HeatherG
Volunteer Moderator
#1
Currently: in order to move a set of trees, for example, you have to multi-select them, click "Confirm" in the top right corner then click on "move".
Suggestion: Use multi-select to choose the trees then click M for Move. It works this way in PC1 and PZ.
#2
Currently: Que paths and regular paths are a minimum of 4 meters.
Suggestion: Make the minimum length and width of 2 meters. Currently, the que paths take up a lot of space because you can't make tight turns.
#3
Suggestion: To be able to right-click on a path to delete it. Having to constantly exit the "Pathing Tools" then choose the bulldozer and choose the path is time consuming.
#4
Suggestion: Create a keybind for Save so we don't have to hit ESC to get out of all the menus we have open. I have to hit it 5 times before I get to the actual save button.
#5
Suggestion: More Avatar options. It's extremely limited.
#6:
Feedback: When you open the game and click on coasters/flat rides/scenery (etc) "Create Custom" could be the default instead of it opening the blueprints screen.
#7: Regarding coasters: When laying down track pieces we can't see the height of the next piece of track that we want to put down. I have to constantly put a piece of track down, see the height and delete it if it's not matching up with stations. It would be helpful for other reasons too.
In this pic I can see the 5m height marker of the last piece I put down but I can't see the height of the next piece in order to line it up with the 2m height station. This existed in PC1.
#8:
Feedback:
Be able to set a keybind for "Select multiple pieces". It's not possible as seen in the photo.
CTRL + click is the typical keybind for selecting more than 1 item, but the game doesn't allow that one to be changed.
I don't know if this is a bug but the picture below says we have to left click + what?
That's it so far...thanks!
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Edit:

#9 Suggestion: Can we please get height markers on paths. It's very hard to tell when you're at the ground level.
#10: Can we get a "preview" of the path instead of the transparent ones in the photo. That makes it so much easier to know if your at the ground level.
Currently: in order to move a set of trees, for example, you have to multi-select them, click "Confirm" in the top right corner then click on "move".
Suggestion: Use multi-select to choose the trees then click M for Move. It works this way in PC1 and PZ.
#2
Currently: Que paths and regular paths are a minimum of 4 meters.
Suggestion: Make the minimum length and width of 2 meters. Currently, the que paths take up a lot of space because you can't make tight turns.
#3
Suggestion: To be able to right-click on a path to delete it. Having to constantly exit the "Pathing Tools" then choose the bulldozer and choose the path is time consuming.
#4
Suggestion: Create a keybind for Save so we don't have to hit ESC to get out of all the menus we have open. I have to hit it 5 times before I get to the actual save button.
#5
Suggestion: More Avatar options. It's extremely limited.
#6:
Feedback: When you open the game and click on coasters/flat rides/scenery (etc) "Create Custom" could be the default instead of it opening the blueprints screen.
#7: Regarding coasters: When laying down track pieces we can't see the height of the next piece of track that we want to put down. I have to constantly put a piece of track down, see the height and delete it if it's not matching up with stations. It would be helpful for other reasons too.
In this pic I can see the 5m height marker of the last piece I put down but I can't see the height of the next piece in order to line it up with the 2m height station. This existed in PC1.
#8:
Feedback:
Be able to set a keybind for "Select multiple pieces". It's not possible as seen in the photo.
CTRL + click is the typical keybind for selecting more than 1 item, but the game doesn't allow that one to be changed.
I don't know if this is a bug but the picture below says we have to left click + what?
That's it so far...thanks!
------------------
Edit:

#9 Suggestion: Can we please get height markers on paths. It's very hard to tell when you're at the ground level.
#10: Can we get a "preview" of the path instead of the transparent ones in the photo. That makes it so much easier to know if your at the ground level.
Last edited: