2.3 The Commanders

From the reddit (I really hate reddit please don't let be the main source for information)

Multicrew uses the Wing system, and has 4 roles: Helm (piloting), Fire control (turrets/weapons), Countermeasures (shields, tactical), Engineering (sensors, navigation, repairs). Roles are balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing.

I'm really curious how this isn't going to completely screw me as someone who wants to play on my own. Has FDev offered any explanation?
 
It's a weird one, because my first thoughts are to say well you're not in competition with other players since Elite is primarily PvE, so is it an issue?

But then you have to ask the question how they intend to balance PvE when one ship can be worth 4 ships.
 
I really, REALLY hope hired NPCs because I'm in the same boat.

They said before that they have no plans to provide a solo option for multi crew. Oh well. I guess I could get some friends to come play this game, but instead I've devoted myself to steering my friends away from this game (not out of spite, just that FDev isn't really customer-friendly and I don't want to take a RL rep hit over it).
 
They said before that they have no plans to provide a solo option for multi crew. Oh well. I guess I could get some friends to come play this game, but instead I've devoted myself to steering my friends away from this game (not out of spite, just that FDev isn't really customer-friendly and I don't want to take a RL rep hit over it).

SO you couldn't say drop your Conda onto the edge of a CZ and "man the lasers" yourself?
 
It's a weird one, because my first thoughts are to say well you're not in competition with other players since Elite is primarily PvE, so is it an issue?

But then you have to ask the question how they intend to balance PvE when one ship can be worth 4 ships.

How have they balanced PvE when on ship can be part of a 4 ship wing?

Whatever answer is available for that question ought to apply equally to multicrew.

Also, multi-crew probably offers a self-balancing aspect as well: everyone but the pilot is going to be alt-tabbed while not actively in combat, if they're aren't outright physically AFK. I mean, how much time are you going to want to sit at a turret while your buddy is goofing around in super cruise?

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SO you couldn't say drop your Conda onto the edge of a CZ and "man the lasers" yourself?

Oh, who the heck knows? I was thinking of it in terms of "can we hire NPC crew members as part of multi crew?" When FDev was asked that they said they had no plans to do so, and that they couldn't even really see how doing that could be of any use or benefit. I suppose that will make more sense when we have a much better picture of how they are implementing multi crew.
 
"Fully-crewed ship is on par with 4 CMDRs in a wing"

Eh? Each crew member adds 100% bonus to everything (dps, defence)?
 
I imagine you will be able to hot swap to the seats for the roles while your ship auto pilots. I'm very interested if we are going to get an expanded sensors UI that uses the blank planet surface maps and ability to scan for the minerals or materials we need. Maybe finally a orrery view for the in system navigator?
 
Fix my Xbox One controller throttle mapping already! Can't drive the SRV until this stupid 2.1 bug is fixed.
 
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They should most definitely add the crew requirement back in for the larger ships, but where multi-crew game-play is concerned AI crew members are a must. A solo playing commander shouldn't be at a significant disadvantage against an all player multi crew... if anything player multi-crew should just be about the lols rather than competitive edge.
 
Do you feel screwed over by the use of wings?

Yes to be honest. There are avenues not open to me as a single player without the participation of (vaguely capable) NPC wing mates.
This isn't too serious at the moment but will become increasingly problematic as we move forward.
If NPC ships have NPC crews that enhance their capabilities that really isn't going to be fun - for me anyway.
 
To be a crew member will require stuff to do.
And having a player crew equates to having a wing.
Going to be interesting on how they balance this.

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A single seat ship, makes no difference, the pilot does everything.
A multi-crew ship with just the pilot, makes no difference again.
But a multi crew ship with an additional player, well just what does the pilot give up to other members?
It will be like letting someone take control of a hat and a button.
I'd love some insight into FDev's thinking.
 
That's a really vague claim for Frontier to be making and really depends on how they're rating relative effectiveness. Though maybe when a station is manned it replaces the standard power distribution behaviour that serves as a limit for the individual player, boosting the efficiency of the individual ship.

So if you have 2 players in a ship, the pilot and someone at fire control, then pip management into weapons is no longer a thing and pips then get spread across engine and systems only. Player at fire control then has full access to the 'peak performance' behaviour the ships distributor would be capable off for weapon systems as if there as a constant full pips into weapons.

Then same works for other systems, one station manned acts as a full pips to systems. The other manned acts as full pips to engines... so a fully manned ship has the attributes of a ship with full pips to all 3 systems, the pilot can focus purely on flying and the job of juggling pips is removed for them, and the other players deal with micro-aspects of their station.

*shrug*
 
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Don't see a problem if it works as a wing. If they attack you in a wing of four ships or in one ship as strong as a wing of four your are screwed anyway :D
 
To be a crew member will require stuff to do.
And having a player crew equates to having a wing.
Going to be interesting on how they balance this.

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A single seat ship, makes no difference, the pilot does everything.
A multi-crew ship with just the pilot, makes no difference again.
But a multi crew ship with an additional player, well just what does the pilot give up to other members?
It will be like letting someone take control of a hat and a button.
I'd love some insight into FDev's thinking.
I don't think it's about pilot giving something up. I think the new roles add more gameplay mechanics not in the game.

For example a pilot can see a USS with a general header. WEAPONS FIRE (threat 0)
Now what if the engineer could scan it from their new detailed panel and say ships and weapon types.

Or maybe once in range of a planet the sensor operator could be scanning and find pockets of Arsenic and drop a waypoint for the pilot. Then scan for more while the pilot flies down

There is a lot of stuff that can be brought in.

I hope that it supports LAN play. Hello Artemis and Lave Con
 
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