2.2 Some observations and questions

I didn't have a great deal of time to play around with the beta and figured well, hey, it's beta so things can change.

Now that it's released and I've a couple thousand kylies under my belt, I'm wondering if I'm looking at bugs, network problems (I'm at my 2nd residence not primary) or just the way it is now....

By way of background.....on way back from DWE so no engineers etc, just a regular 2.0 Asp

1) the FSD seems to take longer to spool now. ie, the time before the countdown begins just seems a couple of seconds longer. Of course, I have no empirical timings to compare against :/

2) the hyperspace seems a bit slower too. Sure the new animation is nice and all, but I'm, sure it's a couple of seconds longer than before. In fact I'd say it is consistently on what used to be the longer than average but still quite normal timing

3) after the honk, *some* landable planets are seen to be rotating...but not all. eg, the system I'm in now, planet A is a HMC and is rotating., Its moon is a rocky and is not. Planet 2 is big ice ball and also not rotating. Is it only HMC's that rotate in system view? Even doing a DSS does not change that status.

What are your observations? Am I just seeing things after so long away from civilisation?
 
By way of background.....on way back from DWE so no engineers etc, just a regular 2.0 Asp

1) the FSD seems to take longer to spool now. ie, the time before the countdown begins just seems a couple of seconds longer. Of course, I have no empirical timings to compare against :/

2) the hyperspace seems a bit slower too. Sure the new animation is nice and all, but I'm, sure it's a couple of seconds longer than before. In fact I'd say it is consistently on what used to be the longer than average but still quite normal timing

I've not seen any difference in spool times and my minimum jump times are still around 44 seconds. There have been some long hyperspace transitions, but this is probably just server load due to the new release.

Personally I find the new hyperspace animation disappointing. The initial starburst effect is good, but then it's just a bunch of weirdly coloured clouds that are obviously just billboards; looking around completely ruins the effect. And they've lost the sense of being in a tunnel, which looked better in my opinion.

3) after the honk, *some* landable planets are seen to be rotating...but not all. eg, the system I'm in now, planet A is a HMC and is rotating., Its moon is a rocky and is not. Planet 2 is big ice ball and also not rotating. Is it only HMC's that rotate in system view? Even doing a DSS does not change that status.

What are your observations? Am I just seeing things after so long away from civilisation?

I've seen a couple of planets like this - they both had a negative rotational period. (Edit: Just found a couple more and their rotations were normal, so that's not it.) I assume it's an obscure rendering bug.
 
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Only had a brief period of play time before the update, so I don't know about the FSD charging time, but the hyperspace jumps really are longer. As I understand, they're loading screens, so it's indeed reasonable to believe they got longer 'cause the servers got crowded after the update. And indeed...the billboard fog is breakin' the immersion.

As for the rotating planets, I noticed them too. I assume it's a bug. Either they should all be stationary, or rotate at different speeds.
 
Both FSD spool up and hyperspace time are within normal bounds for me...have not noticed rotating planets as most of my time has been spent honk jump honk jump

Frawd
 
Funnily enough, after posting, the hyperspace speeded up for a few jumps...but it didn't last. so that suggests server load or something I guess.
Captains Log, EDD and now Jackies tool are making me stop to scan far more that I would probably want to :/ Makes for more profit but much slower travel :(
 

Jon474

Banned
SC seems a lot faster to me. Probably just my imagination.

Flying "faster"?
Jon
Type-6 Explorer
 
I haven't noticed any change to the drive spooling or hyperspace times, although I've not been doing any super-long stretches of jumping. I would normally expect hyperspace to take a little longer on a weekend, especially later on Sunday, but it seems alright at the moment. (I say, as I gaze calmly upon the horrors of Mordheim and wish my giant scaly rat monster would remember to move, instead of jonking round tourist hotspots.)

I have had several instances where the client disconnected saying it couldn't talk to the authentication server, which is unusual for me.

I don't mind the look of the new warp travel; it hasn't wowed me with astonishing effects but a change is as good as a rest. So long as there's no difference to that slight change in the sound that indicates that the jump is about to finish, I'm happy... :D
 
I too have noticed a few landable planets rotating on the system map after honking.
I suspect the ones that aren't rotating are tidally locked and the rotating ones aren't, but I haven't been close enough to any of them to do detailed scans to confirm this theory yet.
 
