100,000,000,000 Star Sytems

What do you mean by there and back? Would they not simply have to make it there and stay there and use the local systems for trade routes?

Only a tiny fraction of the total number of stars will be inhabited at the start of the game (was it 10000?); these will be clustered together. All the major discoveries will happen outside occupied space :).
 
Only a tiny fraction of the total number of stars will be inhabited at the start of the game (was it 10000?); these will be clustered together. All the major discoveries will happen outside occupied space :).

I think it was closer to 70,000. Not 100% on this, nor can I recall were I read or heard it first. Could have been a random Dev comment or it may have been MB in a video.
 
Yep, the nearest 150,000 stars to Earth will be added by hand, as will all known exoplanets.

By hand? Oh poor soul :D

I expect something similar to Space Engine - use catalog data for what we know and fill in procedurally what we can expect to know by then, and then add procedurals for the rest.
 
I think it was closer to 70,000. Not 100% on this, nor can I recall were I read or heard it first. Could have been a random Dev comment or it may have been MB in a video.
I think that number was Mr Brookes telling us the size of the database of named Stars that he worked to implement, 75,000 (from the Gliese and Hipparcos catalogues). Not the actual number of inhabited systems though. Listen here, pretty much from the start or 1 minute in:

https://www.youtube.com/watch?v=7ue87r4zPcE

I can imagine it is a really big task though. Not only handcoding in from the previous games, but also putting the earth-like planets at the goldilock zones according to current thinking. To at least have it match the PG ones when it comes to colour of star, distance, elements and stuff like that.
 
I think that number was Mr Brookes telling us the size of the database of named Stars that he worked to implement, 75,000 (from the Gliese and Hipparcos catalogues). Not the actual number of inhabited systems though. Listen here, pretty much from the start or 1 minute in:

https://www.youtube.com/watch?v=7ue87r4zPcE

I can imagine it is a really big task though. Not only handcoding in from the previous games, but also putting the earth-like planets at the goldilock zones according to current thinking. To at least have it match the PG ones when it comes to colour of star, distance, elements and stuff like that.

strangely i also think i've heard him say 70k inhabited systems, i tried to find it back by listening to those fiction diaries but i didnt find it, i doubt that i misundertood the catalogue number with the number of inhabited system though. i'll keep triying to find it for a little while.

what i found instead is that it will be like a buble of ~200;250 LY in radius, so it's still more than FFE/FE2. which was actually more like an elliptic disk of less than 150LY in radius.
 
I'm having problems deciphering what star catalogs he refers to in the video Rollo linked to above. (As a foreigner I need to read lips to a small degree to get what people are saying sometimes, but Mr. Brookes doesn't move his lips much. :p )

Anyway, I hope Frontier includes at least some of the new discoveries of planets outside our own solar system, done the last 10 years. Like the three planets in M65.
 
Ok, thanks!

The Hipparcos catalog contains not-so-old (1993) telemetry to place the stars right in distance to Earth, and Gliese contains some ET planets upto the year 2010. Great! :)


Edit: Gliese 581 d is very interesting. I wonder how that will look in ED?

Edit 2: Here's an interesting chart, showing the habitable zone from the main sequence stars. So it's possible to predict if a planet is in a habitable zone or not when you know it's distance from its star and the star type.


Click on image for larger size

Source: http://phl.upr.edu/library/notes/summarylimitsofthenewhabitablezone

Note that warmer stars have wider habitable zones too, which means more planets can fit within a right distance to its star.
 
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Indeed. Gliese 667 c is perhaps the most interesting of them all. So far. :)
This brings up a new question: Will ED have references to the Gliese names, so we can cross reference?

It's an interesting time we live in. I bet science will confirm an extrasolar habitable planet within the next 10 years.
 

Michael Brookes

Game Director
Indeed. Gliese 667 c is perhaps the most interesting of them all. So far. :)
This brings up a new question: Will ED have references to the Gliese names, so we can cross reference?

It's an interesting time we live in. I bet science will confirm an extrasolar habitable planet within the next 10 years.

We're aiming to allow searching by Hip and Gliese catalog ID's (where we have them) as well as by the designated name in game.

Michael
 
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