2.1 - Heat Sinks - MORE or LESS?

According to 2.1 Beta do you want MORE, LESS Or the SAME # of Heat Sinks?

  • More

    Votes: 22 68.8%
  • Less

    Votes: 1 3.1%
  • Same

    Votes: 9 28.1%

  • Total voters
    32
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I'm assuming you mean as compared to the 2.0 numbers we're used to?

Same please. Saved my bacon twice already, wouldn't want fewer
 
Mixed. I'd like more for fast traveling. For combat, i don't need them any more. One beam laser with thermal vent beats a dozen heat sink launchers.
 
As a combat pilot I want 4 - Matches perfectly with most Shield cell banks.

As an explorer I want as many as possible charges. Possibly an engineer mod to make them less effective but carry more ammo since explorers only ever have trouble with binaries etc where heat is usually 100-150% instead of combat where it can be 200%+
 
The best solution would be to add synthesis of 1 heatsink at a time with a cool down timer and a build timer to prevent abuse during combat
 
Considering that the meta now is heat and silent running is useless there was no need to take heat sinks from us. Hope fd will reconsider the decision
 
The best solution would be to add synthesis of 1 heatsink at a time with a cool down timer and a build timer to prevent abuse during combat

No need to limit it to just one, no need to give it a cooldown timer. Just give it a build timer and make it add noticeable heat while building. Creating extra heat all by itself would defeat the purpose of restocking heat sinks in combat.
 
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