10 Suggestions/Feedback

HeatherG

Volunteer Moderator
#1
Currently: in order to move a set of trees, for example, you have to multi-select them, click "Confirm" in the top right corner then click on "move".
Suggestion: Use multi-select to choose the trees then click M for Move. It works this way in PC1 and PZ.

#2
Currently: Que paths and regular paths are a minimum of 4 meters.
Suggestion: Make the minimum length and width of 2 meters. Currently, the que paths take up a lot of space because you can't make tight turns.
Suggestion #2.jpg


#3
Suggestion: To be able to right-click on a path to delete it. Having to constantly exit the "Pathing Tools" then choose the bulldozer and choose the path is time consuming.

#4
Suggestion: Create a keybind for Save so we don't have to hit ESC to get out of all the menus we have open. I have to hit it 5 times before I get to the actual save button.

#5
Suggestion: More Avatar options. It's extremely limited.

#6:
Feedback: When you open the game and click on coasters/flat rides/scenery (etc) "Create Custom" could be the default instead of it opening the blueprints screen.

#7: Regarding coasters: When laying down track pieces we can't see the height of the next piece of track that we want to put down. I have to constantly put a piece of track down, see the height and delete it if it's not matching up with stations. It would be helpful for other reasons too.
Suggestion #7.jpg

In this pic I can see the 5m height marker of the last piece I put down but I can't see the height of the next piece in order to line it up with the 2m height station. This existed in PC1.


#8:
Feedback:
Be able to set a keybind for "Select multiple pieces". It's not possible as seen in the photo.

CTRL + click is the typical keybind for selecting more than 1 item, but the game doesn't allow that one to be changed.
I don't know if this is a bug but the picture below says we have to left click + what?
Suggestion #8.jpg

That's it so far...thanks!
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Edit:
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Image2.jpg

#9 Suggestion: Can we please get height markers on paths. It's very hard to tell when you're at the ground level.
#10: Can we get a "preview" of the path instead of the transparent ones in the photo. That makes it so much easier to know if your at the ground level.
 
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Uhm, you can have tighter turns on the queue. Make sure it is set to staight not cuved and for your own sanity you have angle snap turned on.
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2: not only the length but also the width must start at 2 meters. Why is this only the case for the queue? Please also for the normal and employee routes. These are much too wide!
 
Thank you HeatherG! It really sums up the most uncomfortable flaws i've encountered, too.

If you play the game, you get a feeling, that these suggestions would make the game much better and user friendly.

Great list of important changes.
 

HeatherG

Volunteer Moderator
2: not only the length but also the width must start at 2 meters. Why is this only the case for the queue? Please also for the normal and employee routes. These are much too wide!
I thought I said that, oops.
100% on the 2 meters. I'll add that.
 
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Of course building wise 2m would be fair, but realism wise it would be hell. 2m is too small for crowds, as soon as someone would stand still to take a photo or like guests do in pc: to regroup you have those crowded moments, where no one knows, how to get forward or backward.
 
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