With ship launched fighters and passenger missions coming in 2.2 I've started thinking about what I can do with an Anaconda. The only real drawback is the inability to land at outpost, but 11 internal slots gives me alot of options to do most things offered at stations, soon including passengers.
Here's what I'm planning to do with the conda: https://coriolis.io/outfit/anaconda...0808065n4f-Ce37--6ov42f.Iw18ZlA=.Aw18ZwIwttA=
Needs an overcharged PP mod to power all the stuff, or if you got alot of credits, just go for the 8A PP. Class 5 slot is reserved for a fighter bay, class 4 and 6 slots are reserved for passenger modules. The choice of which I'm not certain, maybe class 6 economy and a class 4 business or first class. I can just imagine the forward observation bridge on the conda being reserved for passengers to gawk at the sights.
Question on weapons. Pulse or burst turrets? Also factoring in what you can do with engineers. And the second thing is the combination of MC and beam, huge beam + 2x MC or huge MC + 2x beams?
Here's what I'm planning to do with the conda: https://coriolis.io/outfit/anaconda...0808065n4f-Ce37--6ov42f.Iw18ZlA=.Aw18ZwIwttA=
Needs an overcharged PP mod to power all the stuff, or if you got alot of credits, just go for the 8A PP. Class 5 slot is reserved for a fighter bay, class 4 and 6 slots are reserved for passenger modules. The choice of which I'm not certain, maybe class 6 economy and a class 4 business or first class. I can just imagine the forward observation bridge on the conda being reserved for passengers to gawk at the sights.
Question on weapons. Pulse or burst turrets? Also factoring in what you can do with engineers. And the second thing is the combination of MC and beam, huge beam + 2x MC or huge MC + 2x beams?