variety

  1. Pixelated Sparkster

    How would you feel if repeated product types would penalize the effectiveness of your guest amenities?

    One thing I can't help but notice is how the guest amenities would often be the same whenever I build my parks. If it sells food it often ends up as a burger shop, Drinks would often be bubble tea or slush, and there are numerous dinosaur adoption, causal shirts, and action figures for guest to...
  2. SkyB

    More weapon variety on stations, bases and capital class ships

    They have pulse lasers that often shoot in odd patterns and (multi)cannons... I'd love to see large beam lasers, plasma accs and seeker missiles on them. A bit of variety and fun! They kill anyways, so why not have some diversity?
  3. Cheese Helmet

    All weapons should be available in all sizes

    Variety is the spice of life, as well as how you create variation in the meta and ship loadouts. Every weapon should have a small - huge variant. C1 plasma. We already have these in the game. Plasma repeater on fighters. Make it available for all Torps Just keep to the ammo capacity trend...
  4. Noodlesuppe911

    Giganotosaurus, Spinosaurus and other flops (just a critique, no hate)

    Y'all know about Spinosaurus already, wasn't that big of a deal for me. They said they change it after launch Do this pls with Giganotosaurus aswell. He is so tiny it is ridiculous. You can see aswell that it is just a copy and paste model of T-Rex. I hope Frontier does acknowledge that. After...
  5. Giyari

    Exploration, variety, and adding some excitement to the wider galaxy.

    Exploration is fairly monotonous. Jump In > Honk/Scoop > Scan > Jump Out. Jump In > Honk/Scoop > Scan > Jump Out. So on and so forth. It lacks any real variety in tasks despite the huge variations available in ships, and with engineering, module set ups available to Commanders to perform tasks...
  6. CaptainCaboose

    Fixing board flipping(and improving the game with a simple idea)

    Afternoon Developers and Commanders! I was spending some time this morning staring at the mission boards, and I got to thinking about how many "exploits" have been created utilizing mode-switching to stack missions. We've recently seen its effects with the passenger missions, but between the...
Top Bottom