- Really digging the subtle changes they have made to the music, its really good.
- Is it me or are the planet terrains more varied? Anyway, its really good.
- New mission is great. My usual style of play was to go with the wind but now Ive started to adopt a home system and mission payouts are large enough to compete with bounty hunting in haz res sites. Also really liking the salvage missions where I land on a planet and hunt for a site. It mixes it up and its great the way it shows you the exact site after following it around for a bit. They should apply the same to the POIs.
- The new USS detailed information.
- Not sure I'll actually use the engineers. Seems like a lot of hassle to sign up with some of them and if the one I checked out today is anything to go by it'll almost always be the case an advantage could be more then canceled out by disadvantages. This makes no sense to me - it should be possible to get advanced blueprints where the chances of disadvantages are tiny or removed altogether (but please let me know if Im wrong - please!)
- Is it me or are the planet terrains more varied? Anyway, its really good.
- New mission is great. My usual style of play was to go with the wind but now Ive started to adopt a home system and mission payouts are large enough to compete with bounty hunting in haz res sites. Also really liking the salvage missions where I land on a planet and hunt for a site. It mixes it up and its great the way it shows you the exact site after following it around for a bit. They should apply the same to the POIs.
- The new USS detailed information.
- Not sure I'll actually use the engineers. Seems like a lot of hassle to sign up with some of them and if the one I checked out today is anything to go by it'll almost always be the case an advantage could be more then canceled out by disadvantages. This makes no sense to me - it should be possible to get advanced blueprints where the chances of disadvantages are tiny or removed altogether (but please let me know if Im wrong - please!)