Modes 1 mission board. 1 mode. Set protected areas for new to mid game players.

This way your actions depict what types of activities you are involved in.

Everything would still be optional within an area of protection

Once you leave it it could get dangerous and the word no longer applies to rank in a game called elite dangerous.

With one mission board major changes will have to be made to the framework of the game.

No more modes. No more problems.

What you do and where you are is still your choice.
 
No. Modes are fine.

People like playing Elite: not Dangerous for a reason, the reason being Elite is a game.
Games are meant to be fun (for some at least).

I'm all in for some areas of space to be protected, and I'm in for powerplay open only,
but the modes should stay.

When I'm not in the mood to get shot by you, you're not the one to decide you can shoot me anyways.
 

Robert Maynard

Volunteer Moderator
It's only really a problem for those who want to make others engage in an optional play-style....

.... however, if it was a new game mode, with its own BGS, Powerplay, etc. - go for it. It'd have to have players locked into it though, i.e. no mode switching, because, as I keep reading, "do all of it or none of it" and there would be ample opportunities for exploits from switching between divergent BGS.
 
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It's only really a problem for those who want to make others engage in an optional play-style....

.... however, if it was a new game mode, with its own BGS, Powerplay, etc. - go for it. It'd have to have players locked into it though, i.e. no mode switching, because, as I keep reading, "do all of it or none of it".

That would be something like an additional "protected PvP Mode".
Lets just switch to openPvE and openPvP mode then.
All adversal effects (Powerplay, inf BGS) only on openPvP mode.
I could live with such a solution.
 

Robert Maynard

Volunteer Moderator
That would be something like an additional "protected PvP Mode".
Lets just switch to openPvE and openPvP mode then.
All adversal effects (Powerplay, inf BGS) only on openPvP mode.
I could live with such a solution.

That would be taking away from the existing three modes - which would still exist, complete with their own BGS, Powerplay, etc..

Those who seek a PvP (and everyone has to participate in it!) game experience could choose locked-Open, with its own BGS, Powerplay, etc..

Sandro has been quite clear that Powerplay is the only game feature under consideration for Open only - hence removing the ability to affect the BGS from Solo and Private Group players would seem to be off the table.

.... and Frontier did not design their game around in-the-same-instance PvP - it is possible, for those who wish to engage in it, but in no way a requirement of playing the game. Asynchronous indirect competition through the BGS, etc. however, that all players, in any mode and on any platform can participate in, the game *was* designed around that - as, from the very beginning, the game design has included the ability for every player to affect the shared galaxy state, regardless of game mode. The current advertising shows that Frontier still offer that opportunity to all players:

www.elitedangerous.com/en/gameplay/wings said:
GAMEPLAY

WINGS
FLY ALONE, OR WITH FRIENDS AS PART OF A WING

Experience unpredictable encounters with players from around the world in Elite Dangerous' vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy.

Whether you experience the open multi-player galaxy on your own or in a Wing where you can stay connected to a group of your buddies as you share in jointly-earned spoils, the connected galaxy delivers a constant source of new opportunities and people to play with and against.

In Solo play you can choose never meet another human player, yet the results of your actions still contribute to economy, politics and conflicts of the connected galaxy, and you experience the echoes of their activity.
 
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That would be taking away from the existing three modes - which would still exist, complete with their own BGS, Powerplay, etc..

Those who seek a PvP (and everyone has to participate in it!) game experience could choose locked-Open, with its own BGS, Powerplay, etc..

Sandro has been quite clear that Powerplay is the only game feature under consideration for Open only - hence removing the ability to affect the BGS from Solo and Private Group players would seem to be off the table.

