Ship Builds & Load Outs 18%+ Power Supply?

Is this feasible over A rated power plants via Engineered mods? Trying to see what kind of upgrade path I want to focus on.

Cheers.

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Based on other threads, it looks like you can get up to around +30%. Sounds good.
 
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18% increase in power plant output is around the max from a grade 2 overcharged mod, grade 5 is 35% but the heat efficiency drops significantly as the degree of overcharge increases essentially you get power at the cost of overheating issues.

If you multi roll a grade 1 mod you can get 10 - 11% with little or no loss in thermal efficiency, if the ship can accommodate a larger power plant than necessary I usually apply a multi roll grade 1 low emissions mod with little or no power loss and better heat efficiency as this will help keep the ship running cooler under combat.

http://inara.cz/galaxy-blueprint/13
 
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18% increase in power plant output is around the max from a grade 2 overcharged mod, grade 5 is 35% but the heat efficiency drops significantly as the degree of overcharge increases essentially you get power at the cost of overheating issues.

If you multi roll a grade 1 mod you can get 10 - 11% with little or no loss in thermal efficiency, if the ship can accommodate a larger power plant than necessary I usually apply a multi roll grade 1 low emissions mod with little or no power loss and better heat efficiency as this will help keep the ship running cooler under combat.

http://inara.cz/galaxy-blueprint/13

I got close to 17% on a grade 1 power plant overcharge mod. Its worth doing plenty of G1 rolls as it costs little and can yield an odd freakish outcome, while keeping the heat in check.
 
I got close to 17% on a grade 1 power plant overcharge mod. Its worth doing plenty of G1 rolls as it costs little and can yield an odd freakish outcome, while keeping the heat in check.
I got the power to 19% apparently, I remember getting a good roll & good side effect. Once I get back to the station "Oops Exploder" is parked at, I'll check it out. I did save the info to EDshipyard though:
posted image
 
Thanks for the pointers.

Follow up question then: Dirty Drives or Clean for speed boost and low heat and/or energy usage?

Primarily seeing how I would like to go about improving my multirole combat capable exploration Vulture. Unfortunately these ships are rather notoriously underpowered.
 
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Thanks for the pointers.

Follow up question then: Dirty Drives or Clean for speed boost and low heat and/or energy usage?

short answer: for an explorer, take clean drive.

long answer: dirty drive has less of power increase, and therefor your resting heat will be lower with dirty drives, while it significantly produces more heat if you boost and aceelerate a lot, and above high-G surfaces. you'd be probably better off with d-class dirty drive thrusters than clean drive a-class thrusters, because d-class thruster need less power and build up less heat when under heavy usage.

i have dirty drive tuned a-class thruster on my DBE, which now can't highwake while boosting from a black holes body exclusion zone, while my explonda with a-class clean drive tuned thrusters can.

there aren't many reasons to go for clean drive, exploring surfaces or exploring at all is one of the few.
 
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