I suppose the list has not changed.
1. Balance the economy
2. Something to do with friends
1. Balance the economy
Sorry to say this, and I know it might be a big surprise, but trading is not fun. As a fast fix, not much to implement, I would decrease trade income to be equal to mining income. Add mission rewards until those reward the most, and will provide over all higher income. If the income will not be on the same level as the current trade income, decrease the high end ship/module prices.
For example, if you do trading mission you will earn more from that per hour, than just driving between 2 stations. Will make everyone to trade something else than just palladium, slaves etc. Will make people to ferry scrap if the client so wants to. Missions could be number 3 on this list, but I hope you will get the point from here -> Missions in general could be better for all professions.
Low end ship prices are too low. The bounty update is providing tons of credits, so the “beginner” ships are skipped.
Review that all the rest will make sense as well, increase/decrease while you see that something just does not pay. Even crime should pay
Trading atm. is boring and mandatory, and makes people to quit Elite. Faster you understand this, the better it is for the game, I promise you that.
2. Something to do with friends
Maybe even bigger issue than the economy. There just is nothing to do in the game, especially with friends. Early game is interesting for everyone because it is all new, but soon after you understand that there is no content -> Everyone quits.
Especially there is nothing to do with your friends. Wings update created the toy, now please some content to play with.
…
There are more issues sure, but I think that these two are the show stoppers for many. I am playing in a gaming community that has ~100 Elite players. I think that more or less everyone has quit the game, and the reason is both or one of these.
1. Balance the economy
2. Something to do with friends
1. Balance the economy
Sorry to say this, and I know it might be a big surprise, but trading is not fun. As a fast fix, not much to implement, I would decrease trade income to be equal to mining income. Add mission rewards until those reward the most, and will provide over all higher income. If the income will not be on the same level as the current trade income, decrease the high end ship/module prices.
For example, if you do trading mission you will earn more from that per hour, than just driving between 2 stations. Will make everyone to trade something else than just palladium, slaves etc. Will make people to ferry scrap if the client so wants to. Missions could be number 3 on this list, but I hope you will get the point from here -> Missions in general could be better for all professions.
Low end ship prices are too low. The bounty update is providing tons of credits, so the “beginner” ships are skipped.
Review that all the rest will make sense as well, increase/decrease while you see that something just does not pay. Even crime should pay
Trading atm. is boring and mandatory, and makes people to quit Elite. Faster you understand this, the better it is for the game, I promise you that.
2. Something to do with friends
Maybe even bigger issue than the economy. There just is nothing to do in the game, especially with friends. Early game is interesting for everyone because it is all new, but soon after you understand that there is no content -> Everyone quits.
Especially there is nothing to do with your friends. Wings update created the toy, now please some content to play with.
…
There are more issues sure, but I think that these two are the show stoppers for many. I am playing in a gaming community that has ~100 Elite players. I think that more or less everyone has quit the game, and the reason is both or one of these.