for ships, objects, lower resolution textures, no ray-tracing or volumetric clouds). Old games like Minecraft and World of Warcraft support RTX ray-tracing...
  5. Old Duck

    Mysteries, or just bugs?

    I sometimes discover things in this game that are mysterious, especially when the rumors of Raxxla and The Dark Wheel dance around in the back of my head. Yet when I investigate these things, nothing comes of them, making me think these are just bugs in the game. Here are a couple of examples...
  6. [VR] Goooost

    More star variance.

    I've been thinking, since the star is the first and sometimes the only thing players see when they jump into a system, perhaps it would make sense to model multiple variants of each star type to keep things interesting. You'd still have the same star types, sizes, etc. This would be purely...
Back
Top Bottom