2.2 Instadeath because of wanted passengers

Instantly being destroyed by the station after you're scanned is really not ideal gameplay. When we enter a system in which a passenger is wanted we should get a warning in the bottom right similar to stolen cargo, and possibly have an option to turn over the wanted passenger to the authorities should we be scanned. There is absolutely nothing you can do short of logging out if you are scanned near a station. Hopefully this will get a change.
 
Support:


Thanks for getting in touch, sorry to hear about the loss of your Anaconda.

From looking through our game logs in conjunction with your video, we can confirm that the station killed you due to a bounty being placed on your head for carrying a wanted passenger.

When scanned with a wanted passenger a bounty will be placed on you, (unlike a fine for carrying illicit cargo) this is an intended mechanic. However, we are currently investigating reports such as yours of people being instantly scanned and attacked at the same time, this does not appear to be quite working as intended
 
If they want to keep the bounty mechanic, and it could potentially be fun, they need to add truly monumental rewards to make it worth the risk, AND make it very clear what the potential consequences are on accepting the mission.
 
If they want to keep the bounty mechanic, and it could potentially be fun, they need to add truly monumental rewards to make it worth the risk, AND make it very clear what the potential consequences are on accepting the mission.

About that I believe that the warning that the passenger is wanted is typed in blue of all colours.
 
If they want to keep the bounty mechanic, and it could potentially be fun, they need to add truly monumental rewards to make it worth the risk, AND make it very clear what the potential consequences are on accepting the mission.

pretty much this as standard.

I'd say take it one step further. Show the consequences of your actions, have stories about crime going up, or political dissent being stirred thanks to high value criminals being smuggled in
 
I've taken a few of these wanted types.
It added quite a lot of edge to entering the station, knowing that a scan would mean instant death for my commander (and I mean Death, not a rebuy screen).
I really like that - best smuggling missions going.

There does need to be better signposting of the status of the passengers. I also think the idea of getting a message offering a reward for there capture and handing in to the 'Authorities' would add to the game.
 
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we are currently investigating reports such as yours of people being instantly scanned and attacked at the same time, this does not appear to be quite working as intended

It doesn't matter if you are instantly scanned and attacked, if you are scanned you be attacked and you will instantly die.

The instant death is the real issue here. I pointed out when the anti-griefing crusaders wanted stations to become insta-gibbers that this would have foreseeable negative consequences for non-griefer players. Well here ya go. Exhibit 1001 of why powering station guns with lucifer's hammer is a BAD idea.

Instead of isnta-gibbing people who are just trying to run missions, why not issue a massive fine? Meanwhile, bounty statuses shouldn't be instant death just because you go near a station. A more reasonable punishment would be to prevent people with galactic bounties from docking at high security systems. They should be shot at and die fairly quickly if they stay within range of the gun. But instant death is just a recipe for disaster all over the place, and will end up punishing people simply for accepting a mission. In which case, people will just stop taking those missions. Unless the rewards are made proportionately higher for the risk.
 
Instead of isnta-gibbing people who are just trying to run missions, why not issue a massive fine?

Oh no a 'massive fine' what will I do?

Right nothing because it means nothing. One of great new features of 2.2 showed me I had 44 million in legacy fines, which suprise means nothing because I never have to pay them.

Leave it at death as a punishment, we need missions for real smugglers.
It's a little bit exciting, remember that feeling in Elite?

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There does need to be better signposting of the status of the passengers.

Problem solved.
 
I hear you OP. Lost two Liners yesterday. One as a direct result of this, the other because i rareley had any bounties on me and misinterpreted the meaning of a "dormant" bounty. But from what i have seen they already mentioned to fix that station overkill so you will receive fines instead of your ship beeing shot to pieces. I guess even in this universe there would be quite the uproar if innocent and maybe even important persons are put into danger by dead serious station firepower just because some CMDR has one person on board that has a bad ring to its name. But in general i agree, the "Ey, this guy or gal is wanted!" should be way more noticable. Humans are known to be selective readers, and in its current version its more like "btw. have you read the small print at the time you signed up for it?"
 
Instant death for wanted people (cmdr or NPC) has been in the game from day 1. Smugglers use small fast ships and silent/cold tactics to get in and out of a station without being scanned (or before a scan completes). Even before the buffed station defences of 2.2 death was instant in a small ship if the station and security ships opened fire (I often became wanted for not paying fines). In 2.2 I smuggle criminal passengers in and out of stations in my fast Cobra mk3. Haven't been caught yet but I will be some day. No problem because small ship == small rebuy and it's fun and the money is good.

