No, you missed my point.
I only play in Open.
High wake stops me pirating and bounty hunting.
Anything I am hunting that can keep its shields for 30 seconds just jumps away.
I could follow them to watch them jump away again but I would rather find some paint to observe going from a liquid to solid form.
I probably should have been clearly with what I meant which was a player getting chased will just either CL or switch modes.
I don't think piracy can work in this game tbh - A player wants to be able to escape, right? If there is simply no way of escaping then they'll either combat log or switch modes. A pirate needs to be able to pirate or why bother? So to enable this to work correctly would mean adding in game mechanics where some skill or knowledge is used, pitted against each other til lyou have a winner? This way you know you lost or won fairly because you lost the minigames (use interdiction for example - the more skilled you are at that, the more chance of escape and it's a clear winner/loser scenario) - maybe they should just expand on the interdiction game and if you lose, touch luck on you prepared to be pirated?
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Wake scanners are currently useless when players are involved, by the time you're finished scanning the wake and jumping to follow the player they are long gone and there's no new wake to scan since these are only displayed if the player low/high wakes while in your instance (and since by this time you're still in the process of jumping, you never see it). So the real question was, why even allow wake scanners to work against players if they can't be used?
Well you tell me! LOL
I mean we come here and talk about it and the more we talk about it the more insane it becomes till we're all left scratching our heads? Why even bother with this stupid mechanic that
clearly does not work!
For the pirate, it's useless 100% of the time. Now you make it useful and it means the prey gets ganked 100% of the time - how can they not see this? Am I missing something? If I'm in my T9 and you have a higher jump range than me and faster ship, what am I meant to do to get away on this new system?
If I can't possibly win this, why should I bother playing it?
When interdicting other players, does the ship your in give an advantage for winning an interdiction? A T9 vs a Vulture is the T9 just useless because it can't turn as fast? Basically, is it a fair fight when interdiction slow ships that can't turn?