2.1-Planetary blockades?

So 2.0 will bring us the ability to land our ships on airless worlds....so it would be great if 2.1 brought in the real ability to form planetary blockades. The interdiction mechanism already exists.....we just need to apply it to both Capital Ships (especially the Capital Ship *called* an Interdictor) & Check Points. They should be avoidable, but only with very great difficulty.

This would allow both local authorities & enemy forces to enforce in-system choke points, & would make achieving some missions a lot more dangerous & difficult (especially the escort missions that they've confirmed are coming).

What does everyone think?

CMDR Marcus Hicks.
 
These obviously would be NPC generated blockades yes?

A mixture of both would be fun, with people able to take missions to stop people from land on the planet. Smuggling missions, missions to target the blockaders.

To make a thing realistic we need satellites, communication, weapon satellites, and mines.

Missions could also include deploying these satellites or destroying them.
 
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So 2.0 will bring us the ability to land our ships on airless worlds....so it would be great if 2.1 brought in the real ability to form planetary blockades. The interdiction mechanism already exists.....we just need to apply it to both Capital Ships (especially the Capital Ship *called* an Interdictor) & Check Points. They should be avoidable, but only with very great difficulty.

This would allow both local authorities & enemy forces to enforce in-system choke points, & would make achieving some missions a lot more dangerous & difficult (especially the escort missions that they've confirmed are coming).

What does everyone think?

CMDR Marcus Hicks.

Using NPC's, (part of an FD design), it 's OK...Otherwise, player implemented I'd HATE the idea, for all the usual reasons...
 
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Planetary blockades will not work for the known reasons why station blockades do not work.
Additional if you are blocking the front side I would try to aproach from the back, where I am not visible to you.
A celestial body formed like a ball is an ideal toy to play seek and hide.

Once in orbitabal flight mode you can go on to fly low level attacks. You will not get them from the orbit. Finally
the amount of ships needed to form a effective blockade around a planet increases with its size. There are
only NPCs that will be more or less able to block a planet, due to the manpower needed.

If you try this with humans there will be no more slots in an instance for human players to break your blockade
due to instance limitations if the planet has a certain minimum size.

Regards,
Miklos
 
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These obviously would be NPC generated blockades yes?

My thinking is that, as only Capital Ships & Check Points to have an interdiction capability sufficient to blockade a planet, or form a sufficiently large choke-point, then it would be NPC generated only. That said, I do like the idea of having missions where you can take part in blockades & other interdiction based missions.
 
A mixture of both would be fun

Can't be done, hence the careful phrasing of my post. NPC blockades if triggered on specific events could add something I think, I'd be up for some high speed canyon runs in my smuggling Cobra to avoid detection and interception.
 
Always wondered about these blockades Ideas. Why should any faction invest lots of money for ships that do patrolling around and stuff when they can just permit lock it when they don't want anybody to come? Seems to be amuch easier and cheaper solution.
 
Can't be done, hence the careful phrasing of my post.

Ya sneak ! It's how I would have worded the bait ;)

Wish people would understand that due to the way in which the match making server works coupled with the different "views" (they're not modes) players enforcing anything isn't possible ... Yes, players can patrol a system if they wish but they can easily be avoided. Ergo, in the current set up player blockades are not possible.
 
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I think someone needs to pop over to the Solo / Groups / Open mega threads (1, 2 and 3) to read up on why this would not work.
 
I think someone needs to pop over to the Solo / Groups / Open mega threads (1, 2 and 3) to read up on why this would not work.

Except for the bit where NPCs, conflict zones etc exist in all of those modes. When you phrase everything as PVE you can accomplish most things. It doesn't have to be the players doing the blockading - but doing missions which support or oppose the blockade.
 
Except for the bit where NPCs, conflict zones etc exist in all of those modes. When you phrase everything as PVE you can accomplish most things. It doesn't have to be the players doing the blockading - but doing missions which support or oppose the blockade.

Yes, NPCs can - so FD can run a blockade.
Players however, cannot run an effective one.

Though for role-play purpose they can for anyone wanting to play along, which could be fun :)
 
Easiest way to do this. If system has nav beacon, all ships entering system will appear there. Capital ship/checkpoint/police/custom officer could be there to scan ships, systems which are locked behind permits wouldn´t allow you to get past nav beacon. Must better solution for npc blockade than that some how you can´t enter planet because there is blocked on other side of it.
 
Planetary blockades will not work for the known reasons why station blockades do not work.
Additional if you are blocking the front side I would try to aproach from the back, where I am not visible to you.
A celestial body formed like a ball is an ideal toy to play seek and hide.

Once in orbitabal flight mode you can go on to fly low level attacks. You will not get them from the orbit. Finally
the amount of ships needed to form a effective blockade around a planet increases with its size. There are
only NPCs that will be more or less able to block a planet, due to the manpower needed.

If you try this with humans there will be no more slots in an instance for human players to break your blockade
due to instance limitations if the planet has a certain minimum size.

Regards,
Miklos

Good point...these planets (even planetoids), are built in a 1-1 ratio. Imagine the number of instances necessary to generate a total astral body blockade,...thankfully not probable.
 
Planetary Blockade you say...?

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It's perfectly legal.
 
1.5 is Ships
2.1 should be Stations.

That is all.

Hah, I'd love that to be the case.

They've already announced though that 2.1 is loot & crafting, so blockades (or Stations) will have to wait. Unless they manage to sneak either in as a minor feature.
 
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