Roberts has stated that he wants the ability for players to do things in-game like make a cup of coffee (tea?

) that are there purely for immersion's sake. That'll be cool if they do it. I know I'm definitely looking forward to fully 3d cockpits in Elite, whenever that comes to pass.
I think its the little things like that that get you fully immersed in the world you're playing in. I can see why every day mundane things have no appeal to some people who are only interested in pretty backdrops and big explosions, but there are plenty of others who'll love the little intricacies too - me included. Being able to walk around your ship will be a useless feature if that's all you can do, walk from room to room, look around, and do little else. So full interaction with your environment and the facilities and objects within it is the key to making it worthwhile.
Its the same with walking around on space-stations. If they're static worlds inhabited by static virtually unresponsive NPC's, then whats the point? They have to feel alive to get you fully immersed in what you're doing. So I'm with you, I'm impressed and am looking forward to SC if that's the levels of detail Chris Roberts is aiming for.
I initially thought it was going to be a fancy space-shooter with little substance other than its brilliant graphics, nothing as deep as ED will be, but the more I've seen of the videos and read about it the more appealing this game is becoming to me.