1.6/2.1 Crime and punishment

This is exactly what is being changed, security status is going to be able to be affected, though it can currently it really has no effect, and smuggling to low security system...well that is where I would expect smuggling to be profitable, it isn't like Han Solo ran smuggling runs to the big secure planets risk free is it?

Hrm, and cops begin arriving?

As said I have tried, it was a _LOT_ easier then I thought it would be then, I can't imagine a lot has changed.
Maybe it is down to expectations?

I expect that smuggling and pirating in a high security system will be very...very..very hard, it is after all high security.
Medium less so, low security, even easier, and anarchy being a dream for a pirate, which also would mean that it would give pirate factions a reason to try to spread their anarchy factions to other locations that are high profit?

Thing about Anarchy systems they don't bring any benefit to traders so there are no reasons to trade in them. If anything if you make a system anarchy (which is real god damn hard with a popular legal trade route since whoever is in charge will stay in charge) it can ruin a trade route that relies on 2 specific goverments being in charge.

I tried to blockade LTT 8517 to bring another goverment into action that would give even more profits in the trade route but that didn't happen because it was near impossible to work around all those clueless traders in solo let alone the stupid ones in open who are told to stay away while we try to make it more profitable but don't and just switch to solo.

I'm not sure what you were pirating or who but I've certanly not had such luck on Xbox.
 
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Thing about Anarchy systems they don't bring any benefit to traders so there are no reasons to trade in them. If anything if you make a system anarchy (which is real god damn hard with a popular legal trade route since whoever is in charge will stay in charge) it can ruin a trade route that relies on 2 specific goverments being in charge.

I tried to blockade LTT 8517 to bring another goverment into action that would give even more profits in the trade route but that didn't happen because it was near impossible to work around all those clueless traders in solo let alone the stupid ones in open who are told to stay away while we try to make it more profitable but don't and just switch to solo.

I'm not sure what you were pirating or who but I've certanly not had such luck on Xbox.
Well the thing about 'clueless' people is that they are just as important as you, and turning a system is tricky, and honestly it requires some effort.

I was pirating mostly NPC's because that was more fun then the whole interdict threaten, get abandoned goods thing with PvP piracy.
Disable ship hatch break and such get goods, sell on black market.

I am aware that some say PvE piracy isn't 'real' piracy, but in my eyes it is more real then PvP at least currently with pirates demanding abandoned cargo and such.

But that argument aside, I'm referring to what you 'can' do now, meaning you can go and pirate in a high security locations currently with little worry.
If high security is made to act like high security, there would be reason for people try to spread anarchy factions into high security space, however last I checked, you can increase the wealth and such of systems even anarchy systems by affecting background sim, see the bgs stream video from a few days ago for a good amount of pointers?, so it shouldn't really be impossible to make a rich anarchy system..

But yeah, again, seems to be about expectations.
 
Crime and punishment? No ... what Elite Dangerous needs is simply consequences for your actions.

Everything should have consequences. If you are a bounty hunter and you venture into Archon Delaine space your reputation should proceed you.

If you run the same Rare Commodities from Station A to Station B and back over and over and over again that should become common knowledge and interdictions by pirates should increase until you learn to vary your route.

If you've got a dozen high bounties on your head then high security systems should start denying you access to services.

If you are constantly getting caught by the Sys Auths while smuggling the black markets should resist doing business with you (you didn't lead the cops here, did you?)

It would make the game a lot more "alive" if you were forced to always stay one step ahead of your reputation.
 
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My understanding - there was a topic on this back in Jan where one of the designers (the one with the shirts whose name i cannot spell or look up) talked about making the security forces more reflective of the security rating of the system. Tie this in with the desire to make trading to low security more profitable than high security mentioned in the "Everything you need to know about trading video" and all seems nice and integrated with the game behaving more like FE2 and FFE.

Not done Robio or whatever it is called runs, stacked 3 or 4 from the Pleiades Sector for a 300LY journey - had to shoot t a Viper policeman to avoid a scan, no bigge. I actually would expect smuggling to be sourced at Anarchy but to high security systems with democratic and other government types with a larger prohibited list. There is not much illegal in an Anarchy why would be people try and smuggle stuff in?

Assuming my logic is correct (huge assumption), I think smuggling missions are gonna get a lot harder. There is already gnashing of teeth by the mode switchers when they stack smuggling missions now, tie that with a larger police presence in high security and, well you can see the posts now. "Got shot/scanned by player leaving anarchy" or "I got interdicted 128 times carrying 64 tones of illegals game unplayable" etc.

So smuggling harder, only the cool kid griefers in high security systems, pirates picking on smugglers and traders in low and anarchy. Oh, and no-one can get their heads around what to do in amedium security system. Sounds good to me.

Simon
 
This is bad news !!
Now I am forced to only cause grief on the forums, Damn !!
Can I have my money back , I have hardly played at al since Beta, , only 2000+ hours...
I feel robbed..
FD disappoints again ;)

Cheers Cmdr's
 
I belive I read something about crime and punishment being polished in 1.6/2.1 is this true?

Gods but I hope so... that'd get me back into open again, as long as FDev don't make their usual half-hearted hash of it.

Sandro mentioned that they had some ideas a while back but made no promises. This was before 2.1 was delayed so I'm hoping it's inclusion is part of the reason for the delay... but we've been given no reason to EXPECT it and so as ever it's a very small, dim hope.
 

Deleted member 38366

D
I only read vague statements about it, but something to that tune is coming.

Kinda interesting - as we currently have absolutely nothing (the V2.0 Bug causing the weak Authority not even to show up at all anymore didn't help either).
The last "Crime Update" made life for legit mistakes more difficult but didn't address the actual Criminals (i.e. by Profession or Gameplay style) one bit, didn't even tangent it.

So whatever it will be, it can only be an improvement from here on ;)
(Disclaimer : don't quote me on that... After we've sunk to rock-bottom... technically speaking, Frontier could still try to start digging :D)

PS.
Frankly after all this time I spent in ELITE : Lawless and ELITE : Toxic... I have to admit I can't even imagine an ELITE with actual consequences and risks for Crime/Terrorism anymore.
That would be a really, really strange sight, if it was ever to come.
 
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Frankly after all this time I spent in ELITE : Lawless and ELITE : Toxic... I have to admit I can't even imagine an ELITE with actual consequences and risks for Crime/Terrorism anymore.
That would be a really, really strange sight, if it was ever to come.

Hehehe good point. They like to say "it's called elite dangerous not elite safe", but where's the danger for the bad guys? Shouldn't it be MORE dangerous for the dangerous people?
 
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