£1.8 million and 29,000 backers so far

are you that hard up in life, this appeals to you?

Do you have a problem?

To answer your rhetorical question: yes it does. I find it incredibly cool when I can climb into my Aurora's bunk or climb the ladder to my Hornet.

Let me leave this here for you:
Wheaton's Law

It's accumulation of small incidentals that make games interesting and often surprising. They can lead to hidden game play moments, to simply dismiss them maybe because they seem to you as being irrelevant or not exciting enough is perhaps a bit short sighted.
 
are you that hard up in life, this appeals to you?

There is no need for that danjo, people do like lots of different things in games, sometimes they are small everyday things, but it helps keep the immersion factor, makes the game world more believable that you can make tea, go for a sleep or whatever. These sorts of things are almost always optional and can be ignored if they don't interest you, but please respect the fact that others do enjoy these little details.
 
Roberts has stated that he wants the ability for players to do things in-game like make a cup of coffee (tea? :) ) that are there purely for immersion's sake. That'll be cool if they do it. I know I'm definitely looking forward to fully 3d cockpits in Elite, whenever that comes to pass.

I think its the little things like that that get you fully immersed in the world you're playing in. I can see why every day mundane things have no appeal to some people who are only interested in pretty backdrops and big explosions, but there are plenty of others who'll love the little intricacies too - me included. Being able to walk around your ship will be a useless feature if that's all you can do, walk from room to room, look around, and do little else. So full interaction with your environment and the facilities and objects within it is the key to making it worthwhile.

Its the same with walking around on space-stations. If they're static worlds inhabited by static virtually unresponsive NPC's, then whats the point? They have to feel alive to get you fully immersed in what you're doing. So I'm with you, I'm impressed and am looking forward to SC if that's the levels of detail Chris Roberts is aiming for.

I initially thought it was going to be a fancy space-shooter with little substance other than its brilliant graphics, nothing as deep as ED will be, but the more I've seen of the videos and read about it the more appealing this game is becoming to me.
 
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Philip Coutts

Volunteer Moderator
Sometimes immersion is great, othertimes it can get in the way if you are forced to do it. There's plenty of room in both games for little things that some people will really appreciate but others will completely miss. People like different things and one thing is for sure ED and SC will be very different games, both have their place and both will be great games. There's a great respect between Chris Roberts and David Braben (see the interviews from the KS) and there is absolutely no reason why there shouldn't be the same respect shown between fans of each game.

Plenty of room in this world for loads of great space games.
 
As soon as my business is up and running I'll be celebrating by upping my pledge to the Alpha thingy.

Brian :)
 
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