Have you ever been in a situation where you're trying to aim your long range shot at a distant enemy, but can't tell which of the many crosshairs overlapping each other is the right weapon since they're all the same yellow dot fighting for your attention? Gimballed and turret weapon sway...
I love the new pathing tools compared to PlanCo1 and Planet Zoo! Here are a couple of suggestions to make them even better.
While in the 'Edit Path' mode, a common thing I find myself doing is dragging vertices on-top of each other to merge/collapse them. I feel like unselected should be...
Title. I remember in its first weeks the game felt like a chore to play, with everything being behind 3+ menus. I wanted to scale things down further, and hated that the management screens covered the entire screen. I know there's been some updates, but it's hard to conceptualize from the patch...
Question:
I am looking for an easy way to see a master list of all your in-game "inventory" of cosmetic items?
This list should include items purchased with ARX, real money, earned in-game via CGs, and twitch drops.
Once upon a time someone linked to something like this and I can't for the...
Hi there,
For returning players who cannot play often, a search feature similar to Steam Workshop providing the option to display 'Most Favourited/most subscribed' by date increments would make it much easier to browse! I find I'm returning after a few weeks away and have no choice but to...
Have excess materials from care packages that are already collected in one package instead of taking up the same amount of space for something like 5 lead, I am not even at powerplay rank 100 yet, and I still have tons of care packages I can't collected as I maxed them out.
Have a button to...
I think the new workshop system is a decent replacement for the Steam workshop, but it desperately needs a "trending," "hot," and/or "top rated of [the hour/day//week/month/year] sorting option in the browse menu. Right now, certain uploads have been presented as the top blueprints for days...
I know everyone's already talking about it but here are my grievances:
Everything takes way too many clicks. I know designing the UI for a game this complex isn't easy but... come on. Every time the career walkthrough told me to find something and I kept being told to click through menus I...
I was excited to play Planet coaster 2 today, until the UI and UX became quite frustrating and cumbersome to handle. (on PC)
@frontier:
I don't understand why so many UI and UX changes are made and things are placed behind several more clicks, different menus and lack of or different short-cut...
The new FSD SCO models seemingly have some custom cooldown and masslock values that are separate from the original FSD ones. I can't see any of these values in the ship UI, even when the game tells me that SCO boost is unavailable due to masslock or cooldown.
When will these indicators be added...
Note: I decided to make a separate thread vs. adding this to the Free Update Meta-thread because it's a lot of detail and to increase exposure. I believe this suggestion has a good shot of getting through as it could really improve player experience, UI consistency and (hopefully) not be costly...
After holding off on buying Odyssey for a while, I finally decided to get it after seeing all of the improvements throughout the past year. I've been mainly liking it so far, except for a few minor bugs, but one thing stands out in particular: the changes to the galaxy map are pretty bad.
I'm...
I struggled to understand how ‘experienced’ programmers and QA staff could ‘pass’ Update 4’s broken ‘Docking Menu’ where you couldn’t select what you wanted and the highlight didn’t move to where you wanted it to but to some broken silly forced ‘logic’ coded in.
So I just updated to patch 5 and...
Have SRV. Pick up cargo. Drive under the orange square hologram beneath my ship's vehicle hangar. Look down at between-my-legs panel. I can't find any options for transferring cargo to and from the ship. Please tell me there's still a way to do this. Help!
I picked up on the lead community manager saying that the UI changes were made with new players in mind, and that they need something that will service both veterans and those new players. This to me implies that Frontier thinks the Horizons UI is bad for new players. I find this kinda baffling...
People have rightly pointed out that the new UI feels like it is made for a touch screen / tablet. What if they are right? I'm not talking about playing ED on an iPad, but rather the idea of future-proofing the UI to work on VIRTUAL touch screens. For example, if we someday get ship interiors...
(This was originally posted on reddit, but i was encouraged to post it here as well.)
A case study: User interactions with System Map required to get to Station Services information.
The new system map comes with a 222% Increase in the number of interactions needed.
This needs to be fixed...
This appears to not be possible with the current UI.
If you want to change the suit that a given loadout uses you're forced to make an entire new loadout from scratch.
You might be using, say, a Dominator Grade 2 without mods and then find a great Dominator Grade 3, with 2 pre-fitted mods, for...
Removing bookmarks in Odyssey is unnecessarily lengthy, and the changes go against all UI design principles of less clicks the better.
Example: Removing a bookmark:
Horizons:
1) Hover over bookmarked system
2) Click Remove bookmark icon
3) Click confirm button
Result: 2 clicks, no additional...
I recently started playing Elite: Dangerous again after some time, and I was surprised to see that player owned fleet carriers show up on the system map, in the navigation panel, and in flight while in supercruise while playing in solo. I'm not sure how other people feel about this, but I think...
The other day I bumped into a member of my squadron in a HazRES, and we impromptu decided to wing up. After a while, some technical issue happened (one of us disconnected from the game or de-instanced) so the wing was broken up. As we both wanted to continue bounty hunting, and we were not in...
Right now, in the local news, we can see some gankers rewards.
But I bet very few commanders ever seeing the whole section because there were nothing significant in ages.
My suggestion is to move the top wanted list to the separate Missions section, something similar to CG section.
Those 300...
To give us finer granular control over what exactly our zookeepers do:
Break down the "feed habitat" task into "refill food" and "refill water".
Add drag handles on each task to make them sortable into a priority list.
I know some existing workarounds exist here regarding having keepers with...