1. I was a bit funked there was no choice of ships in multicrew, like cqc matching (not a great precursor) we are just dealt up a random ship. Also I can't find out much info about my crew mates, like there combat rank would be cool. When I check the ships loadout that I'm in (a blliant learning experience potentially), I see all modules are priority 1. It's these little details which would make the game great again.
2. I was surprised at first that we load a new game when accessing MC, and when we leave we are met by the spinning ship, making it feel (like the much maligned cqc) a bit like a disconnected separate game. Opportunity lost.
.3 I've met more people today in game today that in the last 6 months. MC is rough but addictive. I've seem places and ships 10,000 ly away, had the privilege of watching other CMDR fly. Learned SO much. Thank you FD, please don't drop on the details.
Favorite moment. Dropped in on a smuggler trapped in the toast rack against a Beluga watching him thrash about and boost and make such a mess, still chuckling.
Thanks.
2. I was surprised at first that we load a new game when accessing MC, and when we leave we are met by the spinning ship, making it feel (like the much maligned cqc) a bit like a disconnected separate game. Opportunity lost.
.3 I've met more people today in game today that in the last 6 months. MC is rough but addictive. I've seem places and ships 10,000 ly away, had the privilege of watching other CMDR fly. Learned SO much. Thank you FD, please don't drop on the details.
Favorite moment. Dropped in on a smuggler trapped in the toast rack against a Beluga watching him thrash about and boost and make such a mess, still chuckling.
Thanks.