Firstly, great it's been included.
However, not great that it requires "manufacture materials" to synth a heatsink.
The request to synth heatsinks came primarily from the exploration community. By requiring "manufactured materials" you may as well have just upped the ammo in the heatsink launcher as explorers have no way to gather these materials once outside colonised space.
In fact, as it stands, it's more a buff to PvP/smuggling than exploration.
Which raises another point - synthing should take time/energy/heat as otherwise it can be spammed during dangerous situations (ammo during combat, heatsinks while overheating, SRV repairs while falling down a cliff).
However, not great that it requires "manufacture materials" to synth a heatsink.
The request to synth heatsinks came primarily from the exploration community. By requiring "manufactured materials" you may as well have just upped the ammo in the heatsink launcher as explorers have no way to gather these materials once outside colonised space.
In fact, as it stands, it's more a buff to PvP/smuggling than exploration.
Which raises another point - synthing should take time/energy/heat as otherwise it can be spammed during dangerous situations (ammo during combat, heatsinks while overheating, SRV repairs while falling down a cliff).