Seriously ?, the biggest deciding factor is ships.
Say you are in the corvette from your sig and I'm in a speed build, I just need to throttle up to totally control the engagement no need to even touch the pips. Say I'm in my corvette I can tank damage long enough to high or low wake as you can't mass lock me, or I can fight. Add wingmen and or special weapon effects and things get more complicated but still the basic choice of fight, flight or take the mickey is mine so PVP remains entirely an optional thing.
The only ship I have that doesn't have a really easy escape option is my long jump explorer DBX, but then there's not much that can match it's jumprange so I only need to high wake once to be completely safe.
A fatal misconception.
The biggest deciding factor is the build of the ship and how the pilot utilizes it, not the ship itself. Corvette does not equal Corvette. In the end you have neither info on how my Corvette is build up nor info on my piloting skills. If I have a Grom rocket, you can forget waking anywhere.
I had a similiar thought along the lines of "If it goes badly, I just tank it until I can wake.", then I went up against Rinzlers Corvette and just made it out with sheer luck and a few percent of my shield left.
You don't get to choose the ship you're interdicted in, you have to utilize the one you are in. So if you have a ship that's able to counter your enemy, good. If not, welcome to the rebuy screen.