1.3.04

FD said they fixed the integrity repair costs the anaconda's is still bugged i dont know about other ships and also its normal repair price is bugged now 216k for 5%:(


EDIT
to those of you that think 216k sounds reasonable keep in mind im bounty hunter and with that kind of repair cost i cant use it for bounty hunting without loosing money
 
Last edited:
That'd be like, what? 4.320 million credits for a 0-100% repair? On a ship that cost 146 million credits? Yes, sounds reasonable.
 
I think the OP means hull damage, not w&t. It seems 1.3.4 broke that: https://forums.frontier.co.uk/showthread.php?t=157850

Makes sense, just read your reply there and I completely agree. I don't know what FD are doing, first they drop repair costs so people don't combat log or flee, and instead stay to fight "till the end", and now they've raised them again? It's probably only a matter of time now until fuel costs are up in the tens of thousands again on larger ships (so you'll absolutely have to equip a fuel scoop even when trading).
 
Last edited:
Makes sense, just read your reply there and I completely agree. I don't know what FD are doing, first they drop repair costs so people don't combat log or flee, and instead stay to fight "till the end", and now they've raised them again? It's probably only a matter of time now until fuel costs are up in the tens of thousands again on larger ships (so you'll absolutely have to equip a fuel scoop even when trading).

There are new gripes and suggestions made every day, including there's not enough ways to make money, there's too many ways to make money and not enough money sinks, nerf everything, and everything needs a buff.. It's really not surprising that numbers are constantly changing. For some odd reason FD seems to be listening, even though they are told day in and out that they aren't. Interesting, isn't it?
 
Last edited:
except i cant make money through combat with it now

The last time (yesterday) I took my Anaconda into a combat zone I made £1.000.000 credits minus 150,000+ repair costs, so you can make money. Mind you, you have to be carefull, if you get destroyed its a 11,000,000 credit rebuy for me.
The Anaconda is great fun in a combat zone, but the Vuture is better financially and with lower losses if destroyed.
 
Last edited:
The anaconda being a massive, slow, expensive to buy and run ship may not be the best bounty hunting platform (IMHO). My combat repair costs (diamondback scout) rarely exceed 400 credits and I can whack any NPC in the game, NPC wings and PvP are more challenging.

Running away before your shields drop will prevent any repair costs at all, except interdiction hull damage (again cost in a diamondback scout about 200 credits for extended interdiction assassination and pirate hunt patrol (10 interdictions approx between launch and return for cash).

Fuel costs zero, I have a scoop. Ammo cost zero (I am practicing with fixed burst lasers). Chaff and cells cost peanuts.
 
Makes sense, just read your reply there and I completely agree. I don't know what FD are doing, first they drop repair costs so people don't combat log or flee, and instead stay to fight "till the end", and now they've raised them again? It's probably only a matter of time now until fuel costs are up in the tens of thousands again on larger ships (so you'll absolutely have to equip a fuel scoop even when trading).

I dont like criticising FD, but I do think they tinker with the game a bit to much. I sometimes get the impression (hopefully I am wrong) that they want the game to be a grind, but they should never forget, games are played for fun and when players stop having fun they stop playing!
 
as long as hull repair and integrity repair are both individually below the rebuy cost by at least 20% then its fine IMHO...
 
Sorry, it is reasonable price for ship which cost enormous money.

No it isn't, why would you have to be punished just because you want to use good equipment?
The only set goal in this game atm is getting bigger and better ships. If some people like to roleplay in Cobra's, they can do that. But they don't have any right to force others to fly crappy ships just because 'It's the realistic thing to do'

I'm only an Asp owner, but this forum trend of people who either don't care about progression or are just bad at the game insisting their junkers are the ultimate ships is idiotic.
 
No it isn't, why would you have to be punished just because you want to use good equipment?
The only set goal in this game atm is getting bigger and better ships. If some people like to roleplay in Cobra's, they can do that. But they don't have any right to force others to fly crappy ships just because 'It's the realistic thing to do'

I'm only an Asp owner, but this forum trend of people who either don't care about progression or are just bad at the game insisting their junkers are the ultimate ships is idiotic.

In general things that cost more money cost more to repair, especially if they have bigger and/or advanced mechanisms/materials to replace.
 
No it isn't, why would you have to be punished just because you want to use good equipment?
The only set goal in this game atm is getting bigger and better ships. If some people like to roleplay in Cobra's, they can do that. But they don't have any right to force others to fly crappy ships just because 'It's the realistic thing to do'

I'm only an Asp owner, but this forum trend of people who either don't care about progression or are just bad at the game insisting their junkers are the ultimate ships is idiotic.

The more expensive your ship the more it costs to run. The asp doesn't really count as good equipment, its a pretty good beginners trader although combat isn't really it's thing.

Ninja'd by Dbrn47
 
Last edited:
I dont like criticising FD, but I do think they tinker with the game a bit to much. I sometimes get the impression (hopefully I am wrong) that they want the game to be a grind, but they should never forget, games are played for fun and when players stop having fun they stop playing!

Problem is their definition of fun differs from some of players. Fun can mean different things, and in ED case is where big split always lies.

- - - Updated - - -

No it isn't, why would you have to be punished just because you want to use good equipment?
The only set goal in this game atm is getting bigger and better ships. If some people like to roleplay in Cobra's, they can do that. But they don't have any right to force others to fly crappy ships just because 'It's the realistic thing to do'

I'm only an Asp owner, but this forum trend of people who either don't care about progression or are just bad at the game insisting their junkers are the ultimate ships is idiotic.

You aren't being punished. Good equipment have bigger running costs. Simple as that.

People have set their goal to get bigger ships themselves. Game doesn't put such goal for you. And it won't carter to your certain gameplay, like it or not.
 
No it isn't, why would you have to be punished just because you want to use good equipment?
The only set goal in this game atm is getting bigger and better ships. If some people like to roleplay in Cobra's, they can do that. But they don't have any right to force others to fly crappy ships just because 'It's the realistic thing to do'

I'm only an Asp owner, but this forum trend of people who either don't care about progression or are just bad at the game insisting their junkers are the ultimate ships is idiotic.

What you said. You want use better equipment, and better equipment is more expensive isn't? So maintaining such equipment is more expensive right? Progression isn't only about your equipment,bit your skill too. If you can't take care of your better equipment, you have to play "better" price for you carelessness.
 
Back
Top Bottom