2.1 Discussion on AI weapon spam "rate of fire" bug

There is already a bug report post in the appropriate forum for this bug, but per Agony Aunt that post is not for discussion of the bug, only for posting evidence of it. So I'm making this post here so that people can discuss this horrendous bug out in the open. Plus a lot of players might now even be aware of it yet.

The bug report thread is here: https://forums.frontier.co.uk/showthread.php?t=255442

For people who don't know what this bug is: basically there is a huge bug in 2.1 where the weapons of some AI npc's totally break the rate of fire rules, and they essentially spam certain weapons at super fast rapid fire speeds. Most notably the plasmas and railguns are extremely deadly when bugged, and an AI Sidewinder with one of these can take down an A rated Cutter filled with shield boosters and hull reinforcements from full health to zero hull in literally seconds. The bugged npc's basically ignore shields and hulls and are extremely deadly, usually killing commanders within seconds of being hit.

Here are some videos of this wicked bug in action:

https://www.youtube.com/watch?v=oZN_yZ07-18

https://www.youtube.com/watch?v=fr8ljCGxQSU

These two clearly show the AI spamming plasmas like an AK-47:

https://www.youtube.com/watch?v=s_6HjebZFYs

https://www.youtube.com/watch?v=xM1ZXMaTPoA

https://www.youtube.com/watch?v=5dHdsYrmKnM

http://xboxdvr.com/gamer/Ha11ywood/video/18013422

http://xboxdvr.com/gamer/ImmovableThrone/video/18038491



This is a game breaking bug that is negatively affecting combat in 2.1, and by virtue of the game being so combat focused, this affects nearly every aspect of the game. Every interdiction and instance of combat is essentially Russian Roulette where you face a very good possibility of being insta-gibbed in mere seconds, no matter how good at combat you are, and no matter what ship you are flying. In fact I'm betting that a lot of the complaints about the new AI being too hard are most likely actually complaints about this bug rather than the actual state of the new combat AI.

Due to Power Play changes in 2.1 where rival AI ships spawn and attack pledgees more frequently and in many new areas, the PP commanders seem to have been hit the hardest by this bug. It seems like simply because PP players now face a lot more interdictions, by simple probability they end up losing the Elite 2.1 game of Russian Roulette with this bug.

NOTE: this thread is not to discuss how easy or hard the new AI is, only the rate of fire bug that randomly affects the AI ships.

I personally lost my A-rated Python last night to a bugged DBS within seconds of being interdicted. I literally submitted, boosted, and had just begun to juke when within the first second my shields dropped, a second later my ship's computer was yelling "module mal...." and before she could finish the warning my hull was gone and my ship was space wreckage. I have no idea what weapon the DBS was using, there was no time to find out. Took all of three seconds, never had any chance at all. I am now flying cheap small ships until this bug is fixed, the insurance costs are more tolerable and I won't mind dying so much. Besides, Haulers and Eagles are fun now and then. :D
 
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There is already a bug report post in the appropriate forum for this bug, but per Agony Aunt that post is not for discussion of the bug, only for posting evidence of it. So I'm making this post here so that people can discuss this horrendous bug out in the open.

The bug report thread is here: https://forums.frontier.co.uk/showthread.php?t=255442

For people who don't know what this bug is: basically there is a huge bug in 2.1 where the weapons of some AI npc's totally break the rate of fire rules, and they essentially spam certain weapons at super fast rapid fire speeds. Most notably the plasmas and railguns are extremely deadly when bugged, and an AI Sidewinder with one of these they can take down an A rated Cutter filled with shield boosters and hull reinforcements from full health to zero hull in literally seconds. The bugged npc's basically ignore shields and hulls and are extremely deadly, usually killing commanders within seconds of being hit.

Here are some videos of this wicked bug in action:

https://www.youtube.com/watch?v=oZN_yZ07-18

https://www.youtube.com/watch?v=fr8ljCGxQSU

These two clearly show the AI spamming plasmas like an AK-47:

https://www.youtube.com/watch?v=s_6HjebZFYs

https://www.youtube.com/watch?v=xM1ZXMaTPoA

https://www.youtube.com/watch?v=5dHdsYrmKnM

http://xboxdvr.com/gamer/Ha11ywood/video/18013422

http://xboxdvr.com/gamer/ImmovableThrone/video/18038491



This is a game breaking bug that is negatively affecting combat in 2.1, and by virtue of the game being so combat focused, this affects nearly every aspect of the game. Every interdiction and instance of combat is essentially Russian Roulette where you face a very good possibility of being insta-gibbed in mere seconds, no matter how good at combat you are, and no matter what ship you are flying. In fact I'm betting that a lot of the complaints about the new AI being too hard are most likely actually complaints about this bug rather than the actual state of the new combat AI.

