2.1-Planetary blockades?

Can't be done, hence the careful phrasing of my post. NPC blockades if triggered on specific events could add something I think, I'd be up for some high speed canyon runs in my smuggling Cobra to avoid detection and interception.

Players can be deploy via way of the bulletin board to blockade a planet. So you would intercept anyone trying to land on the planet collect the bounty

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Ya sneak ! It's how I would have worded the bait ;)

Wish people would understand that due to the way in which the match making server works coupled with the different "views" (they're not modes) players enforcing anything isn't possible ... Yes, players can patrol a system if they wish but they can easily be avoided. Ergo, in the current set up player blockades are not possible.

That why I said a mixture of both.

Solo mode players would only come up against NPC, whether you are trying to break the blockade or enforce one.

In open play you could come across either, a player trying enforce or break the blockade or a NPC most likely a NPC.

To make any blockade of a planet effect Frontier would have to add satellites and a lot more fighters.
 
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not sure how you would blockade a planet. Just fly around it and interdict everyone who gets close?

You can already blockade systems by flying around the sun and interdicting anyone who jumps into system.
 
Here on our effectively 2-dimensional planetary surface, one country can "blockade" another, simply by forming a circle surrounding them with their army and/or navy. Anyone attempting to enter that country has to pass through the circle. And you don't need a particularly large army or navy to do it.

In 3-dimensional space, a "circle" isn't going to cut it. You need a sphere of ships, preventing access from all directions. This vastly increases the amount of resources needed to implement a blockade, to the point where blockading really isn't an efficient military tactic: if you're rich and powerful enough to own a fleet big enough to operate a blockade, why order it to just float there doing nothing? Wouldn't it be much cheaper to use (or threaten to use) that fleet to simply either invade or bomb the planet into molten slag?

Space is big, there's lots of maneuvering room up there. There's no such thing as "choke points" in space, because if anything is designated as such you can fly around them. Which is why the "checkpoints" in this game are rather silly.
 
Consider though, what if you're on a time-sensitive mission, & the blockade is between you & the quickest route to your destination? Yes you can go around the blockade, but it'll cost you time & fuel.....how much depending on how strong the Interdiction field is.

Point is, a planetary blockade doesn't have to blockade an *entire* planet-merely the major starports on those planets.
 
Space is big, there's lots of maneuvering room up there. There's no such thing as "choke points" in space, because if anything is designated as such you can fly around them. Which is why the "checkpoints" in this game are rather silly.

Limitations in the current game mechanics notwithstanding...

Potential interdictors could instruct vessels in supercruise approaching within 100LS of the blockaded entity to go to the checkpoint prior to continuing their journey. If they don't comply, they get run down in supercruise. Under that model all you actually need is a number of effective interdictors, such as Eagles or Vipers - and maybe some larger ships to help take down any actual opposition.

One of the bypass techniques (if you were prepared to take your time) would be to drop out of SC away from the target and drift your way in normal space, where you're much harder to detect...
 
Fd haven't got blockades on their to-do list as far as we know.

We have other things lined up for 2.1 2.2 etc as far as we know.

And of course, planetary blockades are just not going to be possible really.
 
Fd haven't got blockades on their to-do list as far as we know.

We have other things lined up for 2.1 2.2 etc as far as we know.

And of course, planetary blockades are just not going to be possible really.

The only reason I even raised it is because it would make escort/convoy missions much more interesting!
 
Limitations in the current game mechanics notwithstanding...

Potential interdictors could instruct vessels in supercruise approaching within 100LS of the blockaded entity to go to the checkpoint prior to continuing their journey. If they don't comply, they get run down in supercruise. Under that model all you actually need is a number of effective interdictors, such as Eagles or Vipers - and maybe some larger ships to help take down any actual opposition.

One of the bypass techniques (if you were prepared to take your time) would be to drop out of SC away from the target and drift your way in normal space, where you're much harder to detect...

Providing of course that any player who wanted to circumvent the blockade did not drop into, or was already in a private group or solo. That is why player blockades could never work and I hope I don't see FD changing the game drastically so there is only open group play, which I think is an infinitesimal chance anyway.
 
I think it's a good example of the extra variety that could be available in the game (plus giving some purpose to those checkpoint points).
 
So 2.0 will bring us the ability to land our ships on airless worlds....so it would be great if 2.1 brought in the real ability to form planetary blockades. The interdiction mechanism already exists.....we just need to apply it to both Capital Ships (especially the Capital Ship *called* an Interdictor) & Check Points. They should be avoidable, but only with very great difficulty.

This would allow both local authorities & enemy forces to enforce in-system choke points, & would make achieving some missions a lot more dangerous & difficult (especially the escort missions that they've confirmed are coming).

What does everyone think?

CMDR Marcus Hicks.

I am anti-PVP, so...

Angry-Cat-No-Meme-08.jpg
 
Providing of course that any player who wanted to circumvent the blockade did not drop into, or was already in a private group or solo. That is why player blockades could never work and I hope I don't see FD changing the game drastically so there is only open group play, which I think is an infinitesimal chance anyway.

That why we would need NPCs to be the main force behind blockades. Blockades would be trigger by BGS events, such as a fraction declaring a product illegal in a system but doesn't have full control of the planet surface where it grown.

Players would just be there to help augment this blockade by taking on missions pro and anti blockade. NPCs would be doing the bulk of the work enforcing the blockade.
 
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