One thing I can't help but notice is how the guest amenities would often be the same whenever I build my parks. If it sells food it often ends up as a burger shop, Drinks would often be bubble tea or slush, and there are numerous dinosaur adoption, causal shirts, and action figures for guest to...
They have pulse lasers that often shoot in odd patterns and (multi)cannons...
I'd love to see large beam lasers, plasma accs and seeker missiles on them.
A bit of variety and fun!
They kill anyways, so why not have some diversity?
Variety is the spice of life, as well as how you create variation in the meta and ship loadouts.
Every weapon should have a small - huge variant.
C1 plasma.
We already have these in the game. Plasma repeater on fighters. Make it available for all
Torps
Just keep to the ammo capacity trend...
Y'all know about Spinosaurus already, wasn't that big of a deal for me. They said they change it after launch
Do this pls with Giganotosaurus aswell. He is so tiny it is ridiculous. You can see aswell that it is just a copy and paste model of T-Rex. I hope Frontier does acknowledge that.
After...
Exploration is fairly monotonous. Jump In > Honk/Scoop > Scan > Jump Out. Jump In > Honk/Scoop > Scan > Jump Out. So on and so forth. It lacks any real variety in tasks despite the huge variations available in ships, and with engineering, module set ups available to Commanders to perform tasks...
Afternoon Developers and Commanders!
I was spending some time this morning staring at the mission boards, and I got to thinking about how many "exploits" have been created utilizing mode-switching to stack missions.
We've recently seen its effects with the passenger missions, but between the...