2.3 MultiCrew Payout Model

Quick short thread as I haven't been able to find an answer to this.

Does anyone have any real numbers or at least very confident estimates on how much you earn given your combat rank?

something like:

Harmless = ''%''
Mostly Harmless = ''%''
Novice = ''%''
etc..

My current rank is Dangerous and I'm curious to what payouts would be like.

I know ObsidianAnt mentioned that at an Expert rank he earned about 10% but I'm not sure if that curves up as you rank up...

I just don't know...
 
It doesn't so much curve as creep up at a sickeningly slow pace. At deadly rank the credits are like 50% of Elite rank, and Dangerous can probably expect to earn 20 or so, at least in the beta. If they've changed it on Live then no-ones said yet.
 
New Multi-crew is a farce. If I make kills in a fighter or as the "Gunner", it should damn well count towards my combat rank! I understand that if I didn't fire I shot, I shouldn't get anything towards my rank, but when I kill more than my Commander at his helm, I damn well should have a percentage count towards my combat rank! And the 30% payout difference means its just a waste of my time to bother to crew up with anyone. Yeah, nice idea for multi-crew, but at this point, its ZERO value added to the game as a whole!!!
 
yep, and in less than a week it will be used for nothing more than a "hey hop in my ship and look at what I found" sort of thing... When I can make 2.7 million and a buddy in a fighter and another in the guns make 700k or less in a combat Cutter. It is a complete waste of time for them just as I said it would be. The fighter pilot lasted one round of 30 minutes before grabbing his ship... They aren't new players either, so that entire statement of "new players shouldn't be flying anacondas in a week" is idiotic...
 
Not even bothering to Update the Game right now.
Planned to play with two Friends when it came out.
But this bullcrab ruined my mood.

Not going to touch MC like that.
Its worthless rubbish like this.
Dunno who had the idea to make MC be completely useless but they should sack him.


Any decent Fighter is stronger than a Gunner or an Printed Fighter.
And they earn Full shares of the Money.

If my Friend now would tag along for MC we would get Enemies done maybe 10% faster and he would get like 30% reward.
Total reward 140% of what i would do alone
If he just tags along with his Vulture we would do Enemies 80% faster and both would get half.
180% of what I would get alone.

Moreover in MC i get 110% he gets 30% which is totally idiotic.
In Wing we both get 90%


Lets face it.
The MC mechanic sux and makes multi crew completely useless.
 
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Yup, the whole feature is nerfed so hard it's essentially pointless for any kind of serious play. We'll use it for the "check this out!" moments and nothing else. I can't imagine bounty hunting in this knowing my crew mates are only making a tiny fraction of what I am. I'd never jump into another's ship for anything other than looking at something neat. A wing is better in every single way.

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Quick short thread as I haven't been able to find an answer to this.

Does anyone have any real numbers or at least very confident estimates on how much you earn given your combat rank?

something like:

Harmless = ''%''
Mostly Harmless = ''%''
Novice = ''%''
etc..

My current rank is Dangerous and I'm curious to what payouts would be like.

I know ObsidianAnt mentioned that at an Expert rank he earned about 10% but I'm not sure if that curves up as you rank up...

I just don't know...

Last I heard Harmless was 3%, Expert was 10% and Elite was 50%. Everything else was somewhere inbetween. In 30 minutes of Expert rank Obsidian made 300K, which is what you'd typically get destroying a single FDL. And less than 2% of what he would have made running Sothis.
 
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The scaling is relative to the helm and crews rank.

With a high helm and low crew tge crew gets significantly less money - single digit percentages.

With them both the same, crew gets 50%

With low helm and high crew the ccrew's percentage will cap at 50% too.

Helm should get 100% in all cases. Crew don't get a cut of mission payout or exploration data.
 
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Bounty Hunting is for sure 50% if both Players are the same Combat Rank.

As a Gunner i made 73k and the Pilot 146k.

