I was just playin' and tried to see how many peeps I could get tin the park, and see what my laptop could handle.
So, I placed 50 rides, no paths to them, not open, to reach a target of 10K peeps.
I made a crazy path section to see how a large number of peeps behave. I put shops in to help keep them happy.
The interesting thing was, I maxed out at 6,350(ish) peeps. I thought that was odd. So, I thought maybe I better put in a ride and open it.
Holy crap!
The entire population went for the ride!!!
The bottleneck of peeps at the ride entrance destroyed my framerate.
I put it more rides to disperse the crowd.
It's funny how 10K Peeps doesn't really look like a busy park, when most of them are standing in line.
I still wonder about how performance is effected by peeps in line vs. free raoming peeps.
Maybe I should load the park up again, and put one ride queue large enough to hold most of the peeps?
Does the program do fewer calculations when they are standing in line?
[video=youtube;mBHHPXWIbG0]https://www.youtube.com/watch?v=mBHHPXWIbG0[/video]
So, I placed 50 rides, no paths to them, not open, to reach a target of 10K peeps.
I made a crazy path section to see how a large number of peeps behave. I put shops in to help keep them happy.
The interesting thing was, I maxed out at 6,350(ish) peeps. I thought that was odd. So, I thought maybe I better put in a ride and open it.
Holy crap!
The entire population went for the ride!!!
The bottleneck of peeps at the ride entrance destroyed my framerate.
I put it more rides to disperse the crowd.
It's funny how 10K Peeps doesn't really look like a busy park, when most of them are standing in line.
I still wonder about how performance is effected by peeps in line vs. free raoming peeps.
Maybe I should load the park up again, and put one ride queue large enough to hold most of the peeps?
Does the program do fewer calculations when they are standing in line?
[video=youtube;mBHHPXWIbG0]https://www.youtube.com/watch?v=mBHHPXWIbG0[/video]