If not, will it be implemented in the final release?
Yes it supports it. Curently, the Starmap doesn't display properly - the edges are missing but the rest of the game runs beautifully in fullscreen.
Not long to wait now![]()
Do you suffer with a lower FOV with it than with a regular 16:9 (1920x1080) monitor, like most games? ie: You can see less left & right, when infact logic should dictate you should see the same left and right, but even more up and down!
How would it possible to leave out support for 16:10 in the game man?...![]()
I usually set the FoV to be quite wide as it bugs me when you turn hard / throttle up or down that you can't see scanner at the bottom of the screen (I don't have TrackIR or an easily accessible control mapped to freelook)
I can't comment accurately on the FoV as I've hardly played the game in 1920x1080. It plonks black banners at the top and the bottom of the screen in fullscreen and looks a bit naff. I have played it across 3 monitors (@ 5760x1080 - 2 1920x1200 + 1 1920x1080) but I think I need a bit more graphics grunt to do that full time (1 x HD7870 currently)
As has been said, Alpha 1.1 doesn't deal with 16:10 resolutions correctly. This has been a major annoyance for me since my main monitor doesn't support any 16:9 resolutions at all - just 2560x1600 and 1280x800.Quick and easy question - does Alpha 4.0 support 1920x1200 resolution properly? Playing it in the Alpha 1.1 combat missions, setting that as the resolution causes parts of the cockpit to be cut off for me. If not, will it be implemented in the final release?
Anything down to 1:1 (and up to $large:1) will be supported without black bars, and will always give you the default 16:9 view with either the vertical or horizontal FOV extended to make use of the extra screen space.
This is now fixed in our trunk build, but Alpha 4.x is coming from a branch that may not get it.
I was only supposed to be fixing it as far as 16:10 support. I may have been biased by the fact that I have a 5:4 at home.You, Sir, are my hero. I am a great fan of 16:10 screens and currently running the game in a window at 16:9 format, looking forward to full screen.![]()
I was only supposed to be fixing it as far as 16:10 support. I may have been biased by the fact that I have a 5:4 at home.
Back when I used to game on 4:3 and 5:4 displays I thought that having a 16:9 display would give me a wider field of view. What I've found is that it usually feels more like I've lost vertical space rather than gained horizontal space.
I left out 16:10 because I just don't like them, which is odd since as that is so close to the "golden ratio" it should be more appealing.
I'd hope a 1920x1200 monitor would display MORE FOV (vertically) than a 1920x1080. Chance are though, it will be the same vertically and you'll see LESS horizontally
http://cdn.overclock.net/7/7f/7f8a6...-mich-mal-interessieren-aspect-ratio-tmn.jpeg
You, Sir, are my hero. I am a great fan of 16:10 screens and currently running the game in a window at 16:9 format, looking forward to full screen.![]()
I'd hope a 1920x1200 monitor would display MORE FOV (vertically) than a 1920x1080. Chance are though, it will be the same vertically and you'll see LESS horizontally![]()
I'm a 1610er as well (can't stand 16:9 - it's fine for watching films, but much prefer 16:10 for general computer usage) and I would have the same hope, but would be happy as long as nothing is missing off the edges that we need... like it is in the current galaxy map.
Well, it seems like the problem's been fixed properly, which is nothing less than I would expect from FD.
Now we just need to wait for the threads complaining that those with wider/taller screens have an unfair advantage because they can see further in the x/y direction![]()
I'd hope a 1920x1200 monitor would display MORE FOV (vertically) than a 1920x1080. Chance are though, it will be the same vertically and you'll see LESS horizontally
http://cdn.overclock.net/7/7f/7f8a6...-mich-mal-interessieren-aspect-ratio-tmn.jpeg