With the release of 2.2 it seems commanders flying huge slow ships are taking these criminal passenger missions and don't realise how much risk they take with that. They get instantly killed mainly because they use the wrong type of ship. Due to the buffed station defences the bulk of their ship can not save them anymore. So a simple advice: don't take wanted passengers when flying a slow ship. That's all. The game mechanics work fine in this case no need to make it easier.
 
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Station weapons are overpowered and don't really fit well with the lore established in the books; why would any station be concerned about invasion ships if they can kill a cutter in a few seconds?

Large ships with heavy armour should be able to just get away with damage, and there should be a short time lag between the scan completing and the station opening fire. This way a successful scan can mean either
  • dock really quick, or
  • get out of there !

If you had a (slim) chance of fleeing or docking, it would add to the excitement considerably.

Would also be nice to have an "eject passenger or face lethal consequences" warning, with appropriate message response and action selection from the comms.
 
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Oh yes more handholding, nice! You're right, it's so hard to read a little text before accepting a mission, even when the warning text is red...

More please!

There's a difference between 'Passengers may be wanted in some systems' and 'PAssenger is wanted in THIS system, you will get shot when you undock.'
OP even points out that he'd like to know if the passenger is wanted in the system he's in, or the option to turn over wanted passengers.

But hey, why discuss things in a civil matter when you can just attack OP eh?
 
I hope that they have not and will not underpower the stations because that's about the one positive crime measure I've seen lately and removing station weapons is not a "fix" at all.
Transporting a wanted criminal should have consequences. Ideally, they should vary, but they have to fit within the game mechanics, so quick death is one of them.
It is likely that the mission description could highlight this, but I think that that's about all that's required.
 
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No, it does not. I accepted a passenger mission for "Rich Tourist", and it had the usual descriptions for that type of passenger; the only issue she had was "complicated - may have have special wishes during the trip". When I arrived and initiated docking, I got scanned, a "Criminal" was deteced, and boom.

Don't do any passenger missions as they can get you killed instantly for nothing.
 
The passenger description says he or she is wanted.

Yes, but there isn't necessarily a huge payout to go with the risk of an instakill if scanned. I've taken a couple of these and avoided being scanned, but the gameplay isn't much different to any legal passenger until you get to the arrival station.

If there were interdictions by system authority or bounty hunters, it would add to the gameplay, but it's all down to whether you can dock without being scanned - which is a bit underwhelming
 
Though support say otherwise, it might be working as intended. If you previously gained a bounty for e.g. reckless flying or hitting something clean in the now fire zone, the station shot the player down.
Due to the station guns upgrade, the shooting down and bounty issuing happens now at the same time.

If the mechanic stays the same for carrying wanted passengers (getting scanned near the station=bounty=station kill), player need to be careful about selecting the passengers. Wanted passengers should not be transported by Liners, they should be smuggled on-board small ships, like the infamous Cobra MKIII.
The missions for transporting criminals are well-payed, considering the fact, that they usually only require a class 4 economy cabin, which can be fit on several small ships.

What needs some improvement, is the game warning the player about a wanted passenger, as it currently requires careful reading of one hint in several lines of mission description. Especially with HUD color changes, the hint in warning color might be harder to see/read than the rest of the text.
 
No, it does not. I accepted a passenger mission for "Rich Tourist", and it had the usual descriptions for that type of passenger; the only issue she had was "complicated - may have have special wishes during the trip". When I arrived and initiated docking, I got scanned, a "Criminal" was deteced, and boom.

Don't do any passenger missions as they can get you killed instantly for nothing.

That sounds like a plain and simple bug - unless rich tourists can still be criminal. Criminality is just a trait so presumably can extend to many different passenger types, and it's only shown in blue as part of the description.
If you're certain your passenger was not criminal, log a bug.
 
No, it does not. I accepted a passenger mission for "Rich Tourist", and it had the usual descriptions for that type of passenger; the only issue she had was "complicated - may have have special wishes during the trip". When I arrived and initiated docking, I got scanned, a "Criminal" was deteced, and boom.

This might indeed be a bug, have you reported it? So far, I only tested with criminal transport, where I like the current game behavior, but would like a better warning.
Next, I will to negative testing by transporting clean passengers and getting scanned...
 
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