~ 1 week left on the buttkicker sale

I know I'm not the only one that's had trouble finding them in stock, currently 15% off all orders through 9/20. (coupon code IMMERSIVE)
 
Wow, that stuff is more expensive than I thought. Is it getting cheaper over the years, or going up?

Also that BK link is confusing. It appears the BKG2 for $170 includes the amp, but they also sell the amp for $170. Are they giving you a free kicker, or do you need really need to buy the amp separately?

Thanks.
 
is it me or is this WAAAAY cheaper in the states than in the uk?. does anyone have a good link for a uk supplier?
No change there then :) I bought one from the US for £50 Then I had to pay import duty/vat AND an admin charge for the courier and finally I needed a 240 to 110 volt converter :( It would have been cheaper to buy in the UK
 
Not sure about the UK but in the states I was able to get it directly from buttkicker for $144 with free shipping. Seemed like a good deal considering its a complete kit, amp and cables included. It is pretty cool with Elite, haven't tried anything else yet.
 
Not sure about the UK but in the states I was able to get it directly from buttkicker for $144 with free shipping. Seemed like a good deal considering its a complete kit, amp and cables included. It is pretty cool with Elite, haven't tried anything else yet.

Wow that is cheap. Think it's double that in uk
 
Not sure about the UK but in the states I was able to get it directly from buttkicker for $144 with free shipping. Seemed like a good deal considering its a complete kit, amp and cables included. It is pretty cool with Elite, haven't tried anything else yet.
Cool, now I want to get one. I never wanted to use those big speakers, but this, or something like it, should be nice for ED and my truck and racing sims. Now I have a project for the weekend. I'm a little worried about how to use it with the Rift's USB connected headphones - or are they HDMI?
 
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Since buttkicker has virtually no presence in Europe, we get small scale dodgy importers who charge 4x normal value.
And even in the states they are considered mostly "OK" value, but a bit on the pricy side compared to what they give compared with cheaper options.
They are and have been mostly trading on their name, and the gamer is a nice bundle granted that.

But there are more types of transducers out there.
Just google for Sine live or the Dayton mini-transducers.
They only cost around €15-20, granted you would have to source and amp etc, but they don't really need anything special, as long as it is rated for the given load, in short don't put an 8 ohm minimum amp on a 4 Ohm chain and blast away.
Just dig up any old amp with some juice and a frequency low-pass filters like those found on ebay for a tenner.

If you mount and tune the transducer setup correctly, and I do not say that lightly, this is going to be harder than your average multi sub-woofer calibration,
I'm one of those who think six hours would be very fast sub calibration.
Only compounded because you can't use your normal tools, especially microphones :p

However the main problem with a transducer setup is much more fundamental.
Subwoofer feed is exceedingly ham-fisted, it's like getting hit over the head with a bag of bolts and then answer what size the various bolts where...

We shouldn't be using a sub-woofer output signal at all, this needs its own signal to really be any actual good.
A controller vibration feed would honestly be better than a sub-output..
The solution is simply motion feeds, a lot of the x-sim community seem to already be running this in a multichannel transducer setup, taking feeds made available directly from the game.
Some channels feeding smaller inputs like road bumps, another channel engine RPM etc etc.
And of course their motion rigs do the big stuff..

I might have digressed a bit, but we need​ FD to supply a real motion feed that can be used VIA X-sim..
 
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