Powerplay 2.0 What If?

So with 2.0, and just for a laugh (or is it 😉 ), What if they opened up another slot (no Twelfth man jokes please) for a new power?
So who from the Elite Universe are you going to put forward as a Power you can rally around?
NO PMFS!!
They can be current or past (even dead but shock horror now alive - think KTL - yep she would get my vote).
Or what about a company?
Maybe a mining conglomerate that will offer better lasers for helping them?
The Thargs??

So ED world only I want to hear no 'Weuben's, no 'Weginald's, no 'Wudolph the Wed-nosed Weindeer's,...

Oh and i want reasons why and what module they would offer.

Let the games begin!

O7
 
The territorial aspect of powerplay is arguably a bit weird. Success in powerplay should be more about controlling the political weather, or bringing about narrative events (I don't mean Galnet narrative, something that can chunter along without any godhanding). But I'm again making the mistake of second guessing what we'll get. Going to trust FDev and get what I'm given, cease to develop expectations:).
 
The territorial aspect of powerplay is arguably a bit weird. Success in powerplay should be more about controlling the political weather, or bringing about narrative events (I don't mean Galnet narrative, something that can chunter along without any godhanding). But I'm again making the mistake of second guessing what we'll get. Going to trust FDev and get what I'm given, cease to develop expectations:).
There's another thread for that mate, this ones a hypothetical one for a new power.

O7
 
In terms of organisations and people who've generally got more narrative time than some of the existing powers, excluding Engineers
- Aegis / Tesreau (or maybe Tanner)
- Azimuth / Rademaker
- Alliance opposition / Kaine
- Federal Republicans / Archer
- Imperial isolationists / Hadrian Duval
- True Chapters / First Apostle
- Marlinists / Volkov
- Joker's Deck? / Rackham

Of those ... Rademaker, Kaine, First Apostle and Rackham are almost certainly too much on the "antagonist" side to get the necessary support base, the Marlinists aren't an obvious choice for 12th (if they're expanding to 20 or 30, sure), Hadrian Duval would get a decent amount of support but there's already a lot of Imperials so again probably not 12th, Archer overlaps too much with Hudson, and Tesreau/Tanner are part of a cross-superpower agency so don't easily fit the concept. I'd expect Kaine to be picked by Frontier just to give a second Alliance power and as the one with the most potential for narrative time if the story moves away from Thargoids.

As an outside wildcard, then ... what about Brewer Corporation (represented by CEO Madelyn Teague)?
- sets up a bit of a rival for LYR on the corporate side of things
- control of space infrastructure construction is an obvious reason to be powerful, and could give thematic bonuses like enabling additional station services
- has generally appeared in a non-antagonistic role so could attract supporters
- especially if one of the popular Colonia Bridge reward modules was adapted into a Powerplay item; ultra-range FSDs would probably be too good, but what about a fast-charge FSD which only takes half the time to spin up for a jump?
- potential for further narrative roles if Frontier runs some more colonisation/settlement storylines (and they're always pretty popular)
 
There's another thread for that mate, this ones a hypothetical one for a new power.

O7
Oops! Still, got an upvote 😂. I guess I'm getting too far ahead - what I mean is, the issue with adding powers is that there's no space to insert without badly impacting other powers (Grom is a case in point, massively damaging to Hudson since Grom was inserted into space Hudson lost in a turmoil, and they couldn't then fight to get that space back, iirc). This stops being a problem if you decouple powerplay from territory and make it about something more thematic, or have some other tangible way that powers sway things.

As for what they'd be, companies definitely a good one, as others have said. Although I cooked up a powerplay-like system (almost like self-running CG) to expand the bubble, that I still kind of like, based on corporations making it happen. Basically, explorers do the ground work to find the "best real estate", then Cmdrs can boost a company's exploratory groundwork by hauling certain supplies for a favoured company to get it into viable territory, then they can push through the project by hauling other kinds of supplies. Sometimes it'd be competitive between companies aiming to develop the same area, other times a project would only be viable for one company, so it'd be more co-op (either it happens or it doesn't). Companies might have loyalist Cmdrs, but people might just like the idea of expanding the bubble by whichever company is best placed, so it'd be less cut-throat than powerplay, in theory. And more constructive/cooperative.
 
In terms of organisations and people who've generally got more narrative time than some of the existing powers, excluding Engineers
- Aegis / Tesreau (or maybe Tanner)
- Azimuth / Rademaker
- Alliance opposition / Kaine
- Federal Republicans / Archer
- Imperial isolationists / Hadrian Duval
- True Chapters / First Apostle
- Marlinists / Volkov
- Joker's Deck? / Rackham

Of those ... Rademaker, Kaine, First Apostle and Rackham are almost certainly too much on the "antagonist" side to get the necessary support base, the Marlinists aren't an obvious choice for 12th (if they're expanding to 20 or 30, sure), Hadrian Duval would get a decent amount of support but there's already a lot of Imperials so again probably not 12th, Archer overlaps too much with Hudson, and Tesreau/Tanner are part of a cross-superpower agency so don't easily fit the concept. I'd expect Kaine to be picked by Frontier just to give a second Alliance power and as the one with the most potential for narrative time if the story moves away from Thargoids.

As an outside wildcard, then ... what about Brewer Corporation (represented by CEO Madelyn Teague)?
- sets up a bit of a rival for LYR on the corporate side of things
- control of space infrastructure construction is an obvious reason to be powerful, and could give thematic bonuses like enabling additional station services
- has generally appeared in a non-antagonistic role so could attract supporters
- especially if one of the popular Colonia Bridge reward modules was adapted into a Powerplay item; ultra-range FSDs would probably be too good, but what about a fast-charge FSD which only takes half the time to spin up for a jump?
- potential for further narrative roles if Frontier runs some more colonisation/settlement storylines (and they're always pretty popular)
Constantia Torval?
 
Well you could base her on younger Judy Dench (who Gran Gran seems to have been related to).

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