Horizons 1st Deliberate Kill

A screen shot and some video here >>> https://drive.google.com/open?id=0B3UfwiG4zNJfR3d2VGR1bk9VMWc <<<.

Wasn't planning to fight and it is messy since it was my first time making use of the VA combat commands.

May need to come up with more intuitive command words. The ones I have don't roll off the tongue well.

A lesson learned is that the KWS is automatic. 8

Can anyone identify the ship or point me in the right direction (other than a station shipyard) for pictures of the ships?

Now to make my way to an Empire controlled station to collect
 
That was an Imperial Eagle. The ship type of your target is shown at the top of the target panel on the left side of your HUD.

For pictures of the ships I'd suggest the ship pages on the ED wiki, they tend to show quite a few angles and paint jobs for each ship. CMDR Arithon also made a very nice set of ship blueprints, which would serve well as identification aids.

Just to note, the KWS isn't automatic. You always detect bounties a ship has in the current system on a passive scan (with or without a KWS), but to detect bounties from other systems you have to manually "fire" the KWS at your target until the scan completes.
 
Last edited:
That was an Imperial Eagle. The ship type of your target is shown at the top of the target panel on the left side of your HUD.

For pictures of the ships I'd suggest the ship pages on the ED wiki, they tend to show quite a few angles and paint jobs for each ship. CMDR Arithon also made a very nice set of ship blueprints, which would serve well as identification aids.

Just to note, the KWS isn't automatic. You always detect bounties a ship has in the current system on a passive scan (with or without a KWS), but to detect bounties from other systems you have to manually "fire" the KWS at your target until the scan completes.

Ok, So I DO need to tell it to SCAN. That was what I originally understood but it isn't clear to me that that was what happened. Unfortunately the audio and the video in the posted video somehow got a bit out of sync.

Maybe I can see it in the original.

There would not be any local bounty's in an uninhabited system would there??
 
Ok, So I DO need to tell it to SCAN. That was what I originally understood but it isn't clear to me that that was what happened. Unfortunately the audio and the video in the posted video somehow got a bit out of sync.

Maybe I can see it in the original.

There would not be any local bounty's in an uninhabited system would there??

There weren't any local bounties on the IEagle. You received vouchers for bounties it had in other systems because you scanned it with the KWS.

Do you mean the fact that it was marked as "lawless" in the target panel before you used the KWS? That doesn't mean a ship has bounties, just that you can attack it without receiving a bounty yourself because there are no laws in the system. Every ship has that tag in an uninhabited system, including yours. If a ship has bounties in the current system it will say "wanted" instead.

Incidentally, the KWS is capable of showing you that a ship has bounties in other systems while it remains clean in the current system. You can still kill it and collect the bounties in the other systems, but unless it's marked as wanted or lawless in the target panel you will receive a murder bounty yourself in the current system.
 
Incidentally, the KWS is capable of showing you that a ship has bounties in other systems while it remains clean in the current system. You can still kill it and collect the bounties in the other systems, but unless it's marked as wanted or lawless in the target panel you will receive a murder bounty yourself in the current system.

I have no intention of attacking anything that has not attacked me first. I don't even plan to scan them. My understanding is that once they attack, they become fair game.

I have been working up to hunting punks ( the NPC's that pop out of thin ether and attack me) for quite some time.

This was my first opportunity to try it.

Watching the original video it is clear that the KWS did the scan on my command.
It is also clear that the macro I wrote to get the guns out, set the pips, set the engine to a reverse thrust, switch the fire groups to my 4 small turreted multi cannons and the KWS worked.
It just worked slower than I expected and I screwed things up by giving additional commands.

I think I need to rearrange the order of the actions so the guns come out first so I have something to show me that the command is being executed.
 
Try not to use single syllable words for VA commands because it gets them mixed up. Try "deploy guns" and"initiate scan".
 
Try not to use single syllable words for VA commands because it gets them mixed up. Try "deploy guns" and"initiate scan".

Single syllable words work fine as long as I don't try to use similar sounding single syllable words. Fore and for and four and the same to VA.
 
Single syllable words work fine as long as I don't try to use similar sounding single syllable words. Fore and for and four and the same to VA.

Apropos of nothing much beyond the fact that the servers are still being upgraded:

Traditionally in the Royal Navy the order given in gunnery was always "shoot" so that no possible misunderstanding could induce discharging a gun inadvertently.


[hotas]
 
That was cool to watch, the way you've got the ship all voice-controlled is interesting. You have a unique style of playing :)
 
I made a nice routine on VA for when I needed to make a quick exit. It put my weapons away, organised my pips, boosted me away and then engaged my FSD. I called it "run".

I was on an assassination mission hunting a pirate lord. I had been at it for hours and getting very frustrated. I finally found him at a nav beacon. I was so full of joy and I said to myself when I realised it was him, "He's the one". The next thing, my weapons go away, I'm boosting all over the place and then my FSD started to engage. By the time I'd sorted all that out, there was a white symbol where the pirate had been.
 
Apropos of nothing much beyond the fact that the servers are still being upgraded:

Traditionally in the Royal Navy the order given in gunnery was always "shoot" so that no possible misunderstanding could induce discharging a gun inadvertently.


[hotas]

I have already changed "fire group" to "guns" and replaced "guns" for the hard points command with "weapons". Fire groups simply doesn't roll off the tongue.

I am going to modify all the long, complex macros so the first thing that happens is an audio file "Aye Aye Captain". Planning to add an audio file at or near the end of the long ones that will say something like, "You have the conn sir." to let me know the macro is finished or nearly finished.
 
That was cool to watch, the way you've got the ship all voice-controlled is interesting. You have a unique style of playing :)

I figure that my 33rd Century space ship should be at least as intelligent as my 21st century real life Adder. I can tell it what radio station to play.
 
I made a nice routine on VA for when I needed to make a quick exit. It put my weapons away, organised my pips, boosted me away and then engaged my FSD. I called it "run".

I was on an assassination mission hunting a pirate lord. I had been at it for hours and getting very frustrated. I finally found him at a nav beacon. I was so full of joy and I said to myself when I realised it was him, "He's the one". The next thing, my weapons go away, I'm boosting all over the place and then my FSD started to engage. By the time I'd sorted all that out, there was a white symbol where the pirate had been.

[yesnod] That is why my "escape and evasive actions and combat" macros have pretty unique key words/phrases like,, back flips, somersault, duck and dodge, right slide, left slide, hard right, hard left, bug out, jump out, battle stations planet, battle stations space, battle stations supercruise.

I also have a command "kill all" that stops all running macros.
 
Back
Top Bottom