1 million + LS travel on passenger transport missions !?

Hey guys. Just seeing if it's fairly normal to have some passenger transport missions of over 300,000+ LS away. Is there a way to tell in the quest screen before you accept the quest ? Or is this just the cross that we have to bear ? Thanks, and loving the game !!!
 
If you know the destination, you can check the destination system map; the information for each body that's not a primary star will show its distance from the arrival point.

If you cannot acquire system map information for the destination, taking on a mission always comes with that risk.

(edit) Many of the sightseeing destinations were picked by players, so chances of those being "funny" are probably higher that when you're just taking on transport missions to random ports.
 
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Hey guys. Just seeing if it's fairly normal to have some passenger transport missions of over 300,000+ LS away. Is there a way to tell in the quest screen before you accept the quest ? Or is this just the cross that we have to bear ? Thanks, and loving the game !!!

When you open the mission, scroll down to see what destinations are involved. It should give the targets and the distances.
 
When you open the mission, scroll down to see what destinations are involved. It should give the targets and the distances.

That just gives the distances of the systems in light years; as Shadowdancer said, it's then necessary to go and look at the system within the galaxy map (using the "Open Galaxy Map" button direct from the missions screen) to look at where the destination is within the system (or just whether the system has multiple stars a long way apart, if the exact destination within the system isn't clear).
 
If you know the destination, you can check the destination system map; the information for each body that's not a primary star will show its distance from the arrival point.

If you cannot acquire system map information for the destination, taking on a mission always comes with that risk.

(edit) Many of the sightseeing destinations were picked by players, so chances of those being "funny" are probably higher that when you're just taking on transport missions to random ports.

Ah, copy that. Thanks a bunch all !!!
 
Hey guys. Just seeing if it's fairly normal to have some passenger transport missions of over 300,000+ LS away. Is there a way to tell in the quest screen before you accept the quest ? Or is this just the cross that we have to bear ? Thanks, and loving the game !!!

I only play in solo on a ps4 with a hotas. I only haul legal freight and or passenger's. I am never ever empty. One has to stop to finish a mission. I checked the board at every single station for loads, grab one add to the other's and go to the next from the top down. Thus I never have to dead head, even the lowest paying boom puts gas in your tank and if you can do it while hauling a passenger to the same destination, all the better. Taking the time which gets shorter every time, I use the hellll out of the plotting system. My new phython will be able to do what my t6 and dolphin can do simotaniously, which means putting them in dry dock is putting money in the bank. Though my cash flow is generally low, my net worth is growing slowly, but growing. Some, like their funds fluid and can view their cash flow continuiously, I keep my in fully "A" graded ships. I shop at every station for availabe mods and either install them immediately or stored them in anticipation of needs for my next investment. Recon some day I'll make an engineer very wealthy when I take them all over to the shop for engineering. Though money is important, it's not everything, get into a role, change it, adapt it, at will. That's the fun part. The rebuy process is a tool, use it to learn other aspects of the game thus increasing various roles.
 
That just gives the distances of the systems in light years; as Shadowdancer said, it's then necessary to go and look at the system within the galaxy map (using the "Open Galaxy Map" button direct from the missions screen) to look at where the destination is within the system (or just whether the system has multiple stars a long way apart, if the exact destination within the system isn't clear).

There is no bug to the beacon reading system, though they can be difficult to find they can be even more difficult to get to. I once had to decend two kilo straight down the center of a narrow canyon to get to a beacon. Not having any camera's, I was verticle all the way down. Took and hour and fourteen minutes. Customer happy, 2,000,000 payout. One must remember that tour's are based on round trip, so a million cr mission actually only pays a half million both ways. Collect you money when you get back. Which has to be done before the expiration, and can cut into possible back hauls which are possible to pick and choose if you learn how to use the plotter.

MY biggest problem is, passenger's wanting to add or change things while in route. But I generally do them so fast that I don't get the message until I'm arriving or in the process of docking. Thus I causing me to loose out on some rather large tips. Don't know if it's becaue I'm doing them to pronto, or the server is to slow or my dial up connection. OH, well, such is life.

When life seems to give you a lemon, one can either bitttch about it or make lemonaid. Sell some of it for a profit and drink the rest.
 
