There is already a bug report post in the appropriate forum for this bug, but per Agony Aunt that post is not for discussion of the bug, only for posting evidence of it. So I'm making this post here so that people can discuss this horrendous bug out in the open. Plus a lot of players might now even be aware of it yet.
The bug report thread is here: https://forums.frontier.co.uk/showthread.php?t=255442
For people who don't know what this bug is: basically there is a huge bug in 2.1 where the weapons of some AI npc's totally break the rate of fire rules, and they essentially spam certain weapons at super fast rapid fire speeds. Most notably the plasmas and railguns are extremely deadly when bugged, and an AI Sidewinder with one of these can take down an A rated Cutter filled with shield boosters and hull reinforcements from full health to zero hull in literally seconds. The bugged npc's basically ignore shields and hulls and are extremely deadly, usually killing commanders within seconds of being hit.
Here are some videos of this wicked bug in action:
https://www.youtube.com/watch?v=oZN_yZ07-18
https://www.youtube.com/watch?v=fr8ljCGxQSU
These two clearly show the AI spamming plasmas like an AK-47:
https://www.youtube.com/watch?v=s_6HjebZFYs
https://www.youtube.com/watch?v=xM1ZXMaTPoA
https://www.youtube.com/watch?v=5dHdsYrmKnM
http://xboxdvr.com/gamer/Ha11ywood/video/18013422
http://xboxdvr.com/gamer/ImmovableThrone/video/18038491
This is a game breaking bug that is negatively affecting combat in 2.1, and by virtue of the game being so combat focused, this affects nearly every aspect of the game. Every interdiction and instance of combat is essentially Russian Roulette where you face a very good possibility of being insta-gibbed in mere seconds, no matter how good at combat you are, and no matter what ship you are flying. In fact I'm betting that a lot of the complaints about the new AI being too hard are most likely actually complaints about this bug rather than the actual state of the new combat AI.
Due to Power Play changes in 2.1 where rival AI ships spawn and attack pledgees more frequently and in many new areas, the PP commanders seem to have been hit the hardest by this bug. It seems like simply because PP players now face a lot more interdictions, by simple probability they end up losing the Elite 2.1 game of Russian Roulette with this bug.
NOTE: this thread is not to discuss how easy or hard the new AI is, only the rate of fire bug that randomly affects the AI ships.
I personally lost my A-rated Python last night to a bugged DBS within seconds of being interdicted. I literally submitted, boosted, and had just begun to juke when within the first second my shields dropped, a second later my ship's computer was yelling "module mal...." and before she could finish the warning my hull was gone and my ship was space wreckage. I have no idea what weapon the DBS was using, there was no time to find out. Took all of three seconds, never had any chance at all. I am now flying cheap small ships until this bug is fixed, the insurance costs are more tolerable and I won't mind dying so much. Besides, Haulers and Eagles are fun now and then.
The bug report thread is here: https://forums.frontier.co.uk/showthread.php?t=255442
For people who don't know what this bug is: basically there is a huge bug in 2.1 where the weapons of some AI npc's totally break the rate of fire rules, and they essentially spam certain weapons at super fast rapid fire speeds. Most notably the plasmas and railguns are extremely deadly when bugged, and an AI Sidewinder with one of these can take down an A rated Cutter filled with shield boosters and hull reinforcements from full health to zero hull in literally seconds. The bugged npc's basically ignore shields and hulls and are extremely deadly, usually killing commanders within seconds of being hit.
Here are some videos of this wicked bug in action:
https://www.youtube.com/watch?v=oZN_yZ07-18
https://www.youtube.com/watch?v=fr8ljCGxQSU
These two clearly show the AI spamming plasmas like an AK-47:
https://www.youtube.com/watch?v=s_6HjebZFYs
https://www.youtube.com/watch?v=xM1ZXMaTPoA
https://www.youtube.com/watch?v=5dHdsYrmKnM
http://xboxdvr.com/gamer/Ha11ywood/video/18013422
http://xboxdvr.com/gamer/ImmovableThrone/video/18038491
This is a game breaking bug that is negatively affecting combat in 2.1, and by virtue of the game being so combat focused, this affects nearly every aspect of the game. Every interdiction and instance of combat is essentially Russian Roulette where you face a very good possibility of being insta-gibbed in mere seconds, no matter how good at combat you are, and no matter what ship you are flying. In fact I'm betting that a lot of the complaints about the new AI being too hard are most likely actually complaints about this bug rather than the actual state of the new combat AI.
Due to Power Play changes in 2.1 where rival AI ships spawn and attack pledgees more frequently and in many new areas, the PP commanders seem to have been hit the hardest by this bug. It seems like simply because PP players now face a lot more interdictions, by simple probability they end up losing the Elite 2.1 game of Russian Roulette with this bug.
NOTE: this thread is not to discuss how easy or hard the new AI is, only the rate of fire bug that randomly affects the AI ships.
I personally lost my A-rated Python last night to a bugged DBS within seconds of being interdicted. I literally submitted, boosted, and had just begun to juke when within the first second my shields dropped, a second later my ship's computer was yelling "module mal...." and before she could finish the warning my hull was gone and my ship was space wreckage. I have no idea what weapon the DBS was using, there was no time to find out. Took all of three seconds, never had any chance at all. I am now flying cheap small ships until this bug is fixed, the insurance costs are more tolerable and I won't mind dying so much. Besides, Haulers and Eagles are fun now and then.
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