Due to Power Play changes in 2.1 where rival AI ships spawn and attack pledgees more frequently and in many new areas, the PP commanders seem to have been hit the hardest by this bug. It seems like simply because PP players now face a lot more interdictions, by simple probability they end up losing the Elite 2.1 game of Russian Roulette with this bug.

NOTE: this thread is not to discuss how easy or hard the new AI is, only the rate of fire bug that randomly affects the AI ships.

I personally lost my A-rated Python last night to a bugged DBS within seconds of being interdicted. I literally submitted, boosted, and had just begun to juke when within the first second my shields dropped, a second later my ship's computer was yelling "module mal...." and before she could finish the warning my hull was gone and my ship was space wreck. I have no idea what weapon the DBS was using, there was no time to find out. Took all of three seconds, never had any chance at all. I am now flying cheap small ships until this bug is fixed, the insurance costs are more tolerable and I won't mind dying so much. Besides, Haulers and Eagles are fun now and then. :D

Just report and hope it will be solve as quick they pulled off twitter message from Sarah.
 
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I lost a Vulture to this bug yesterday. The rebuy was not so bad, but until the bug is fixed I'll be flying throwaway ships and avoiding combat, if I play at all. The instant death thing is way too random for my taste.
 
Lost my prismatic conda twice last night, shields and hull ripped appart in 2sec lol, i can afford it but others cant! Bug reported, I didnt come across this bug in beta
 
Well done for putting together this compilation of evidence.

I think FD are going to have a chuckle into their coffee when they see this.

FD, can we keep these overpowered weapons in game, but only as a short range air defense weapon gun on (++++) bases - military installations and the like, to make a 'find another way around this, cut the power' obstacle?
 
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What was in that tweet ? Anything substantial ?

Thank you in advance!
She basically said the NPC was in a good position and had the advantage so was a fair fight and NPC was just a good shot. guess wasn't as fair as she thought so took the tweet down .
 
I went from 20,000,000 to 6,000,000 thanks to this bug, note that I have found things easier since I un-pledged, not getting interdicted at very turn now.
 
In short, she blamed the player.

In all fairness, I think that SJA was unaware of the bug in question and pointed out two points where the player was not in an optimal situation (one pips to systems and positioned badly in relation to the arc of fire for the NPC).
The tweet was then pulled. Awkward, yes, but not a big thing in my view.

Ninja'ed by Pecisk it seems
 
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I lost 3 Pythons, couldn't understand how I was dieing so fast and doing hardly any damage to the npc when I did finally get turned around, then shields gone and hull gone in seconds.

Lost the 3 to interdict instadeath scenario.

time to play in little cheap things, I was only doing courier/trading missions anyway, but still :(
 
She didn't. As for bug itself it is not her scope - OP weaponry is not her code nor her design - but she pointed out several mistakes by player. If even bug was fixed, player most likely have died.


Normally I might have agreed, accept she deleted the tweet, she insulted the player, and knew it.
 
Normally I might have agreed, accept she deleted the tweet, she insulted the player, and knew it.

She deleted tweet because it is not first time her words is used against her by some childish players. She wanted to avoid controversy. I saw that comment. It was right on nose. Player did fail there, with or without bug. Or we are in "all players should be treated as spoiled kids" territory now. If that's so, I really hope you all will leave really soon.
 
DID SOMEONE NOTICE THIS AS WELL?

I went to farm (bounty hunt) in a RES. I selected a WANTED Python and followed it. I shot many times on it with 5 x RAIL GUNs. Nothing happened at all. The shields did not even flicker a tiny bit. I shot like 15 times on the Python before giving up.

Someone noticed somethink like that?
 
She deleted tweet because it is not first time her words is used against her by some childish players. She wanted to avoid controversy. I saw that comment. It was right on nose. Player did fail there, with or without bug. Or we are in "all players should be treated as spoiled kids" territory now. If that's so, I really hope you all will leave really soon.

I won't be going anywhere anytime soon, and you're not the public face of the company selling this product.
 
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