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Wait. What? :eek:

I don't know why, but it's true. There's a time line built into the delivery of passenger where as you must finish before the deadline. The least I've come across is two hours. Maybe it's the programming, maybe it's the server, maybe it's my dial up connection or maybe it's just because I'm to expedient. But I don't get passenger messages until I've either just arrived at the destination and or in the process of docking. Though I'll read them before they get off, I've learned not to acknowledge them. It has reprecussion by degrading their over all rating of you. Should you acknowledge them, and don't fulfill their request, you get unhappy passenger.

So, I've learned to put those laa ti dahs economy passenger in bussiness, and those laa ti dahs bussiness in first. And just don't bother reading them. At trips end, after you get paid, they disappear from the comm. My economy is only for the mass of refugee's that need transportation to and or from mostly planets. I've made millions and millions hauling them from planet to planet and they never complain. 85% of my dockings are planetary. I've got it down to a science high or low gravity can be accomplished in less than two minutes top.

HINT: Though it won't always be facing directly at you, it will be mostly at a slight angle. But if you want to fall out of super facing those big almost round stations. As you approach them in super, take a few seconds and anticipate a course that will bring you in from the planet side. Thus sometimes basically making a loop of sorts. Except for planetary or ports, I can drop out almost directly in front of the portal every time. There's a image somewhere for free showing the layout of docks on a planetary landing, once learned, makes it faster to dock on planets. Those dammm ports have a system, but as of yet because I do so many planetary, I haven't figured them out, yet.
 
Made the mistake of not checking the LS distance and took over an hour to get to the destination in super cruise. I was getting paranoid since I was in hostile territory. Made 1.7 million after that hour.. not bad I guess. Definitely killed time cruising with a lot of beer.
 
Made the mistake of not checking the LS distance and took over an hour to get to the destination in super cruise. I was getting paranoid since I was in hostile territory. Made 1.7 million after that hour.. not bad I guess. Definitely killed time cruising with a lot of beer.

Doesn't always work but check your cargo and throw out any and everything not conducive to the trip. One potao chip can put you over weight. Getting rid of it, allows you to go. Or go back to station, dock, abandon load. Thought you may get a fine, but hey, it's only money. Un less of course you just wanna an excuse to wash dishe, pet the dog, say hi to the wife. etc. I screwed up like that till I learned about the extra pieces of stuff passenger will leave can and will put you overweight. That and the fact your fsd is too small for the additonal cargo container you added to the over all mass.
 
Had no cargo and left the unoccupied cabins behind and everything was upgraded but that didn't help when I had to supercruise 24ly and no you can't hyper jump over there which sucked. To relate to the title that of a ride was over 6 or 7 million LS away. Look up system Alpha centauri for Hutton orbital. Crazy distance.
 
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Had no cargo and left the unoccupied cabins behind and everything was upgraded but that didn't help when I had to supercruise 24ly and no you can't hyper jump over there which sucked. To relate to the title that of a ride was over 6 or 7 million LS away. Look up system Alpha centauri for Hutton orbital. Crazy distance.
Nice ! Was just there today. It would be nice if there was an indicator saying how long the super cruise travel was in the mission screen. Maybe in the next patch Frontier ?? 😉😉
 
When you open the mission, scroll down to see what destinations are involved. It should give the targets and the distances.

But it may not be correct, the best way is to actually view the plotting screen. Then you'll see exactly the route you want to select in actuall further than, the mission states. I was checking a 12ly tourist mission involving only one beacon. When I checked it on the plotting screen. It involved 15 jumps and was 100 ly's. I don't know where they got the 12ly from as they stated on the bulletin board. And to matter's worse, in order to get paid, it's was 15 jumps back.

So the number one rule in this game is don't fly what you can't rebuy, the second should be, ALWAY'S CHECK THE PLOTTING SCREEN.
 
But it may not be correct, the best way is to actually view the plotting screen. Then you'll see exactly the route you want to select in actuall further than, the mission states. I was checking a 12ly tourist mission involving only one beacon. When I checked it on the plotting screen. It involved 15 jumps and was 100 ly's. I don't know where they got the 12ly from as they stated on the bulletin board. And to matter's worse, in order to get paid, it's was 15 jumps back.

So the number one rule in this game is don't fly what you can't rebuy, the second should be, ALWAY'S CHECK THE PLOTTING SCREEN.

and the third should be - check you have ticked fastest route and not economical route...
 
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