I too have noticed a few landable planets rotating on the system map after honking.
I suspect the ones that aren't rotating are tidally locked and the rotating ones aren't, but I haven't been close enough to any of them to do detailed scans to confirm this theory yet.

Once you get close enough to do a detailed scan, you will find that this is indeed the case :)
 

Jon474

Banned
I too have noticed a few landable planets rotating on the system map after honking.
I suspect the ones that aren't rotating are tidally locked and the rotating ones aren't, but I haven't been close enough to any of them to do detailed scans to confirm this theory yet.

Originally, I thought this was the case, yes. Now, I am no longer sure! However, it is clear that moons that are tidally locked do tend not to rotate on the system map view...but then, neither do the bigger planets which clearly do have a rotational period, as per the INFO screen. Following this up, the ones I have looked at tend to have very long "days" so perhaps they are rotating...just very, very slowly? I try to check that tidally locked moons and planets are still rotating though...they are only "locked" seen from the perspective of the larger body around which they rotate.

On this topic (sort of), have you noticed that some planets have a negative rotational period? I assume that, like axial tilt, everything is referenced to a particular concept of "up" and where it is, and to an agreed direction of spin? For example, in the game you can have a negative axial tilt and negative rotation. The "right-hand rule" suggests the range should be positive and between 0-180 degrees. I am no expert though, and better minds will tell me how they can be negative. I am constantly searching for planets and moons with axial tilt of 90 degrees...ones that roll along/about their plane of orbit.

Flying happy
Jon
T-6E
 
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Further obs....rather than start a new thread....
I think Sixxor is correct regarding the rotating planet in system view :)

Hyperspace remains.....variable. I had a good run (coincidentally?) in non horizons achieving 44 to 48 secs depending upon how stupid I was (warning....taking heat damage.....oh pulease, are you still harping on?) betwen Jaques and Conflux. Then (weekend....also horizons I think) it went back 55ish.

I didn't post it before, but I also noticed the wee dot that shows where you're pointing dims to invisible depending how fast you turn. I think it previously dimmed but never extinguished?

Seems my golden Asp paintwork was bugged previously...I went from all perfect and shiny to looking very 2nd hand after 2.2 dropped.

I'm liking the life that has been brought to stations through the docking dialogue. Yes, I know that was 2.1 rather than 2.2 but I just got back. Coupled with new interiors, it all feels great. It seems to me there's more variety in the external look of the stations too.

What I don't like, is the system view. Please if someone knows how to do this reliably, let me know!
Trying to select a station to navigate to (rather than just the system) is almost impossible in some systems because as soon as you move the mouse towards the plot icon, the entire pop up moves to another body. Aaaaahhh. I'm forced to just use the system and then select from the nav panel. There has to be a way to 'freeze' the pop up on the body you want, surely?
/rant ;)
 
On this topic (sort of), have you noticed that some planets have a negative rotational period? I assume that, like axial tilt, everything is referenced to a particular concept of "up" and where it is, and to an agreed direction of spin?

Everything in a system tends to spin in the same direction, just because of conservation of angular momentum from the original spinning disc of stuff it coalesced out of. Sometimes bodies spin the other way - on Mercury and Mars the sun rises in the east, just like on Earth and pretty much the rest of the solar system. On Venus the sun rises in the west because it spins the other way (or it spins the same way but it's *upside down*). This is most likely the result of some massive impact(s) early in the history of the solar system but we can't currently say for sure*.

Uranus is the same.

I've always assumed that negative rotation in ED indicated that kind of backwards rotation relative to the star, but I'm not basing that on any kind of evidence.
 
Best feature ever......the new visited filter.
Set to show unvisited. Apply as route filter. Bounce between systems for one CG whilst rarely visiting the same place twice and thus racking up data for the CoR CG.......and I've never done a CG before so this is way cool :)

Aaaand...Did we get free Cobra paintjobs for something or other? Blue, gold and grey camo. I certainly don't recall buying them......happy days! Here's my blue one :)
q2r9D8D.jpg


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Jon....check out Mengy's alien thread. The moon is tilted 90 odd degrees ;)
 
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