.... and Frontier did not design their game around in-the-same-instance PvP - it is possible, for those who wish to engage in it, but in no way a requirement of playing the game. Asynchronous indirect competition through the BGS, etc. however, that all players, in any mode and on any platform can participate in, the game *was* designed around that - as, from the very beginning, the game design has included the ability for every player to affect the shared galaxy state, regardless of game mode. The current advertising shows that Frontier still offer that opportunity to all players:

Ah I misunderstood you in your first post. I'm all for keeping the modes, but I *could* live with a PvE/PvP split though.
 
Personally I advocate dropping open MP mode altogether. Sod the PVPers FD, concentrate on a quality SP game.


actually I don't, but it's clearly selfish isn't it...just like forcing SP types into an MP environment.

I strongly disagree.

I like being shot up from time to time, makes me feel a bit more humble after farming 376 haz res condas in a row in my invincible Corvette :D
 
Forcing people into amode they don't like is not selfish?.....ummm look up the meaning of the word. And YOU can be shot up if YOU want, sheesh.

Never have I seen a game where the Attacker gets to opt out of being defended against, while the attacker is screaming and yelling. IM JUST PVEING! THIS HAS NOTHING TO DO WITH PVP YOU GRIEFER!

As they take and flip objectives others players are working on.

Surprised it was even allowed to happen. They need to fix this crap immediately.
 
Never have I seen a game where the Attacker gets to opt out of being defended against, while the attacker is screaming and yelling. IM JUST PVEING! THIS HAS NOTHING TO DO WITH PVP YOU GRIEFER!

As they take and flip objectives others players are working on.

Surprised it was even allowed to happen. They need to fix this crap immediately.
You perceive "being under attack" by PvE actions? Counter them with PvE actions of your own. Or stop thinking that everyone is out to get you. :)

Looks like you just refuse to understand the game and how it works.
 

Robert Maynard

Volunteer Moderator
Never have I seen a game where the Attacker gets to opt out of being defended against, while the attacker is screaming and yelling. IM JUST PVEING! THIS HAS NOTHING TO DO WITH PVP YOU GRIEFER!

As they take and flip objectives others players are working on.

Surprised it was even allowed to happen. They need to fix this crap immediately.

I could post a number of pertinent quotes from the time that player supported Factions were introduced - however I don't need to, these recent ones from Sandro will do:

Hello Commanders!

For clarity: Open only is being considered for Powerplay. Not anything else. Also, Open only would still be limited to platform, so no instanced crossplay.

Folk can demand whatever they wish, but we are only considering Open only for Powerplay, as we feel it may be uniquely suited to supporting the feature.

In addition, this is far from a done deal, and we're acutely aware of the importance of such a change, which is why we want to get feedback from the user base before committing to anything.

Hello Commanders!

Firstly, thank you for your continued feedback. The passion here is both amazing, terrifying and humbling.

To reiterate a few points:

1. The reason we have opened this feedback channel is specifically to hear your opinions before we decide on how to proceed. Although any final decision will always settle on our shoulders, feedback you provide plays a massively significant role and nothing yet is set in stone.

2. We see a number of interesting issues that we're chewing over: accessibility of Powerplay modules, PMF and Powers, pad blocking to name a few. We'll keep you update with our thoughts.

3. We are looking at the *possibility* of Open only for Powerplay only. Not the BGS or anything else.
 
You perceive "being under attack" by PvE actions? Counter them with PvE actions of your own. Or stop thinking that everyone is out to get you. :)

Looks like you just refuse to understand the game and how it works.

Its not really PVE at that point is it?

Lets stop with all beating around the bush and look at it for what it really is.

People are opting out of being stopped and driven out intentionally. Just to affect someone else.

It has nothing to do With PVE. The PVE part of it are the tasks you are doing at hand. No different than running materials in Guildwars 2 for specific parts of the map, and upgrading defenses, or knocking down gates.

Thats all PVE too, but the opposing side is able to stop it and fight against the people running objectives and capturing points.

Again, this is a very simple understanding of attack and defend mechanics.

Please stop sticking up for unbalanced gameplay in Elite. Its quite shameful.
 
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