For Jurassic World Evolution 3, implementing a VIP system similar to the one I proposed for Planet Zoo could greatly improve both gameplay depth and system performance, especially on machines struggling with large guest populations. Like in Planet Zoo, high guest counts in JWE can cause...
For Jurassic World Evolution 3, implementing a VIP system similar to the one I proposed for Planet Zoo could greatly improve both gameplay depth and system performance, especially on machines struggling with large guest populations. Like in Planet Zoo, high guest counts in JWE can cause...
Adding a VIP system to Planet Zoo could significantly reduce crashing and lag issues caused by the high GPU workload from managing guest counts exceeding 6,000. With so many guests, the game must render countless animations, process AI pathfinding, and track individual behaviors, which can...
Even if a vessel currently meets the requirements, the required cabin class and number of passengers must be specified on the passenger mission board.
When It is often the case that a number of missions are to receieve at the same time, but the total passenger capacity required exceeds the...