1080 GTX - possible to play on ultra with 2x supersampling with vive / rift?

You can but you wont get 90 fps inside the stations. ATW keeps it smooth but you can tell that the framerate is dropping - i just spent a couple of hours testing with Afterburner.

Im running a 1080 with a decent overclock - averaging 2048MHz on the boost clock (+200 on base) and a +500 bump on the memory with the fan ramped to 75% to avoid throttling.
 
Do you actually have a CV1 or is this a pre-emptive strike? Because with my DK2 I can't even tell the difference between low and ultra due to the relatively low resulution per eye plus I care 1000% more about framerate than fidelity due to it's impact on well being in VR...
 
Do you actually have a CV1 or is this a pre-emptive strike? Because with my DK2 I can't even tell the difference between low and ultra due to the relatively low resulution per eye plus I care 1000% more about framerate than fidelity due to it's impact on well being in VR...

i already have a vive and enjoy elite on it.. and it looks great with super sampling but my current computer can not handle it. Its okay without it but after i saw what the vive is capable of i want more...

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You can but you wont get 90 fps inside the stations. ATW keeps it smooth but you can tell that the framerate is dropping - i just spent a couple of hours testing with Afterburner.

Im running a 1080 with a decent overclock - averaging 2048MHz on the boost clock (+200 on base) and a +500 bump on the memory with the fan ramped to 75% to avoid throttling.
Thank you very much. Guess i need to accept 1.5 SS then. ATW is not a thing on the vive :(
 
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I've been running 1.5 SS on Ultra with my MSI GTX 980Ti. I'd be surprised if he couldn't get 2.0 SS.

I was making deep test yesterday about different graphics options and performance... anyways you don't say if you are using dk2 or CV1

with a CV1 & 980ti even with the default settings from VRhigh (what means most of oprions in medium or low), if i play 1.5ss i don't have remotely 90fps constant.... not if i'm inside the stations, not if i fly my ship over planets and make turns, not if y drive my srv.

So in Ultra and 1.5ss..... no way.

And again somebody will come and say that with a 1070 and ultra settings in CV1 he runs the game smoothly and i will say... yeah... and i'm a pickle.
 
I was making deep test yesterday about different graphics options and performance... anyways you don't say if you are using dk2 or CV1
Sorry, Vive. My hardware config is in my sig block so I often don't specify.

I am running 1.5 SS with ultra except for bloom and blur which are off. Been fiddling with AA settings lately. Currently 4X FXAA. If I go to 2.0 SS everything looks great until I move my head, then there is bad image strobing and severe FPS loss. It is unusable in that state.

What is your Steam VR score? See my sig block for the download if you don't have it.
 
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Sorry, Vive. My hardware config is in my sig block so I often don't specify.

I am running 1.5 SS with ultra except for bloom and blur which are off. Been fiddling with AA settings lately. Currently 4X FXAA. If I go to 2.0 SS everything looks great until I move my head, then there is bad image strobing and severe FPS loss. It is unusable in that state.

For me the best performance /image candy settings in the CV1 is to start from the VR high option and change ss to 1.5 and shadows in high, those are the best image improvements i can do sacrifying some ocassional fps.

if i don't use SS, i notice and improvement when i'm on planets.. jsut when i make hard turns.. but i hate the jagging lines so i can sacrifice a bit that and see everything more smoothed.

I was testing other options like FX , ambient oclussion or enviroment quality , in planets and stations, and the change is so small that i think is not worthly to go high or ultra in VR.

i think if you want to upgrade from your 980ti you should wait for the 1080ti, and make a bigger jump, that beast probably will be capable to run ss 2.0 with no problem at all.
 
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I was making deep test yesterday about different graphics options and performance... anyways you don't say if you are using dk2 or CV1

with a CV1 & 980ti even with the default settings from VRhigh (what means most of oprions in medium or low), if i play 1.5ss i don't have remotely 90fps constant.... not if i'm inside the stations, not if i fly my ship over planets and make turns, not if y drive my srv.

So in Ultra and 1.5ss..... no way.

And again somebody will come and say that with a 1070 and ultra settings in CV1 he runs the game smoothly and i will say... yeah... and i'm a pickle.

1080 is a totally different beast to 980ti.. does it say VR Ready on your ti box? The 1080 is built around VR - single pass multi-angle view, it can do 16 different views in 1 pass, VR uses 2.

Its more than 2 n half times faster than a titan x in VR titles, and thats on release drivers... i have a 1080 but waiting for my rift, in bf4 all ultra and maxed with 200% resolution it breaks 150fps constant, no drops no stutters nothing @ 74c . This card is unbelievable and the card to have for VR - faster that 2x980ti's imo
 
1080 is a totally different beast to 980ti.. does it say VR Ready on your ti box? The 1080 is built around VR - single pass multi-angle view, it can do 16 different views in 1 pass, VR uses 2.

Its more than 2 n half times faster than a titan x in VR titles, and thats on release drivers... i have a 1080 but waiting for my rift, in bf4 all ultra and maxed with 200% resolution it breaks 150fps constant, no drops no stutters nothing @ 74c . This card is unbelievable and the card to have for VR - faster that 2x980ti's imo

I have a 1080 and Dozer is correct.

