Buildings & Attractions General Gameplay 1993 feature: buildable motion sensors.... "where's the rex?"

How to make it more difficult to establish safety in Jurassic Park?
JWE is awesome... yet it could be a bit more thrilling!

Frontier, please consider the option to place/build small motion sensors, as a necessity to see/track dinosaurs on the radar.
Some considerations:
1. They work with an area of effect.
2. They need power to operate (and can fail during power outages).
3. They can be destroyed during storms. This makes you immediately lose info about dinosaurs on the radar (location, behaviour and health status).
4. They can be sabotaged.
5. They can be upgraded for a larger area of effect.
6. In sandbox, this necessity can be switched on or off.

In both the JP movie and the MC novel, the Parks' security relied heavily on motion sensors. These small boxes were scattered throughout the park and enabled to both track and count the dinosaurs. Coupled with cameras, they provided info on the behaviour and health of dinosaurs.

Here's what they looked like in the movie (credit goes to Sick Triceratops:
Motion sensors in JP):
JhaWajp.png


Its easy tranqing dino's in this game. Imagine a storm destroys some of the motion sensors... having to actually look for a rampaging rex instead of quickly glancing at the radar.
Which also makes for a nice opportunity to introduce idle/patrolling rangers/ranger teams, checking certain perimeters.
 
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Yes yes yes yes yes, love this idea so much. If the vehicles were made destroyable (even if it is via cut-scenes) AND we have the weather that is already in the game AND potential for loss of use of the map (or at least the dinos on the map) through power outages/sabotage/sensor failure or even another way this would finally bring that feeling of "ahhh now I know why I shouldn't have bred raptors!" rather than the current one of.... oh let's low effort auto click tranq all my carnivores and that major disaster is resolved in 2 mintues. I agree at the moment it's too easy... the big chaos elements in this game are currently reduced to minor incidents once you've learned the basics (except maybe on jurassic difficulty challenge - but I think even that's easily manageable if you plan for tornado's well enough).
 
I also agree with that and with MarkyB83's comment, although I think this should be paired with some other ways to handle dinosaurs too. It still feels weird and unimmersive to have to fly an helicopter under certain weather conditions (even ignoring the fact that it's likely the most expensive option and there is no landmark such as mountains within maps or any other thing that justifys it over cheaper, land options).
 
I also agree with that and with MarkyB83's comment, although I think this should be paired with some other ways to handle dinosaurs too. It still feels weird and unimmersive to have to fly an helicopter under certain weather conditions (even ignoring the fact that it's likely the most expensive option and there is no landmark such as mountains within maps or any other thing that justifys it over cheaper, land options).
Definitely. I agree, there are definitely more ways in which immersion and a sense of danger and realism could be added.
 
Best idea ive heard in soooooo long!

Yes! This would be awesome! Just think of not having sensor up or them not working and not even knowing that a raptor has escaped. No dinosaur threat alert! Just suddnely a guest death!

If they did this they could add harsher punishments for deaths... Like lets says you are on top of things and sound a guest shelter alarm, if a death happens when alarms are on there's less of a punishment. But if it happens without you knowing about it and no shelter alarms on you get hit hard with a punishment.
 
Hmm... I don't get it... we can already track the animals just fine...
Exactly. The point is to make it more difficult to track the animals. Right now, we are able to track the animals too fine. I want proper danger and havoc in my park. Woth the differences 1. Not being able to revive it all to quickly, 2. having bigger penalties, like losing rangers and equipment, or losing loads of cash on visitor deaths.
 
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