1.3 - Modules

all

I'm heading back from my first main trip to Sag-A and the Great Annihilator. I have been out since the start of May so haven't been back since 1.3 was updated.

Since 1.3 how do the modules work now? can we stick a larger fuel tank on the ships etc.?

I was just wondering btw as I wouldn't mind getting an clipper upgraded and heading back out if you can.

I love my asp but I really miss the luxury of the clipper :D
 
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You can fit fuel tanks in any of the general (cargo type) slots. If they are filled, they have the same effect as full cargo, so reduce your jump range
 
I would have thought if you really want to go somewhere a larger fuel tank would really make a difference you probably want something with a bigger jump range than a clipper. Last time I headed towards the core I think the worst I got was 2 non-scoopables in a row - without even trying to avoid them.
 
With the extended fuel tanks you have to watch how your ships computer plots your route. On a very quick test I found it would often plot a route you couldn't jump due to your extra fuel mass. I suppose you just have to remember to limit the range with the slider thingy to match your maximum range with extra fuel.
 
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