And im happy that it is Rank based, otherwise you could push new Players extremely.
 
The scaling is relative to the helm and crews rank.

With a high helm and low crew tge crew gets significantly less money - single digit percentages.

With them both the same, crew gets 50%

With low helm and high crew the ccrew's percentage will cap at 50% too.

Helm should get 100% in all cases. Crew don't get a cut of mission payout or exploration data.


Ist Hilarious how they not only refuse to properly reward a cremen.
But even Punish the Pilot fordert having crew


Its like they want to discourage people from playinh mc by all means.
 
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This is stupid. My friend is Dangerous, which is the third highest combat rank in the game.

With the last beta patch and live, you reduced his payout from 100% to 30%....... what the ? I can understand arguments for a correlation with rank and a moderate reduction, but from 100% to 30% for someone with a rank of Dangerous is simply %&%&¤.
 
This is stupid. My friend is Dangerous, which is the third highest combat rank in the game.

With the last beta patch and live, you reduced his payout from 100% to 30%....... what the ? I can understand arguments for a correlation with rank and a moderate reduction, but from 100% to 30% for someone with a rank of Dangerous is simply %&%&¤.

I agree that the scaling is a bit far. I would say having some scaling other than: "Everybody gets a duplicate" is needed though.


As for what Sunleader said - What are you on about? The Helm gets 100% rewards always. Its only the crew affected by rank and they get a %. That % does not get taken away from the helm.
 
Still more powerful and cost effective than the NPC crew though.

Not really.
You dont need to pay anyone for Gunnery.

But the more Importand thing is.
Why the would anyone use Multicrew if they make more Money alone???

I mean sorry. But if i take my friend along in a vulture he effectively more than doubles the profit cuz together we kill twice as fast and can take on bigger Bounties. We both get more Money than each of us would get alone.
Meanwhile MC nearly halves my Income and my friend goes down to less than 30%


Anyone pls gell me why the anyone would use Multi Crew.
And pls dont come me with just for fun as by ghis reason even flying into a station backwards were a valid feature....

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how it is..
wings >>solo>>>>>>>>>>>>>>>multicrew

how it should be
wings = multicrew > solo


Exgended that a bit for you
 
Not really.
You dont need to pay anyone for Gunnery.

But the more Importand thing is.
Why the would anyone use Multicrew if they make more Money alone???

I mean sorry. But if i take my friend along in a vulture he effectively more than doubles the profit cuz together we kill twice as fast and can take on bigger Bounties. We both get more Money than each of us would get alone.
Meanwhile MC nearly halves my Income and my friend goes down to less than 30%


Anyone pls gell me why the anyone would use Multi Crew.
And pls dont come me with just for fun as by ghis reason even flying into a station backwards were a valid feature....

You need to pay NPC crew for piloting SLFs though, and it's not NPC crew that man turrets, it's our ship computers (which is why they get confused by chaff, unlike actual crewed systems).

People can use multicrew because they want to play with their friends. It's not always about money, some people wanted a social aspect and another way of playing with their friends.

Taking your friend along in his Vulture would certainly give greater income, but if he is the other end of the bubble then he will be spending the evening travelling over to you rather than actually helping you with bounties. Multicrew is instant, no travel time required.

Look at multicrew as a fancy toy, a little pew pew minigame to play with friends, not a proper avenue for advancing your career.
 
how it is..
wings > multicrew

how it should be
wings = multicrew

not really.

multicrew = instant
wings = gotta travel to same place to meet up (which i am told by those who insisted that telepresence is essential, that meeting up for wings takes ages and means loads of lost earnings)

multicrew = no risk to your ship, no chance of big insurance bill
wings = you risk your ship.

multicrew = you get to play with big devastating toys from the get go
wings = you have to earn the big boy toys.

I WOULD say however, i think wings should NOT be a magic duplication of bounties either.... but it should pay more than MC imo due to the reduced risk and added convenience of MC
 
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