Some of the very best PvP combat pilots (not me) use mouse and keyboard. :/
Or so they claim. :/
Some of the very best PvP combat pilots (not me) use mouse and keyboard. :/
Some of the very best PvP combat pilots (not me) use mouse and keyboard. :/
I truly appreciate what you are saying and im not in any way invalidating it...but, re ease in combat, im one of those that loves ease...power always follows ease and power is something i dont ease-ily fall asleep with but rather find deep appreciation for. Many games these days over react and create face palm difficulties - they tend to also have player base and $ issues as a result.
The issue I have with things becoming overly simplistic and easy is that it becomes a grind and a chore rather than fun and exciting.
I have no problems with Mostly Harmless and Competent NPCs being easy to destroy.
But when I face a Deadly or even Elite Vulture, Python or Anaconda and it provides less challenge in-game than my grandmother would (and she's dead by the way) then it becomes boring. Half the time when shooting NPCs I feel like I am suffering through an imposed time delay where the outcome is inevitable and it simply takes X amount of seconds before you manage to kill them.
There is zero fun in killing an Anaconda when the only challenge suffering through the X amount of seconds or minutes to make it go *pop*, then find the next one and suffer through another X amount of seconds or minutes until it goes *pop*. I end watching Netflix on my other monitor more than I am watching the game itself.
An Elite rated Vulture should wreck 9 out of 10 players any time of the day. You should FEAR high ranked NPCs in proper ships. But the game does not make you fear anything whatsoever. Hell, the greatest fear anyone have in this game is accidentally clicking their boost button while inside the station with a cargohull full of expensive goods.
Well said. There's no gut wrenching fear associated with fighting any of the NPCs. I don't even bother looking at their ratings anymore before engaging them. The only real challenge comes from other Cmdrs but 90% of the player base seem to have a deep-seated hatred of PvP. Fear of being beaten by another player seems to be the issue.
Only thing is, i sit here with nothing to do and think, shall i play ED?
And then i think, no i cant be bothered, ill wait for 2.1/1.6...
Or so they claim. :/
Oh damn, I wanted to keep my previous post short, and you have said it all right after mine!Basically this at the moment. Even PvP is boring for me ATM and I pay more attention to other games. 2.1 sounds promising, especially with missions but if they still don't do something about the "Money making business missions" which reward a lucrative plus of 531cr then the depth can be as good as a real life simulation, if the reward is not worth my time I will simply not touch it and as it stands now Elite has a habbit to cap the income to a cr/h statistic which makes it feel so grindy.
There are no incredible rare missions that pay out 10-100m of credits. Like "Oh I have found an ancient artifact of the old ages of humanity!" ... this triggers a mission where you are offered stuff from interested merchants.
But obviously it is just "Do X and get Y" Accept? (y/n)
Also for the engineers weapon and module storage is a must. Otherwise why bothering upgrading? I don't wnat to run through the damn bubble everytime I want to outfit a ship with a new loadout.
Weapon trading with players would also be a thing.
However, Elite in general got a little boring for me.
Sure, you could argue after approximately 1000 hours a player might lose interest but the reasons for that exist since hour 1.
Everytime I think about doing something in Elite I ask myself "Why should I do this? What is the benefit? Is it worth my time? Do I achieve enough progress in this time?" and usually the answer is "I don't know."
Trading? Too boring
Exploring? Too boring
Smuggling? Too random/usage of unrealism (logging to stack missions/relog to avoid scans as NPCs ignore SR)
Combat? Too easy (PvE)
PvP? No influence
PowerPlay? Merits decay, doesn't influence anything, already got enough credits
Community events? No official rankings/prices
CQC? Way too easy
So I end up floating through the darkness of space and looking for someone to chat. But I guess I can do that in any given game![]()
The argument about depth recieves more and more importance the wider Frontier makes the pool.
By the sound of it, even if 2.1 were perfect you would be bored after two weeks.
Yeah, that's one of the things that put me off too. Realising that they hadn't taken the time to even customise the RNG for the planetside content to account for the type of system the planet was in just made that content a complete joke.Was going to go exploring after Christmas, but when I realised the spawns on the planets were the same as the ones in the bubble I decide to take a rest after nothing but ED for about 18 months.
For me its terrible! I've still got so many things i want to do before 2.1 hits... once 2.1 hits ill get distracted with all the new shinies!
Here's hoping beta lasts a few months![]()
Yeah because its a crime to be bored by doing the same thing over and over with little to no variety.
Was going to go exploring after Christmas, but when I realised the spawns on the planets were the same as the ones in the bubble I decide to take a rest after nothing but ED for about 18 months. Finally got round to playing XCOM! I guess the lack of info from Frontier didn't help, but I'm getting interested again and will probably spool up the drives when 2.1 lands.