2.4 new drop zones?

So im travelling along scanning stuff and i jump to a new system to be face with this....
Binary_drop.jpg
this is first for me in almost 5000 systems. When i arrived i wasnt facing anything, i thought i was lagging and had terrible thoughts of my ship hurtling into a neutron star while my screen was blank but it turned out that i was just looking at nothing. Anybody seen this before? It can be quite disconcerting to land after yoru jump and there is nothing to be seen.

The picture is as i dropped, the ship has barely moved. Compare it to this... (pre 2.4)
Binary_close_drop.jpg
i was scooping when i dropped. Are far distance drops a most welcome 2.4 fix?
 
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Funny you should just post this - about an hour ago I dropped out almost exactly as you did. Quite some distance from a binary system. Never seen that before and wondered if it was a new 2.4 thing - but how is it justified in terms of in-game FSD mechanics, I wonder?
 
In 2.4 it has been changed so that, supposedly, you will not arrive so close to a close binary pair that you get caught in between them and cooked. Based on my travelling since 2.4 arrived, however, what seems to be happening is that, for multiple stars with a separation less than a certain threshold, you jump in to the system at a distance that is directly proportional to the separation of those stars, i.e. the greater the separation, the greater the distance from the stars you will jump in. This means that for stars that are very close together, you still arrive very close by - I had one case in the last two days where I jumped in very close to a secondary star - I thought I had passed through it - and I have had plenty of cases as in your above screenshot, where I have arrived well away from a pair of stars that are far enough apart that I was never in any danger of getting caught between them.
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I'm not sure if this behaviour is as intended or if it is something that needs to be reported as a bug but I feel that the intent was supposed to be that you would jump in farther away if the stars were really close and be left alone otherwise.
 
Interesting. So it might well be a new feature and that is excellent as far as i am concerned. In the top picture there was at least one more star involved but it was way out of scanning range.
 
Happened to me after 2.4 too, except my binary system was a neutron star and an M-class. It dumped me far enough out that I could barely see the jets; had to fly back in to the neutron star to get within scan range of it.
 
Interesting. So it might well be a new feature and that is excellent as far as i am concerned. In the top picture there was at least one more star involved but it was way out of scanning range.

Did you check the orbit lines, I suspect the first two were a close binary with the third orbiting a barycentre with the first two. It's likely with a close binary the game drops you outside the orbit line of the stars in the binary system. That's likely because the game doesn't know what direction you are approaching from so the safest option is outside the orbit lines even though the secondary star may be on the far side of the primary and really no danger on approach. I will have to check when I am travelling if this happens a lot.
 
I've had this a few times since the update too. However, I have just (I mean literally in the last few minutes) jumped into a system in the midst of binary stars, with the old school overheating stuck in both coronas problem, so don't get too complacent about jumping.
 
Hmmmm... For me, my ship (i know it want my death, this route with 17 successive unscoopable said it all) seem to be stuck in 2.3. Yesterday, i've drop between two binary, immediatly fuelscooping and heating, as usual.
But nothing really dangerous, just a close encounter (my Orca went only at 80-90% before i escaped the "hot zone" without doing anything spécial, no heat sink, all in supercruise).
 
In 2.4 it has been changed so that, supposedly, you will not arrive so close to a close binary pair that you get caught in between them and cooked. Based on my travelling since 2.4 arrived, however, what seems to be happening is that, for multiple stars with a separation less than a certain threshold, you jump in to the system at a distance that is directly proportional to the separation of those stars, i.e. the greater the separation, the greater the distance from the stars you will jump in. This means that for stars that are very close together, you still arrive very close by - I had one case in the last two days where I jumped in very close to a secondary star - I thought I had passed through it - and I have had plenty of cases as in your above screenshot, where I have arrived well away from a pair of stars that are far enough apart that I was never in any danger of getting caught between them.
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I'm not sure if this behaviour is as intended or if it is something that needs to be reported as a bug but I feel that the intent was supposed to be that you would jump in farther away if the stars were really close and be left alone otherwise.

