I don't want to moan, I really don't.
2.4 was announced as something a bit different, a narrative driven release, no highlight features, but a lot of mystery and unfolding story.
It started just fine, that first week was cool.
Since then, well, there's not really been anything.
I'm not counting the CG's as, well they were just cg's. We got new weapons, but really that's just "we can't flight thargoids, now we can, now we can't, now we can", it was interesting at first but, meh.
The last two weeks, I've just not bothered. I had a brief moment of excitement when the INRA bases were discovered, I was interested in the scout ship, but like the other crash sites or installations, nice to look at once, and that's it really.
Wasn't there meant to be loads of livestreams and trailer videos? We got one. You know we're desperate when the only thing currently to research is still frames from the expo clip and frustrated attempts to try and tie the story from older elite games to the current one, which to be honest, is probably just wishful thinking.
There was/is a lot of potential. We know from the Guardian ruins, thargoid bases, the probes, etc, that ED can have mystery, puzzles, "mini games". I expected 2.4 to be loaded with that stuff, things to research, explore, discover. I wanted to see the "narrative" everywhere, to feel the fear, but also to log on and think "ok there's new things to get my teeth into, puzzles we need to figure out." In reality, there's a new USS, it contains a thargoid, apart from that, I don't see any new narrative or gameplay, nothing else has changed.
One of the big things that always gets ED attention is when it does things other games can't. The science and discovery part is almost unique, 2.4 was a chance to drown us in all that, there's a whole new alien race to research, with language, culture, history, secrets, we know it's all there, but it's not coming across, and currently our only method of advancing any potential "mystery" is to go to system after system, search each planet for a few days at a time, on the off chance there might be something hidden.
So my take on 2.4 so far is, the bits they have done they did well, the thargoids look and sound great, as a new, boss level, npc, they worked out really well. But, it is much as I feared, a res site/combat zone idea, with a different npc type that's locked away in a specific area and has no impact anywhere else in the game. The narrative is still not there, if I don't want to just, fight thargoids, then I've nothing else to do. And, I appreciate it's only half way through the roll out, but I fear I see the next stage - new aegis stations, which will then be the attack zone for bigger, badder thargoids. Not quite what I'd hoped for.
Anyway, my fingers are still crossed, there's still time to turn it around. Do it FD, do it, please
2.4 was announced as something a bit different, a narrative driven release, no highlight features, but a lot of mystery and unfolding story.
It started just fine, that first week was cool.
Since then, well, there's not really been anything.
I'm not counting the CG's as, well they were just cg's. We got new weapons, but really that's just "we can't flight thargoids, now we can, now we can't, now we can", it was interesting at first but, meh.
The last two weeks, I've just not bothered. I had a brief moment of excitement when the INRA bases were discovered, I was interested in the scout ship, but like the other crash sites or installations, nice to look at once, and that's it really.
Wasn't there meant to be loads of livestreams and trailer videos? We got one. You know we're desperate when the only thing currently to research is still frames from the expo clip and frustrated attempts to try and tie the story from older elite games to the current one, which to be honest, is probably just wishful thinking.
There was/is a lot of potential. We know from the Guardian ruins, thargoid bases, the probes, etc, that ED can have mystery, puzzles, "mini games". I expected 2.4 to be loaded with that stuff, things to research, explore, discover. I wanted to see the "narrative" everywhere, to feel the fear, but also to log on and think "ok there's new things to get my teeth into, puzzles we need to figure out." In reality, there's a new USS, it contains a thargoid, apart from that, I don't see any new narrative or gameplay, nothing else has changed.
One of the big things that always gets ED attention is when it does things other games can't. The science and discovery part is almost unique, 2.4 was a chance to drown us in all that, there's a whole new alien race to research, with language, culture, history, secrets, we know it's all there, but it's not coming across, and currently our only method of advancing any potential "mystery" is to go to system after system, search each planet for a few days at a time, on the off chance there might be something hidden.
So my take on 2.4 so far is, the bits they have done they did well, the thargoids look and sound great, as a new, boss level, npc, they worked out really well. But, it is much as I feared, a res site/combat zone idea, with a different npc type that's locked away in a specific area and has no impact anywhere else in the game. The narrative is still not there, if I don't want to just, fight thargoids, then I've nothing else to do. And, I appreciate it's only half way through the roll out, but I fear I see the next stage - new aegis stations, which will then be the attack zone for bigger, badder thargoids. Not quite what I'd hoped for.
Anyway, my fingers are still crossed, there's still time to turn it around. Do it FD, do it, please