2.1 can shave off 4 tonnes of weight and free up a module slot: collect mats with a mining laser instead of a SRV

2.1 can shave off 4 tonnes of weight and free up a module slot: collect mats with a mining laser instead of a SRV

I've been testing the use of a mining laser to collect materials (from rings and belts) instead of using an SRV (for exploration-build purposes), and it looks like if your heart is made of stone and the beauty of an alien sunrise means nothing to you, such that the only reason you visit planetary surfaces is to collect materials for AFMU and/or jump-boost, then mining lasers are an option worth considering instead. (If your heart is not stone, then a mining laser might still be worth considering in-addition-to the SRV, in case you lose the SRV or somehow end up somewhere with only belts or rings :) )

The lightest SRV is 6T and lightest laser is 2T, but usefully, the laser requires no module slot (you have some of the hardpoints sitting unused anyway), opening more module configuration possibilities.

I wasn't able to test laser-collecting without a cargo rack (I can't remove my rack because it's got my precious in it) but I don't think you need one. Just the laser seems to be enough. Point, shoot, target the fragments to identify materials you want, then manually scoop them. They go from scoop into materials storage, not to cargo racks. (You won't be able to collect commodity fragments without a refinery and cargo rack but you don't want those anyway)

So far, materials for basic ammo and jump boost have been easy enough to find, but materials for level 2 and 3 jump boost are pretty rare (as in, it took me a few hours to get a level 2 boost).

For tier-two jump-boost, I found that arsenic and cadmium seem to be the bottleneck. I've found them both in ice rings, but they're rare. I've checked rocky, metal rich, and metallic (rings and belts). I've spent the most time in metallic rings and never seen either As or Cd there so I suspect they are only found in icy rings (or are uselessly rare in other rings). There are still two elements for tier 3 jumponium that I've not found at all.

I haven't done enough SRV prospecting to be able to tell which is more time-efficient for materials collection.
 
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Interesting that you found cadmium as the in-game description says planet surfaces only. Similarly for yttrium & polonium.
 
I haven't done enough SRV prospecting to be able to tell which is more time-efficient for materials collection.

I've been experimenting with this for a Sidey build because of the weight advantages. SRV is far more efficient as you will get more per hour, materials seem very infrequent when using the mining laser and they only seem to be the V common and Common one mostly. Lasering a rock isn't half as much fun as looning (as a I like to call it) around on a the surface of planets looking for meteorites and outcrops. ( I hope that a Engineered FSD will bring back the range from a 15ish to 20ish, )
 
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I have also found low amounts of Cadmium while mining, but in almost two dozen hours of mining in various rings of 2.1 I have not found a single Yttrium or Polonium yet. And I still think that SRV’s are better, as you can target planets where you know you will find the materials you are looking for instead of just randomly finding what you need. Plus it does seem like the high end materials can only be found on surfaces, so in order to use premium boosts you need that SRV.

For the lower materials however, mining can really rake them in quickly.
 
I thought OP meant shoot planetary rocks with a mining laser from ship, just not actually landing, and then scooping the fragments off the surface.

Was imagining doing this in my anaconda (collection limpets detonate on ground, I've already tried something similar with barnacles!); when I realised he meant resource hunt in rings!
 
I thought OP meant shoot planetary rocks with a mining laser from ship, just not actually landing, and then scooping the fragments off the surface.

You can do this but you need someone in an SRV to find the right rocks. A ship on it's own can't find them.
 
The one major problem with this is that planets have specific materials, whereas asteroids are totally random. So if you find a good planet for jumponium mats, for example, you can bookmark it and come back later. You can't do that with asteroids. Plus you'd need a prospector to see if a rock actually has mats. Not to mention collector limpets. Plus it's A LOT easier to collect mats with an SRV than with a cargo scoop ... unless you have collector limpets. In the above cases, you're weighing yourself down with limpets to do so. And limpets are finite. SRVs, as long as you don't flat out destroy them driving off a cliff, are easily repairable and refuelable.
 
You don't need a prospector to see if a rock has mats - they all have mats. A prospector just tells you if a rock has more mats than usual.
I actually find cargo scooping with a ship easier than cargo scooping with an SRV, but that's probably because I really need to figure out better SRV controls :D I think I'll buy a steering wheel accessory for it :)

I agree the SRV is Just Better, but I think the mining laser will shine as a nearly-free backup, or as an addition to a ship that already wasn't going to be carrying an SRV but does have an AFMU. So you don't actually plan on using the laser, but if disaster strikes... then at least you have an emergency method to fix your ship that doesn't require a slot and weighs almost nothing... it just takes a while.

Personally, I now plan to carry both SRV and laser :D

(That also reduces the risk of ending up stranded in a system without enough jumponium to get out - you can use belts and rings, not just airless worlds, so there's less chance of there being no source of mats. But of course, if you're jumping into a system without enough to jump out, you're already flying too close to the raggedy edge...)


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I thought OP meant shoot planetary rocks with a mining laser from ship

Ha! Good point. I added clarification :)
 
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Prospector not needed, but it does increase yeild of each roid hugely, which is not viable for deep space mission as you eventually run out of them and your controller becomes dead weight
 
Prospector not needed, but it does increase yeild of each roid hugely, which is not viable for deep space mission as you eventually run out of them and your controller becomes dead weight

Yeah, if only we could craft limpets from materials in deep space, it would solve that issue.
 
I only just noticed that a class-2 mining-laser weighs the same 2T as a class-1 weapon, but cuts 3.5 times faster than a 2T class-1 mining-laser!

(And two class-1 cannons weight the same as - but are much more powerful than - one class-2 cannon)

So I've switched my Asp hardpoints accordingly :)
 
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