Yes it has changed the entire game for me, and i think most players need to think about changing their play style to match.
I see a lot of post on here complaing that they don't like 2.1, AI too hard, can't find materials, engineers too much of a grind ect.
I stopped playing ED for a few months before this patch, i found the grind for credits too much of a ...well grind just for credits, and i had enough cash for my needs. I tried the beta for only a few days then waited for the release.
The game has changed with 2.1, for me it is much better, no longer am i grinding for credits, yes the grind is still there, and more maybe, but, now i see a reason for scooping stones off planets, i see a reason for going into nav beacons and res sites, i see a reason for checking out the USS in SC I don't see it so much as a grind no more. Today i have had the longest session ever, 10hrs straight. Combat in USS and nav zones, mining in the rings, searching mats on planets, all things i saw no reason to do before. Yes i wanted material for the mods, but never searched for any in particular, just play the game and the materials will come with everything, lots of them in mining, lots when you destroy other ships, lots when you scan things, and a good asortment in the USS's.
The credits grinding is gone, but we now have other reasons and the game of making our ships the best they can be, but do it as you play, they will come. I am already at level 3 with 2 engineers, in one day. But the overal idea i think is that this is supposed to take us all a long time.
The AI i found a mixed bunch, some i met were easy, as easy as before, only the ones with the upgrades posed a threat, i knew straight away by the attack warnings and beam color, yes my shields and hull went down quick, even in my Python and Conda, but i still managed to get out of there, did not die once today, and i am only a Master rank.
I believe if you change your play style to embrace and adapt to the changes, you might even find you enjoy it, i know i
did.
I see a lot of post on here complaing that they don't like 2.1, AI too hard, can't find materials, engineers too much of a grind ect.
I stopped playing ED for a few months before this patch, i found the grind for credits too much of a ...well grind just for credits, and i had enough cash for my needs. I tried the beta for only a few days then waited for the release.
The game has changed with 2.1, for me it is much better, no longer am i grinding for credits, yes the grind is still there, and more maybe, but, now i see a reason for scooping stones off planets, i see a reason for going into nav beacons and res sites, i see a reason for checking out the USS in SC I don't see it so much as a grind no more. Today i have had the longest session ever, 10hrs straight. Combat in USS and nav zones, mining in the rings, searching mats on planets, all things i saw no reason to do before. Yes i wanted material for the mods, but never searched for any in particular, just play the game and the materials will come with everything, lots of them in mining, lots when you destroy other ships, lots when you scan things, and a good asortment in the USS's.
The credits grinding is gone, but we now have other reasons and the game of making our ships the best they can be, but do it as you play, they will come. I am already at level 3 with 2 engineers, in one day. But the overal idea i think is that this is supposed to take us all a long time.
The AI i found a mixed bunch, some i met were easy, as easy as before, only the ones with the upgrades posed a threat, i knew straight away by the attack warnings and beam color, yes my shields and hull went down quick, even in my Python and Conda, but i still managed to get out of there, did not die once today, and i am only a Master rank.
I believe if you change your play style to embrace and adapt to the changes, you might even find you enjoy it, i know i
did.