Yeah, they're not gonna put something in that only the top 0.1% of players are gonna get to use, that's just a waste of time that could be better spent on something the remaining 99.9% could enjoy.
Because of economics.... the 0.1% cannot support the game development. And if the rest of the player base do not see that it is attainable, then why bother? Then there would be no carrot... just the opposite.Why NOT? Why shouldn't the best of the best (or those that just play 10 times more hours than most of us) be rewarded for their extraordinary skill or perseverance.
Professional athletes in the US - the cream of the crop - earn in the 10's and sometimes even the 100's of millions of dollars for their skills. In their case that's simply a result of supply (very limited) and demand.
In Elite's case it's skill or perseverance and there isn't any reason I can see that those that possess it shouldn't be able to acquire stuff that the rest of us average players are never gonna get to play with.
Or maybe Frontier wants to keep players playing and one way to do that is dangle a large, tasty, expensive and time consuming carrot in front of them. Been done before.
Seems to me that the green-eyed monster is rearing it's ugly head and infecting some of ED's community.
Can anyone say, "entitled"?
Because of economics.... the 0.1% cannot support the game development. And if the rest of the player base do not see that it is attainable, then why bother? Then there would be no carrot... just the opposite.
I'm guessing ten billion, maybe more.
It doesn't take much to make a billion these days....
Bear in mind that you're dealing with a sample bias.I can't reasonably disagree if the actual % of players with 10B credits stashed away is only .1%.
Except I don't believe that .1% is real. It was just pulled out of someone's rear end and posted as fact. IMO - based on all the threads complaining about it being way, way too easy to earn creds now, I would hypothesize a much higher percentage of players with a huge ED bank account that is in the Billions.
I'm gonna pull a number out my rear end and HEY! It's 15%. Combine that with how easy it is to earn credits these days and maybe getting a carrier that costs a billion to buy and another 5 to 10 billion to upgrade/engineer and it becomes attainable for everyone. Might take a few year (took me 3 years to be able to afford a 'conda) but what the heck.
Personally I wouldn't want a carrier even if it cost a single million credits but then - that's just me - though I do imagine I'm not alone in that.
Of course the above just barely qualifies as stream of consciousnes type thinking and is completely dependent on the .1% number being unrealisticly low.
So take it all with a grain of salt - I certainly do.
Before somebody will get a "great" idea of mass-scraping Inara and get skewed data anyway (due users privacy settings):
I was asked for some numbers of Inara commanders credits earlier and there is the output. I think somebody put it here on the forum earlier, too.
Disclaimer: These data are just and only from Inara commanders updating their profiles and may not represent the actual game state at all. The sample size is around 100k commanders, the numbers are covering just the credits achieved (not the overall assets value) till end of August 2019.
I hope this helps.
- ~ 82% commanders are having less than 1 billion in credits
- ~ 18% are having more than 1 billion in credits
- ~ 7% are having more than 2 billions in credits
- ~ 2% are having more than 5 billions
- ~ 0.7% are having more than 10 billions
- ~ 0.2% are having more than 20 billions
![]()