A properly overclocked 980Ti is roughly the same speed as a reference 1080. Check the benchmarks :

http://www.overclockersclub.com/reviews/nvidia_geforcegtx_1080_overclocking/2.htm

Overclocking the 1080 increases the gap between 10-20% depending on the game engine, driver, resolution, CPU/GPU load balance and other factors.

The Nvidia APIs that are exclusive to Pascal are not yet being used by developers in games so we cannot experience the wild 2x performance claims yet but I'm sure when Simultaneous Multi Projection and Single Pass Stereo are in common use the Pascal based cards will thrash the old Maxwell ones for VR.

Until then the performance gap is nowhere near as big as the hype suggests.

I have been testing my overclocked 1080 in VR (Elite, Euro Truck, Assetto Corsa, Project Cars, ADR1FT) and its performance is only marginally superior to that described by owners of overclocked 980Tis, for now anyway.

The 980Ti is still a beast of a card, yes the 1080 is superior but it's a generational leap in line with every one that has gone before it when it is boiled down to raw power.

Obduction will be one of the first VR titles to use SMP and that will give us a true benchmark heralding the new era of Pascal.
 
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Nice benchmarks :) I take it this is a VR forum, now go compare the 1080 and 980ti in VR ^_^

http://www.roadtovr.com/nvidia-gtx-...performance-head-to-head-against-the-980ti/3/

I read that review when it was first published as it is the only one that did a VR comparison - they are running reference against reference :

"As the EVGA 980 Ti supplied in the Exemplar comes with a mild overclock, the card was reduced by 90GHz base clock to better represent a stock 980 Ti configuration"

I was talking about a 980Ti with a heavy overclock vs a stock 1080, read my post again.

I just spent the last 3 hours calibrating my settings in Project Cars - trust me, you cant just balls to the wall max out settings with a 1080.

Bottom line, yes the 1080 is better, thats why i bought one, but to say that its miles better than a 980Ti is just not true.
 
They tested the 1080 at base clock also, had mine a week ( well since Tuesday ) within 5 mins messing i had it running comfortable at 2100 core and 5508 mem @ 74c which its stayed all week adding another 1000+ points on 3dmark and 20-30fps in games. :) 980ti or 1080 ... 1080 all day
 
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Sorry, Vive. My hardware config is in my sig block so I often don't specify.

I am running 1.5 SS with ultra except for bloom and blur which are off. Been fiddling with AA settings lately. Currently 4X FXAA. If I go to 2.0 SS everything looks great until I move my head, then there is bad image strobing and severe FPS loss. It is unusable in that state.

I am wondering.

My system is a i7 4770K@3.5Ghz, 16GB DDR3 RAM, MSI Gaming GTX980Ti running on a Gigabyte Z87 based board. I am using a HTC Vive. For the past 2 weeks I did numerous tests with ED and the other VR titles.

I used the frame debugging window from SteamVR, where you see how the GPU and CPU are really doing. You immediately see there if SteamVR's Reprojection feature is kicking in which is essentially dropping the framerate to 45fps.

What I found interesting, was that using my normal clocked i7@3,5Ghz with boost speed of 3.7Ghz was only capable of getting rid of the 45fps reprojection when using VRLow. VRHigh or other more higher setings always brought me back to 45fps. Even with VRLow I had the occsialnal frame drops and judder inside stations.

I then started to overclock and running now at a boost speed of 4.2GHz on all cores. With this I get 90fps in VRHigh. I then increased the settings to high/ultra, but left depth of field and bloom off and SS @ 1.0. With this I get 45fps only inside stations and crowded planetary locations( mining locations seem to have a very big hit on the fps), all other locations seem to be able to maintain the 90fps. But there is still something very strange going on directly outside stations, with doing nothing just sitting there and looking always straight at the station. You see massive periodic increases in CPU time, which sometimes trigger the 45fps. After some time ( ~4 secs) the CPU usage drops back and you get the 90fps again. And then after another 8secs there is the increase again.

This all suggests, that the CPU is at least as important in ED as the GPU, at least on my system. Although my overall CPU load is at 40% at maximum, it seems there are code paths in preparing the frames, which just take too long on a lower clocked CPU.

The SteamVR testing tool explicetly states, that it does not test the CPU performance. The tool states that my system is more than very capable to run any VR title, but that is only true for the GPU. On my system without overclocking, ED is only playable in VRLow.

I am seeing all sort of reports from users with a similar setup as mine, and I wonder I they are really running the full 90fps, or they just do not notice that reprojection is kicking in and saving ED's butt. As stated by Valve's developers (Alex Vlacho in his GDC talks) repojection is a _last_ resort and developers should not rely on this. So I would like to hear from you what your real frame rate is ( viewed in SteamVR's frame debugging window)

My guess is, that besides the visual problems the Vive implementation has, there is a lot of room for improvement in the VR rendering path in the Cobra engine, especially in regards to CPU usage.
 
They tested the 1080 at base clock also, had mine a week and within 5 mins messing i had it running comfortable at 2100 core and 5508 mem @ 74c which its stayed all week adding another 1000+ points on 3dmark and 20-30fps in games. :) 980ti or 1080 ... 1080 all day

Dude, im not disputing the awesomeness of the 1080, its the single GPU king. My point is simply that the 980Ti is still a very powerful card.
 
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