1.6/2.1 Crime and punishment

I belive I read something about crime and punishment being polished in 1.6/2.1 is this true?

If so I bet most of you are thinking ''Damn pirate/murder scum gonna get what they deserve.'' But I'm wondering if smuggeling is going to get some nuance as it is right now simply trading with fines that eventualy become a bounty.
 
Ha....gankers punished, good joke, made me smile

Hey I got another one for yer....."bounties that match the credits the insurance needs to recoup" HAHARRR

sorry couldnt help myself
 
I belive I read something about crime and punishment being polished in 1.6/2.1 is this true?

If so I bet most of you are thinking ''Damn pirate/murder scum gonna get what they deserve.'' But I'm wondering if smuggeling is going to get some nuance as it is right now simply trading with fines that eventualy become a bounty.
Yes, 1.6/2.1 has crime/punishment system revamp, including in all the other insane amount of changes.

Amongst other things there will be actual consequences for, for example griefing and similar, in as far as I read, police forces will react more appropriately to system security rating and not just send weak stuff, will hunt wanted people more aggressively and scale according with bounty and such. Making piracy and similar more difficult, yes, but lets face it..it isn't exactly difficult currently from the perspective of being able to stay in a system you are wanted in.
 
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And if my grandmother had wheels she'd be a skateboard.

Hey, what you do with your grandma is your own business. But, I suggest waiting for rigimortis to set in before adding wheels. Helps with Ollies.

Silly phone. Edit due to phone and voice recognition.
 
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Biggest problem with crime and punishment is that we all have different agendas...

That it will be a compromise is indisputable, but I just hope it's something we can all basically agree with, even if we dispute some of the smaller details.
 
Biggest problem with crime and punishment is that we all have different agendas...

That it will be a compromise is indisputable, but I just hope it's something we can all basically agree with, even if we dispute some of the smaller details.
Well I don't really see the downside, crime is really not supposed to be as insanely easy as it is currently? right now it is entirely free reign basically? so I can't really see the bad side of it being treated appropriately?
 
Well I don't really see the downside, crime is really not supposed to be as insanely easy as it is currently? right now it is entirely free reign basically? so I can't really see the bad side of it being treated appropriately?

Piracy ain't insanly easy. [rolleyes]
 
Piracy ain't insanly easy. [rolleyes]
From the perspective of the NPC's and police forces after you, and how you can freely pirate in a place that has "high" security? from that, yes yes, it is, and that's what the system will fix.

From the issue of players doing what they do, that's another thing.
 
Yes, 1.6/2.1 has crime/punishment system revamp, including in all the other insane amount of changes.

Amongst other things there will be actual consequences for, for example griefing and similar, in as far as I read, police forces will react more appropriately to system security rating and not just send weak stuff, will hunt wanted people more aggressively and scale according with bounty and such. Making piracy and similar more difficult, yes, but lets face it..it isn't exactly difficult currently from the perspective of being able to stay in a system you are wanted in.

Oh yea this is probably going to kill piracy for good for me.

Is there a patch note list?

Back to that.. yes it's hard as it is. Not many ships and the constant interdictions you have to deal with if you are wanted and pledged to Mahon is real bad. I get cops actually showing up at the crime scene but if they're going to destroy limpets and the cargo I got while I try to fight back or simply defend myself as best as possible I'm done for.

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From the perspective of the NPC's and police forces after you, and how you can freely pirate in a place that has "high" security? from that, yes yes, it is, and that's what the system will fix.

From the issue of players doing what they do, that's another thing.

Fair enough but then smuggeling really gotta take a hit aswell, to the point of places with low security are more profitable than places with high security, atleast when doing bulk smuggeling. The more you smuggle the bigger the punishment.

Also would be nice if the security status changes depending on what is happening in the system. If it's going bad because of loads of smuggeling then it becomes a lower security system.
 
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Oh yea this is probably going to kill piracy for good for me.

Is there a patch note list?

Back to that.. yes it's hard as it is. Not many ships and the constant interdictions you have to deal with if you are wanted and pledged to Mahon is real bad. I get cops actually showing up at the crime scene but if they're going to destroy limpets and the cargo I got while I try to fight back or simply defend myself as best as possible I'm done for.
Powerplay is really what is making it worse, not the security.
Also last I checked, unless you destroy the target you won't get a bounty, just fine? so if you disable and leave it adrift police shouldn't be an issue? I might be remembering wrong, been exploring for a while.
I've plenty of times cruised around in wanted systems with fairly big countries with absolutely no worries or problems, though yes, powerplay seems to up interdiction rate by a lot, but without power play, it really isn't an issue.
But yes, piracy isn't exactly that hard if you ask me, or maybe it is correct to say, compared to how hard I think it should be if I chose to be a pirate, it is very easy.
 
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And if my grandmother had wheels she'd be a skateboard.

Yes, 1.6/2.1 has crime/punishment system revamp, including in all the other insane amount of changes.

Amongst other things there will be actual consequences for, for example griefing and similar, in as far as I read, police forces will react more appropriately to system security rating and not just send weak stuff, will hunt wanted people more aggressively and scale according with bounty and such. Making piracy and similar more difficult, yes, but lets face it..it isn't exactly difficult currently from the perspective of being able to stay in a system you are wanted in.

But me clipping a Sidey with my Clipper (it's those dang nacells) while leaving a station has caused me to get a 200 bounty before. So, does that mean I will be chased around the far moons of Tann hauser Gate with a fine of 200 cr?
 
Powerplay is really what is making it worse, not the security.
Also last I checked, unless you destroy the target you won't get a bounty, just fine? so if you disable and leave it adrift police shouldn't be an issue? I might be remembering wrong, been exploring for a while.
I've plenty of times cruised around in wanted systems with fairly big countries with absolutely no worries or problems, though yes, powerplay seems to up interdiction rate by a lot, but without power play, it really isn't an issue.
But yes, piracy isn't exactly that hard if you ask me, or maybe it is correct to say, compared to how hard I think it should be if I chose to be a pirate, it is very easy.

You get a bounty if you even shoot a hatch breaker.

Well go ahead, try being a pirate. Tell me what is easier than making assumptions about it. Or if you already have well I've been told that piracy on Xbox is much harder as the logging is much worse.
 
for me smuggling is great [money] and a PITA at the same time [mad], getting jumped over and over gets old,BUT you sure as heck stay entertained and on your toes, or you get to try over in a new ship... :eek:
 
Fair enough but then smuggeling really gotta take a hit aswell, to the point of places with low security are more profitable than places with high security, atleast when doing bulk smuggeling. The more you smuggle the bigger the punishment.

Also would be nice if the security status changes depending on what is happening in the system. If it's going bad because of loads of smuggeling then it becomes a lower security system.
This is exactly what is being changed, security status is going to be able to be affected, though it can currently it really has no effect, and smuggling to low security system...well that is where I would expect smuggling to be profitable, it isn't like Han Solo ran smuggling runs to the big secure planets risk free is it?
You get a bounty if you even shoot a hatch breaker.

Well go ahead, try being a pirate. Tell me what is easier than making assumptions about it. Or if you already have well I've been told that piracy on Xbox is much harder as the logging is much worse.
Hrm, and cops begin arriving?

As said I have tried, it was a _LOT_ easier then I thought it would be then, I can't imagine a lot has changed.
Maybe it is down to expectations?

I expect that smuggling and pirating in a high security system will be very...very..very hard, it is after all high security.
Medium less so, low security, even easier, and anarchy being a dream for a pirate, which also would mean that it would give pirate factions a reason to try to spread their anarchy factions to other locations that are high profit?
 
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