400 billion star systems - now what?
Maybe we can discuss this here for a bit, I can´t really get that number of out of my head: 400 000 000 000 star systems in ED is an insane number and I wonder what the implications on online gameplay are.
Some examples: If ED would have ten million players at some point, for each player there would still be forty thousand systems to roam around without ever meeting another player.
Is this a mind boggling size or not?
Unfortunately I don´t see this vast game world put to use yet, it´s like "well we have this unlimited universe, now what do we do with it".
So far it doesn´t seem like the world size has any impact at all, they split the playerbase, some dynamic world evolution going on - great, but wouldn´t the same thing work in a much smaller universe too? What makes the size of the universe "necessary" ?
(I don´t even want to start again on the topic why someone thought splitting the online playerbase with different rulesets in one sandbox would be necessary, when your gameworld is in fact limitless, with different regions which could have all sorts of rulesets, also with regions making anyone entering auto-moving into Allgroup etc. .)
So my actual question is: Why no territory control?
Look at Star Citizen, no territory control either at launch, not sure if that gets added in the future, but there are only 100+ star systems which would be a pain in the *** with player ruled regions. SC will never ever come close in size compared to ED, even if they add another 1000 systems over the next decade, it is still 100 million times smaller than the ED universe.
But if you look at EvE, which has 7500+ star systems, Territory control makes a lot more sense here. It works, countless player alliances are in war with each other and the universe is constantly changing, yet you can do your thing in thousands of NPC governed systems, or take part in the player war.
So, the 400 000 000 000 star systems in ED dward both EvE (7500+) and SC (100+) , but... we can´t actually throw over some local government with our player alliances in ED and become the rulers of one single star system...?
Maybe even building our own stations and star ports?
Really? Did I miss some part in the KS FAQ ?
edit: 100 billion was the number given in the KS campaign, Newsletter 9 say 400 billion. Not sure which is accurate.
Either way both numbers are impossible to ever visit in a lifetime.
.
12675 years.
That´s the time it takes if you want to visit all of the 400 billion star systems in ED for just ONE SECOND, and you keep doing this 24/7, every day.
That´s the time it takes if you want to visit all of the 400 billion star systems in ED for just ONE SECOND, and you keep doing this 24/7, every day.
Maybe we can discuss this here for a bit, I can´t really get that number of out of my head: 400 000 000 000 star systems in ED is an insane number and I wonder what the implications on online gameplay are.
Some examples: If ED would have ten million players at some point, for each player there would still be forty thousand systems to roam around without ever meeting another player.
Is this a mind boggling size or not?
Unfortunately I don´t see this vast game world put to use yet, it´s like "well we have this unlimited universe, now what do we do with it".
So far it doesn´t seem like the world size has any impact at all, they split the playerbase, some dynamic world evolution going on - great, but wouldn´t the same thing work in a much smaller universe too? What makes the size of the universe "necessary" ?
(I don´t even want to start again on the topic why someone thought splitting the online playerbase with different rulesets in one sandbox would be necessary, when your gameworld is in fact limitless, with different regions which could have all sorts of rulesets, also with regions making anyone entering auto-moving into Allgroup etc. .)
So my actual question is: Why no territory control?
Look at Star Citizen, no territory control either at launch, not sure if that gets added in the future, but there are only 100+ star systems which would be a pain in the *** with player ruled regions. SC will never ever come close in size compared to ED, even if they add another 1000 systems over the next decade, it is still 100 million times smaller than the ED universe.
But if you look at EvE, which has 7500+ star systems, Territory control makes a lot more sense here. It works, countless player alliances are in war with each other and the universe is constantly changing, yet you can do your thing in thousands of NPC governed systems, or take part in the player war.
So, the 400 000 000 000 star systems in ED dward both EvE (7500+) and SC (100+) , but... we can´t actually throw over some local government with our player alliances in ED and become the rulers of one single star system...?
Maybe even building our own stations and star ports?
Really? Did I miss some part in the KS FAQ ?
edit: 100 billion was the number given in the KS campaign, Newsletter 9 say 400 billion. Not sure which is accurate.
Either way both numbers are impossible to ever visit in a lifetime.
.
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