1080 ti, what settings to keep largely solid 90fps?

1.5 Steam SS in game 1.0 HMD 1.0 ss all settings highest Bloom DOF off. Very simple actually. Stays pegged at 90 barely budges no matter what I'm doing. I have a feeling clock speed helps a lot in Elite (educated guess) some games really thrive with higher clock speeds. Depends on the game engine. I have seen excellent performance gains when I upgraded to the I7 8700k from my I7 4770k.
 
Forgive me but I am a bit skeptical about that. While a 6800k to 8700k may buy me one step up in one setting somewhere while keeping 90 fps, I do not imagine there will be a drastic difference. The vast majority of the time my 6 CPU cores / 12 threads are barely at 30-50%. Can you please share your complete ingame settings (ED profile screen perhaps) that gives you stable 90fps, so that I can compare apples to apples?

Thanks.

Yeah I'd be careful of thinking you need a CPU as well.
If there is a CPU bottleneck I think it is on cpu's older than devil's canyon as in those before the z1xx/z2xx chips.

And I think my 4790k is really close.
But I have taken game captures of CPU monitor and gpu-z.
And every time I see me getting throttled down to 45fps there is a spike in CPU.
My GPU average is like 36%.
Again this is on the 22nm form factor and ddr3 RAM.

As for settings I might start low and no SS or HMD-q, and go up.
Adding textures, shadows etc etc.

ED in vr seem odd because it likes those cores but also really want that speed.
Which is why I have decided on the i7 8700k (coming from 4790k that would not oc) and not a beefy i9 X or amd x1800. I was even considering threadripper at some point.
 
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Some games favor clock speeds. From my observation this is the case with elite. Elite is very different from other games due to its heavy reliance on instances that the players are in. For instance (pun) when you drop into a Haz Res if there is nobody there the game creates the whole instance and manages the AI and ships coming and going along with the background simulation. This requires a lot of cpu horsepower.

There are a lot of background calculations for AI. This game engine is heavy on simulation data and often really light on geometry for the GPU to calculate. This will put a much higher demand on the CPU. The game engine may favor a high clock speed to calculate data quickly. And although you will not see really high CPU usage having higher clock can really help move that data around quickly.

I do believe the much higher clock speeds that I moved to with my upgrade really helped. This is only based on my observation.
 
1.5 Steam SS in game 1.0 HMD 1.0 ss all settings highest Bloom DOF off. Very simple actually. Stays pegged at 90 barely budges no matter what I'm doing. I have a feeling clock speed helps a lot in Elite (educated guess) some games really thrive with higher clock speeds. Depends on the game engine. I have seen excellent performance gains when I upgraded to the I7 8700k from my I7 4770k.


Here I replicated your settings you mentioned, do they look right to you? . I disabled asynchronous re projection to see exactly how I am performing without it. right of the bat in the docking station on second training mission I do not have a 90FPS lock, and that is before getting off the dock...

Sorry I am having trouble embeding the screenshot, maybe cause I am a new member. Here is the link:

https://imgur.com/a/nnzDx

nnzDx


CPU usage is <40%, most cores are <30%.
 
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Do you have asynchronous reprojection on or off?

I do have my CPU overclocked to 4.2GHz. I have not tried to push it harder.
 
Here I replicated your settings you mentioned, do they look right to you? . I disabled asynchronous re projection to see exactly how I am performing without it. right of the bat in the docking station on second training mission I do not have a 90FPS lock, and that is before getting off the dock...

Sorry I am having trouble embeding the screenshot, maybe cause I am a new member. Here is the link:

https://imgur.com/a/nnzDx

https://imgur.com/a/nnzDx

CPU usage is <40%, most cores are <30%.

Also, training missions are a bad place to test performance.
I always get consecutively significant better performance in the training sessions, but once in live they can be borderline unplayable.
 
Also, training missions are a bad place to test performance.
I always get consecutively significant better performance in the training sessions, but once in live they can be borderline unplayable.
Surely that's kinda his point. If he can't even maintain 90FPS in the training mission then by your own statement it will likely be even worse in normal play....
To me, comparing by using the training mission seems sensible as it should be a pretty level playing field - fewer unknown factors to influence results. Just accept that the figure in training may not necessarily be representative of in game results under normal play.
 
Surely that's kinda his point. If he can't even maintain 90FPS in the training mission then by your own statement it will likely be even worse in normal play....
To me, comparing by using the training mission seems sensible as it should be a pretty level playing field - fewer unknown factors to influence results. Just accept that the figure in training may not necessarily be representative of in game results under normal play.

Ah, yes, as a comparrison between machines, the training missions are better than live, cause 70% of this game is RNG.
Hmm, maybe that's what chugging down the cpu's.

All those virtual, twelve sided dice flinging about.
 
Surely that's kinda his point. If he can't even maintain 90FPS in the training mission then by your own statement it will likely be even worse in normal play....
To me, comparing by using the training mission seems sensible as it should be a pretty level playing field - fewer unknown factors to influence results. Just accept that the figure in training may not necessarily be representative of in game results under normal play.

Exactly. If I can't maintain 90FPS in training mission, I did not expect to get better FPS live. Are you guys achieving 90FPS without asynchronous re projection? IF so please tell me what your settings are.

I am just trying to demystify all those "1080 ti, all settings ultra SS 2.0 90 FPS solid" posts.
 
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Ah, yes, as a comparrison between machines, the training missions are better than live, cause 70% of this game is RNG.
Hmm, maybe that's what chugging down the cpu's.

All those virtual, twelve sided dice flinging about.

Are you using Asynchronous reprojection?

I use this as posted by Malic_VR on one of his streams. It is working great on my 4970K and 1080ti
https://imgur.com/a/k3rD1

Sorry I missed your post. I will try soon!
 
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You toss beefy hardware at it and overclock your cpu. Honestly that's how you hit solid 90 FPS. Other than that you need lots less supersampeling. 2.0ss and 90FPS is extremely difficuly. I only run 1.5 ss in steam and 1.0 in game. That makes a great image with 90fps.
 
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Still trying to find my settings... I am curious to how everyone is setting things up in Steam VR under the performance TAB.

Do these setting sound reasonable?

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Hi,

I spent a while the other day trying all sorts of combinations for graphics settings and I finally came to the conclusion that Elite, for me anyway seems to run and look best setting Steams Supersampling to 4.0 and setting SS and HMD settings in Elite to 1.0

I have also unticked Enable Advanced Supersample Filter and ticked Enable Always-On Reprojection, opposite to your settings, the rest are the same as mine.

Then i have these settings:

7OyKSh5.jpg


Actually I usually have the Resolution set lower but i think i was trying to record a video last time i played.
 
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