2.1 vs T-7

It is a cool looking ship, great view, looks like a heavy industrial ship, has winglets

I love using it for exploring, hence why dreaming about a Sidewinder scout parasite

Took mine on a trip out to Barnard's loop back in gamma, great view and had a strange charm once you got used to it. The bridge is one of my favourites in VR, the largest in game, it is absolutely huge, way bigger than the T9's despite only being on one level.

As far as usefulness, was great before they screwed up fuel and repair cost, was like a cheap rugged workhorse, amazing running costs vs cargo capacity and had a role ingame. The Clipper in comparison was like using a billion dollar superyacht as a freighter, you flew it for style not efficiency on cargo runs.... Then the devs caved in and used a machete on the whole fuel/repair balance, end result left the T7 pretty much worthless.
 
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I enjoyed the T7 when I used one back in the day. If you had money to burn and could A-rate the thrusters it slid round ridiculously well and was a whole lot of fun to "drift" into space station docks. Its yaw rate is still amazing, up there with the FAS. This was all pre-Horizons so I've not tried one near a planetary surface.

Sadly it's absolutely useless in PVP (even the T9 can out-tank it) and with increased NPC interdictions it's a lot less fun in PvE than it used to be. The upcoming AI improvements may well mean the end of it as a viable transport.

If I had free reign to redesign it I'd upgrade the four small hardpoints to four mediums, then move their placement so they're mounted port, starboard, ventral and dorsal instead of all at the front. That would give the ability to fit turreted weapons and provide full 360 degree coverage, and maybe a fighting chance against one or two small NPC fighters.

Much beyond that and it's still going to get whupped though. Much as I hate to drag yet another thread into the realm of Crime and Punishment, part of the problem is that the authority simulation isn't granular enough to support such weakly armed transports. If we'd had the T7 in Frontier or FFE it would probably have been flown as an unarmed milk-run trader, ideal for the safe routes from Sol to Barnard's Star etc., through heavily policed systems with minimal or zero piracy.

Such systems don't currently exist in ED, and interdictions can take place absolutely anywhere meaning the T7 is a potential death trap wherever it goes even in PvE. Maybe if 2.1 gives a more nuanced spread of risk throughout the galaxy the T7 might become a viable mid-sized trader again, at least for PvE. For PvP it will always be a prime target to some, if only for its default cargo of salt.
 
Took mine on a trip out to Barnard's loop back in gamma, great view and had a strange charm once you got used to it. The bridge is one of my favourites in VR, the largest in game, it is absolutely huge, way bigger than than the T9's despite only being on one level.

As far as usefulness, was great before they screwed up fuel and repair cost, was like a cheap rugged workhorse, amazing running costs vs cargo capacity and had a role ingame. The Clipper in comparison was like using a billion dollar superyacht as a freighter, you flew it for style not efficiency on cargo runs.... Then the devs caved in and used a machete on the whole fuel/repair balance, end result left the T7 pretty much worthless.

Am looking forward to flying one in VR

And Yes you are spot on, Repair, Fuel and Maintenance costs used to be a trait where some ships, such as the Lakon series, had an advantage or a downside like the Gutamaya luxury vessels
 
I opened a thread about this earlier today, but no moderator love:

https://forums.frontier.co.uk/showthread.php?t=241462&p=3740814#post3740814

I especially liked the clusterLettuce.... :D

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I could squish it a bit with my Conda, that should help :D

Seriously, the T-7 was the only ship I flew that I hated with a vengeance. I exchanged it for a Clipper as soon as I could and never looked back! Can't fight, flies like a ton of bricks and is way to expensive for what it offers.

Same I here. I hated it so much I liquidated everything I had into a python and haven't traded en mass since.

Ever since the first AI upgrade it's been a non starter imo.

Also that thread was a good chuckle.
 
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4 small hard-points may have been sufficient in the old days, and perhaps barely sufficient now, but with 2.1 incoming with improved NPC AI, I fear for the T-7.

It needs....something (I'm trying to avoid the B-word). Its underpowered and over priced, especially compared to a Clipper which is available for not much more credits at Baron rank. Add in the large-pad requirement and the total mismatch compared to the medium-pad Python for cargo capacity, and its a ship I've not planning to go back to. Its merely a stepping stone for better ships, and that's a shame.

Maybe Lakon will see sense and upgrade that power plant, at least.

Because 2.1 is coming. And it will show no mercy towards the weak.

What the T-7 needs is a superior hull and shields. Bigger guns and power plants aren't gonna save the T-7.
 
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