Just watched the stream and where NPC crew was introduced. A really cool feature.
It was said in the thread that a hired NPC dies when your ship is destroyed. I think that aspect should be reconsidered.
Why i suggest this is was how the 'relationship' to the higher NPC was presented in the stream. If you hire an novice NPC and he accompanies you a while and ranks up his combat level, he'd demand a lower cut from you compared to you an NPC you hire with a higher level from the start. They do this out of friendship or trust. And i think this is an important aspect that should be built on. NPCs shouldn't be treated as some kind of ammo restock. You should be able to 'bond' with your NPC crew as well, even if they have no personality.
There is little to bond to currently in ED. Maybe the Powerplay characters, but certainly not mission givers. In my opinion if crew just dies and are easily replaceable with some other face they are just another bunch of throwaway characters like mission givers.
NPC Crew have basically a one liner of background story, a face and a name. It will be hard enough to bond with them based on that.
So it'd be nice if they actually use escape pods as well and don't just die in the fire on the ship. It'd be nice to be able to rehire them afterwards. Maybe with an increased hire price or some lost combat experience.
Another user comments that captured the issue of NPC crew death well:
How this could be approached:
Instead of NPCs just dying on the ship they'd use escape pods the same way your player character does
AND
You'd be able to re-hire them from the crew screen with optional: a higher price or a combat experience lost OR an increase of rehire costs after each death.
It was said in the thread that a hired NPC dies when your ship is destroyed. I think that aspect should be reconsidered.
Why i suggest this is was how the 'relationship' to the higher NPC was presented in the stream. If you hire an novice NPC and he accompanies you a while and ranks up his combat level, he'd demand a lower cut from you compared to you an NPC you hire with a higher level from the start. They do this out of friendship or trust. And i think this is an important aspect that should be built on. NPCs shouldn't be treated as some kind of ammo restock. You should be able to 'bond' with your NPC crew as well, even if they have no personality.
There is little to bond to currently in ED. Maybe the Powerplay characters, but certainly not mission givers. In my opinion if crew just dies and are easily replaceable with some other face they are just another bunch of throwaway characters like mission givers.
NPC Crew have basically a one liner of background story, a face and a name. It will be hard enough to bond with them based on that.
So it'd be nice if they actually use escape pods as well and don't just die in the fire on the ship. It'd be nice to be able to rehire them afterwards. Maybe with an increased hire price or some lost combat experience.
Another user comments that captured the issue of NPC crew death well:
with the amount of ships being destroyed on an hourly basis, what's really going to happen? They'll become faceless drones to be sacrificed whenever your ship lands in danger. People won't get attached to them because they can't. Maybe the first one, maybe even the second, and third, but when you've gone through a dozen crew members and abandoned each one to their deaths, and no matter how many you've abandoned to their deaths there's always a ready supply of people willing to put their lives completely in your hands, it will reach the point where they can no longer be considered living people. Players will either become completely detached, or stop using them entirely.
How this could be approached:
Instead of NPCs just dying on the ship they'd use escape pods the same way your player character does
AND
You'd be able to re-hire them from the crew screen with optional: a higher price or a combat experience lost OR an increase of rehire costs after each death.
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