10 years in..

What people don’t understand is that this “wasted time” adds immersion to the game. I hope sco drives are the last we see of it. Much like real life, making the galaxy a smaller place won’t be universally praised as a good change.
If people don’t understand how it adds immersion to the game, would it not be fair to say that in such cases, ‘it’ does not add any ‘immersion’ for those people?
I find SCO’ing, trying to keep my ship aimed at my destination, keeping an eye on speed and temperature, MUCH more immersive than staring endlessly at a number that slowly drops to 00:07, after which I click one button, wait another 2-3 minutes until 2 sliders are blue, and then press another button.

What you don’t seem to understand is that ‘immersion’ can mean something different for everyone. Remember the whole ‘on foot’ versus ‘ship interior’ discussion? Was either side of the argument more wrong than the other? Or was it just different idea’s of what ‘immersion’ is?

Edit: what you said about SCO drives not being universally praised as a good thing is therefor 100% true.
 
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What people don’t understand is that this “wasted time” adds immersion to the game. I hope sco drives are the last we see of it. Much like real life, making the galaxy a smaller place won’t be universally praised as a good change.

Can we get a Yamiks "immurshun" gif?

I'm all for immersion, and i was against faster SC travel, but SCO has been a godsend for the game. The galaxy is a still a big place despite it, and my immersion remains intact. And what is immersion anyway given the context? The lore defines the immersion, since if you want RL immersion, then it would take years to get to the nearest star. So we add SF "magic" and now we can get to another star up to 100 LY away in approx 1 min via jumping to another system. And the "immersion" people are fine with that. So, what difference does it make if FD said the lore is that you can jump 1000 LY, or 10,000 LY, or 100,000 LY?

Immersion has nothing to do with it really, its all fantasy anyway, instead its all about gameplay and setting boundaries. What are the right boundaries? What are the right settings? What makes the most compelling gameplay? We might disagree with that, but "immersion" is a cop out.
 
There is a fundamental difference in the preferences of people here. What you are describing is a desire to have constant input to your brain. The travel time adds to immersion because it makes you feel like you’re in the universe. That thing actually is far away. These moments where you have nothing to do but stare out your window and take it in, be in your own head.

There is a post titled, “this isn’t the same game anymore”. Maybe it’s not. Maybe it’s time to move on and let the people who can’t sit still for 5 seconds without some kind of input have the game. That has never been this game in the past, but that doesn’t mean it can’t be now. I just hate how the games I like aren’t allowed to exist. Every game has to be what you are describing. This is how we got call of duty in space as well.

It depends on what you like as a person. Don’t confuse engagement with immersion.

At the risk of misunderstanding, I think immersion is a form/subset/expression of engagement. You can be engaged in a theatre show by being immersed in it. You can be engaged with a person by being in deep conversation with them (is that immersion?). You can be engaged with a painting by looking at it and being inspired by it (is that immersion?).

In any case, if for you immersion means having these quasi-realistic travel times because they give you a sense of scale… No one is forcing you to give up your old FSD :)

Edit: isnt there a version of E: D that you can launch from the launcher that is the ‘old version’ of E: D? Predating Odyssey? Isn’t that exactly what you want and what you describe as not being allowed to exist anymore?
 
This is how we got call of duty in space as well.
Tell us you don't know what Call of Duty is without telling us?

Personally speaking, I never had a problem with longer supercruise times; I'd go for a manly-peepee or grab a drink during the acceleration stage (the deceleration stage is when you get interdicted, so I'd avoid being AFK for that). It wasn't because of the "space is big" trope either; I just don't care that much. I can always engage my brain and think about something else.

With that said, SCO does reduce that idle time and does make the actual game play much more focussed. It's not like one has to use SCO anyway (and in many ships one positively should not.)

You can still blaze your own trail as you like.
 
Anyone who isn't using the sco boost whilst hauling goods in colonisation, must be suffering greatly. Or their just immune to repetitiveness.
 
It's not a cutscene; you are in control of the game and doing stuff while your ship is being moved into the docking bay (a mechanism that you set in motion.)

It's like calling the landing gear a cutscene because the landing struts take a few seconds to move into place once you start them moving. Or deploying hardpoints. You're still playing the game while the machinery does the operation you requested it to do. Moving is how machines work, and depicting or simulating those machine operations is how sim games work. The game tries to addresses the impatience concern by massively speeding up the operation (docking flashes past in seconds what would take 15 minutes with real mass being moved by the depicted steel structures. Similarly, refueling, outfitting, etc is all sped-up to ultra speed)

There are very few gameplay operations that require the ship to be in the bay. Most station stuff you can do regardless of whether your ship has arrived in the bay yet. Part of a sim game can be optimizing your order of operations to take best advantage of what you can do
 
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What I usually do is that I instead select the "go down" button, and during the animation, which is non-blocking, I check the commodity market. Why? Because I'm running EDDiscovery on the background, and that sends the latest market data for that station to EDDN, so I'm contributing a bit to have it contain the most recent data. (Of course you don't have to use EDDiscovery for this, as there are multiple other similar programs that do the same. It's just what I'm using.)

After that I select the outfitting option.
 
Has anyone considered that this may not be a "cut scene" but rather a background loading requirement of some sort?

Similar to, but less evident as, the hyperspace tunnel when jumping between Systems.
Of course it will be a loading screen, but those that like to complain will consider it a cut scene as they are less essential so more annoying and therefore easier to complain about.
 
Didn’t realise you needed to open the market for them to have access to the data.
It appears to be so. Watching the real-time log of EDDiscovery, it says "sending market data to EDDN" only when I open the market view. I have also corroborated (at least to some extent) this in EDSM (by observing how the market data for a station updates tehre).
 
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