On the other hand, I've jumped at neutron star (primary) + M (red dwarf) binary, and was placed 14 light seconds away from the neutron star, while the red dwarf was some 50ls from me... whereas at another binary I was placed 47ls from the primary star (and the separation between the two was over 100ls back then) - this has made me to think the distance is proportional to the regular jump drop-off distance. Also if the dropoff calculation is based on orbital data, not actual position of the bodies, then orbital eccentricity may play a major role.

On very far away binaries (tens of thousands of ls separation) I've so far been placed 'regularly' right next to the primary star.

As I've only made close to two hundred jumps post 2.4, I don't have too much of experience of this behavior yet. Also I've not jumped into very close binaries, so far they've all been "closish" ie. at least a few tens of light seconds of separation between stars.
 
Happened to me last night. I thought there was a black hole in front of me or something.

Took me a few seconds to realize this was the long promised safety drop to prevent you from dropping in between two close stars.
The thing in, in my case, it wasn't a close binary pair. It was a brown dwarf orbiting a K star at least 100ls away. Plenty of room between the stars. Though it's possible the orbit of the dwarf was elliptical and they might get very close at some later point in time.

I was so far away from the primary, it wasn't worth it to close the distance to fuel scoop, so I just jumped out and scooped at the next star.
 
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I've had this a few times since the update too. However, I have just (I mean literally in the last few minutes) jumped into a system in the midst of binary stars, with the old school overheating stuck in both coronas problem, so don't get too complacent about jumping.

Happened to me yesterday too!! I almost touched the first star! That literally burned to a crisp my ASPX.. :|
So it appears that the new drop zone only works sometimes..
 
I really wish they'd give us a way of determining our drop distance somehow.

The "almost face-planting into a star on arrival" is great for scooping, but on long trips it's a bit tedious having to turn and fly around the star without overheating again and again. OTOH, dropping well away from the star (as here) is great for multi-jumps, but makes scooping a bit more dangerous as you need to manage speed more carefully on approach.
 
It would be nice. It would be much more realistic to drop you at the farthest edge of the system. Safely away from surprise hostile environments :)
 
Happened to me last night. I thought there was a black hole in front of me or something.

Took me a few seconds to realize this was the long promised safety drop to prevent you from dropping in between two close stars.
The thing in, in my case, it wasn't a close binary pair. It was a brown dwarf orbiting a K star at least 100ls away. Plenty of room between the stars. Though it's possible the orbit of the dwarf was elliptical and they might get very close at some later point in time.

I was so far away from the primary, it wasn't worth it to close the distance to fuel scoop, so I just jumped out and scooped at the next star.

Yep, this same scenario happened to me. It dropped me out ~85ls from the binary pair of a K type and a brown dwarf, but I was facing away from them so it was very disconcerting since I was wondering if I was lagging or if I'd jumped into a black hole without realising. It was only when I turned around did I realise what had happened.
 
Three days into 2.4 I was heading to the top of the bubble from Pleiades when I popped into... nothing. No stars, no planets, just empty system. Did a scan and honked nothing. I was running low on fuel so I didn't note the system name and had to jump again. I figured this was now an option. Supposedly the thing with jumping was that you needed a star mass to guide or stop your travel through witch space.
 
Three days into 2.4 I was heading to the top of the bubble from Pleiades when I popped into... nothing. No stars, no planets, just empty system. Did a scan and honked nothing. I was running low on fuel so I didn't note the system name and had to jump again. I figured this was now an option. Supposedly the thing with jumping was that you needed a star mass to guide or stop your travel through witch space.
You can't jump into an empty system. In fact, there's no such thing as an empty system.
Possibly a solitary black hole with nothing else in the system. It would just be a black space on the system map unless you pointed to it or selected it.

If you are on PC you can review your journal files to see where you've been and take a look at the system map(s) for where it was.
 
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I just dropped in 60ls from the nearest star in a completely non-threatening system. That will just be a pain in the bottom when it happens and I actually need to scoop in that system. Never mind if I'm running very marginal on fuel... It'll make up for some of the business the Fuel Rats will lose to the clearer indications on a plotted route of when you *need* to scoop, I suppose.

If this is the "fix" for an issue which IME hits about one jump in 6-7,000 and I've never had a problem dealing with then it's a bit overkill.
 
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