hi everyone ! 1st post on the forum ^^ (please be kind, my english is quite bad)
1st of all, ty for this update, i really think it brings a lot to the game in terms of background, gameplay, objectives, and more! But as a pirate, i noticed they are lots of things i really think should be considered.
_ the 20 canisters thing : it just simply killed my activity, i anderstand why you limited the number of canisters/instances, but 20 is really not enough to make piracy a little worth. Can you consider raising it to let say... 60 ? You implement the colllector drones but you just make it useless because of this limitation (i mean for piracy, maybe it's worth for miners)
_ Archon Delai ne's sector : i've been lo oking for a valuable trade route since the nerf (deserved, 8000/t is just silly), but selling illicit goods seems really not valuable, i mean less than 1000/t for trading weapons or slaves with no return trade makes me think that our faction is cursed. Duval's sector gives for example short loop routes like 4000/t. I migt be wrong, pirate bros, let me know if i didn't search enough
WE WANT SOME LOVE !! As you can guess i don't know about other factions, but from my perspective it looks really not balanced.
_ NPCs cargo : not new since the 1.3, but could you consider upgrading the value of their cargo? Most of the time they are carrying low value goods in a ridiculous low amount. Kinda wierd to see a ELITE T9 freighting 56 clothes or whatever... also seen a lot of t7 with 2t of gold... wow...
_ the PP combat zones : gain 1 point killing a rock-solid-buffedAI anaconda, 15 if you kill a poor hauler in opposing sector....
_ CG+PP : that could be interresting ! merging those 2 things and adapt it : for example, there is a cg concerning pirates in Archon sector, could be great if you included PP points in this! I also think you should reduce the objectives of those : before 1.3 every guy in the game rushed those CGs, but now i don't think player with their powers 10 000ls away will join a Cg from an opposing faction... (I think about that because the CG i joined did not even reach half of tier 1 in 6 days).
_ the annoying award goes to ... LIMPETS!! : I'm not really sure its a bug, but collector limpets only deliver the canister if your speed reach ....0 !! Would be nice to be able to move at least a bit while collecting things.
So here we are, I am really interested in other advices on those points, especially about the 20 canisters/instance and balance between faction's benefits.
Hope my english is understandable
Guys, you've got the mike now, and fly "not so safe" cmdrs
1st of all, ty for this update, i really think it brings a lot to the game in terms of background, gameplay, objectives, and more! But as a pirate, i noticed they are lots of things i really think should be considered.
_ the 20 canisters thing : it just simply killed my activity, i anderstand why you limited the number of canisters/instances, but 20 is really not enough to make piracy a little worth. Can you consider raising it to let say... 60 ? You implement the colllector drones but you just make it useless because of this limitation (i mean for piracy, maybe it's worth for miners)
_ Archon Delai ne's sector : i've been lo oking for a valuable trade route since the nerf (deserved, 8000/t is just silly), but selling illicit goods seems really not valuable, i mean less than 1000/t for trading weapons or slaves with no return trade makes me think that our faction is cursed. Duval's sector gives for example short loop routes like 4000/t. I migt be wrong, pirate bros, let me know if i didn't search enough
_ NPCs cargo : not new since the 1.3, but could you consider upgrading the value of their cargo? Most of the time they are carrying low value goods in a ridiculous low amount. Kinda wierd to see a ELITE T9 freighting 56 clothes or whatever... also seen a lot of t7 with 2t of gold... wow...
_ the PP combat zones : gain 1 point killing a rock-solid-buffedAI anaconda, 15 if you kill a poor hauler in opposing sector....
_ CG+PP : that could be interresting ! merging those 2 things and adapt it : for example, there is a cg concerning pirates in Archon sector, could be great if you included PP points in this! I also think you should reduce the objectives of those : before 1.3 every guy in the game rushed those CGs, but now i don't think player with their powers 10 000ls away will join a Cg from an opposing faction... (I think about that because the CG i joined did not even reach half of tier 1 in 6 days).
_ the annoying award goes to ... LIMPETS!! : I'm not really sure its a bug, but collector limpets only deliver the canister if your speed reach ....0 !! Would be nice to be able to move at least a bit while collecting things.
So here we are, I am really interested in other advices on those points, especially about the 20 canisters/instance and balance between faction's benefits.
Hope my english is understandable
Guys, you've got the mike now, and fly "not so safe" cmdrs