1vs1: Vulture vs Fer de Lance

The problem with this is, if you have a PA on the FdL, you are basically limiting yourself to just the 4 C2 hardpoints, as you will never manage to hit the Vulture with the PA if he knows what he is doing.

its hard to hit, yes......but still possible if you are able to close the gap
and i run 2 beams and 2 pulses on the mediums......these alone can take out the drives if required......the PA or Cannon is just for giggles in above situations and for big ships power plants
 

uberdude

Banned
heh yup, pilot skill, some luck and enough assumptions to fill a T9. Vulture has less firepower but has an easier time getting that firepower on target. FDL has size, firepower, armor and shields. and as others have said, If the FDL started losing it could leave at any time. The vulture doesn't have that luxury. So i think the FDL would win on paper.
 
Let's see the general opinion. I have both and they are very different ships. The FdL is extremely tanky and has great firepower, and fares fine vs multiple smaller ships, but the Vulture has good weapons and amazing maneuvrability.

Who do you think will win most fights 1vs1 given equal pilot skills?

Equally skilled pilots doesn't mean a whole lot.

Are they equally crappy?
Are they equally awesome sauce?

Can go either way if they are both crappy. The FDL might try to get into a turning war with the Vulture and lose hard. The Vulture might decide to chase (in a straight line) the FDL and eat a PA to the face and lose hard.

If they are both awesome sauce? Neither (or Both depending how you look at it I suppose), because the FDL is willing to let the Vulture leave and the Vulture realizes this and leaves.
 
heh yup, pilot skill, some luck and enough assumptions to fill a T9. Vulture has less firepower but has an easier time getting that firepower on target. FDL has size, firepower, armor and shields. and as others have said, If the FDL started losing it could leave at any time. The vulture doesn't have that luxury. So i think the FDL would win on paper.
Yeah, and this is what usually matters in practice. Of course, you could have arranged duels where both fighters would agree to stay and fight to the death, but in any other case, the Lance can disengage, while the Vulture usually can't.
So, in practice, I'd say that the Lance has it better. And it should, given how much more expensive it is than the Vulture.
 
What's the definition of losing? If jumping away is considered losing then my bets would be on the vulture. Due to its agility it will dominate the fight. The FDL can stall it a bit by flying backwards (vulture should not close in in that case). If the FDL flying forward can consistently hit the vulture, the vulture pilot must be bad... or it must be me :)
 
Flying both - the one thing not mentioned:

The Vulture even with Gimbaled Pulse Lasers drains the capacitor much faster than the FDL. I've used both at a RES and the FDL weapons last all day while the Vulture drains rather quickly, even with less total fire power.

Another downside - even though improved a bit, the Vulture still has a bit of a glass jaw. Lose shields and be prepared to lose the canopy next unless you get out of Dodge.
 
A reversing FdL is a proper threat to a vulture, but that recquires the vulture to stay on the field while you're reversing. Vultures are also extremely annoying to fight as an FdL pilot.

Problem for the FdL pilot: if he reverses, it's very easy for the vulture to get away (there's only a 13 m/s difference between the top speed of the two ships). Also, while the FdL is faster in a straight line, the speed at which the vulture can execute tight turns means he'll (quite literally) run circles around the FdL.

Problem for the Vulture pilot: The FdL isn't masslocked, so can leave at any time. Also, if the vulture tries to boost away in a straight line, he dies.

I've killed vultures in my FdL. I've also had to fsd away from a few vultures here and there. It's probably an even fight, more or less. The real advantage of the FdL (imo) is that it can run targets down and masslock them, while nothing that can run you down will masslock you.
 
Last edited:
The problem with this is, if you have a PA on the FdL, you are basically limiting yourself to just the 4 C2 hardpoints, as you will never manage to hit the Vulture with the PA if he knows what he is doing.

Not if the FDL pilot also knows what he is doing. The vulture is a pretty big target actually.
 
You don't really need to reliably hit with it. Landing just one if those will seriously tip the battle in the fdl's favor.

A huge PA hit removes about one ring from a Vulture's shields. The odds of you getting better DPS against a Vulture with a huge PA, than say a large beam laser, is almost non-existent.

There is no reason to have a huge weapon in that hardpoint if you expect to be fighting non-clueless people in nimble ships.
 
Last edited:
I couldn't hit the glass in a green house from inside with the PA. Just sold it and stuck a class 3 beam in till they fix it.
 
I found the PA pretty useless in PvP, and it further limits your loadout considering its high energy demands.
If I was forced to use a C4 weapon, I'd go with gimballed cannon to wreck subsystems when in close range, but I'd rather stick with a C3 laser, probably pulse.

Right now I'm running dual C2 beams and dual C2 pulses (could substitute with multicannons but I hate bullets) with a C3 pulse for PvP or a C4 cannon for RES hunting.
I think in PvP the important part is to bring you opponent's shields down, so he gets nervous and makes mistakes, hence the superiority of thermal weapons over kinetic in PvP.
 
A reversing FdL is a proper threat to a vulture, but that recquires the vulture to stay on the field while you're reversing. Vultures are also extremely annoying to fight as an FdL pilot.

Problem for the FdL pilot: if he reverses, it's very easy for the vulture to get away (there's only a 13 m/s difference between the top speed of the two ships). Also, while the FdL is faster in a straight line, the speed at which the vulture can execute tight turns means he'll (quite literally) run circles around the FdL.

Problem for the Vulture pilot: The FdL isn't masslocked, so can leave at any time. Also, if the vulture tries to boost away in a straight line, he dies.

I've killed vultures in my FdL. I've also had to fsd away from a few vultures here and there. It's probably an even fight, more or less. The real advantage of the FdL (imo) is that it can run targets down and masslock them, while nothing that can run you down will masslock you.

+1.

Assuming that the Vulture and FdL are kited properly and both pilots are skilled, the FdL will win on the longer term due to its superior fire power.
 
I have to say, I brought my FdL to Lugh yesterday and I made quite a few Vultures run.
I had a full pulse lasers loadout and at one point I was chasing down a Viper and I had a Vulture behind me. I had my shields down but as soon as the Viper exploded I FA-off'd, flipped and reversed thrust and brought the Vulture's shields down pretty fast. He ran away after a couple minutes.The FdL's hull is very tanky.
 
xbSLzZa.jpg

Ive had both ships, me fighting against myself would probably be a victory for the Vulture, but the FDL always seems to surprise me.
 
Back
Top Bottom